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FYI: I am adding a collision body in a frame and then just remove it after several frames(means after several world.update() calls). So nothing special at all.
Hi,
I am hitting an assert when destroying a collision body in a dynamics world.
Assertion failed: (mContactManifoldsList == nullptr), function ~CollisionBody, file ext/reactphysics3d/src/body/CollisionBody.cpp, line 54.
See:
Best regards
Andreas
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