A gesture driven card swipping widget supporting custom animations.
- Awesome default animations provided out of the box
- Progress through cards swipping both direction or in a single direction
- Extensible through custom provided animations
- Support piling or popping (depending on animation spec)
Here are some of the animation provided out of the box, take a look at the example to see all.
Cards used in these examples where taken from Brocodev
Example usage
FlickedCards(
count: Superhero.marvelHeroes.length,
animationStyle: FlipAnimation(),
onSwiped: (idx, dir) => print('>>> $dir $idx'),
builder: (index, progress, context) {
final superHeroe = Superhero.marvelHeroes[index];
return Container(
child: Center(
child: SuperheroCard(
superhero: superHeroe,
factorChange: 1 - progress),
),
);
},
)
flicked_cards
provides an easy way to create custom animations but it is required to have a basic understanding
of how cards can be layed out and how to position them depending on the drag progress and some of the properties in AnimationConfig
.
Animations will be provided a progress
value in the range (-1, 1) you should try to make you animation symmetric around 0
when posible. Like this:
You will have to reason about relative card indices:
All animations will need to implement CardAnimation
which basically
defines:
- animation of a particular card depending on swipe progress
required
- opacity of a particular card depending on swipe progress
optional
- where to apply transformations on cards (Fractional Offset)
typedef SwipeAnimation = Matrix4 Function(double progress);
typedef OpacityAnimation = double Function(double progress);
abstract class CardAnimation {
AnimationConfig get config;
LayoutConfig get layoutConfig;
SwipeAnimation animationForCard({required int relativeIndex});
OpacityAnimation opacityForCard({required int relativeIndex}) {
return (_) => 1;
}
FractionalOffset fractionalOffsetForCard({required int relativeIndex});
}
Additionally to make this process a bit easier, 2 extra abstract classes that implement
CardAnimation
which are:
SymmetricCardAnimation
AsymmetricCardAnimation
Carousel animation is an example of a SymmetricCardAnimation
take a look here
If struggling to make the animationlook at how the animations provided out of the box where implemented: here
Internally cards are placed in Stack
widget so an animation can choose to work with a single or both of the following
layouts:
Note that depending on the index some of cards will not be displayed: