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stateClasses.cpp
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stateClasses.cpp
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#include <iostream>
#include <string>
class Status {
public:
virtual ~Status() {}
virtual Status* onINPUT(const std::string& input) = 0;
virtual std::string getName() const = 0;
};
class LowGear : public Status {
public:
State* onINPUT(const std::string& event) override {
/* if (input == "shift_up") {
return new Neutral();
}
*/
return this;
}
std::string getName() const override {
return "LowGear/1st Gear";
}
};
class Neutral : public Status {
public:
State* onINPUT(const std::string& input) override {
/*if (input == "shift_up") {
return new MidGear();
} else if (input == "shift_down") {
return new LowGear();
}*/
return this;
}
std::string getName() const override {
return "Neutral";
}
};
class MidGear : public Status {
public:
State* onINPUT(const std::string& input) override {
/*if (input == "shift_up") {
return new HighGear();
} else if (input == "shift_down") {
return new Neutral();
}*/
return this;
}
std::string getName() const override {
return "MidGear";
}
};
class HighGear : public Status {
public:
State* onINPUT(const std::string& input) override {
/*if (input == "shift_down") {
return new MidGear();
}*/
return this;
}
std::string getName() const override {
return "HighGear";
}
};