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Refactoring project with the correct name
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Assets/SpriteSheetRuntimeGenerator/Demos/Scripts/AssetPackerExample.cs renamed to Assets/RuntimeSpriteSheetsGenerator/Demos/Scripts/AssetPackerExample.cs

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@@ -14,7 +14,7 @@ public class AssetPackerExample : MonoBehaviour {
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void Start () {
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// We just copy and paste files, so you don't have to do it manually.
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CopyPasteFoldersAndPNG(Application.dataPath + "/SpriteSheetRuntimeGenerator/Demos/Sprites", Application.persistentDataPath);
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CopyPasteFoldersAndPNG(Application.dataPath + "/RuntimeSpriteSheetsGenerator/Demos/Sprites", Application.persistentDataPath);
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string[] files = Directory.GetFiles(Application.persistentDataPath + "/Textures", "*.png");
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