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Exodia edited this page Jun 15, 2023
·
17 revisions
Flags are Boolean values, a good use is for example in quests to know quickly if MC has the possibility to do a certain thing, after unlocking it somehow.
By default, values are false.
default flags = { # You can enhance the falg during the first (it is not recommended)"test2": True# it is not recommended
}
define flag_keys = [ # All flags must be defined here"test1", # false"test2", # true
]