Replies: 1 comment 3 replies
-
No this is not possible with blenderproc. Are you sure you need to train a model on that mapping? If the transformations you apply are deterministic, you can also just program them using the blender/blenderproc api. |
Beta Was this translation helpful? Give feedback.
3 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
I have have the need to modify large numbers of meshes representing lakes, sand traps, etc in a golf course. The "finishing" process involves taking a generated basic mesh and applying some mesh transformations to add new loops and bevels etc. I would have a training set of original .blend files along with the manually modified .blend files
Can the blenderProc be adapted to this usage? If not, are there any other community tools that could?
Beta Was this translation helpful? Give feedback.
All reactions