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burial.lua
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burial.lua
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-- Allows burial in unowned coffins.
-- Based on Putnam's work (https://gist.github.com/Putnam3145/e7031588f4d9b24b9dda)
local argparse = require('argparse')
local quickfort = reqscript('quickfort')
local cur_zlevel, citizens, pets = false, true, true
argparse.processArgsGetopt({...}, {
{'z', 'cur-zlevel', handler=function() cur_zlevel = true end},
{'c', 'citizens-only', handler=function() pets = false end},
{'p', 'pets-only', handler=function() citizens = false end},
})
local tomb_blueprint = {
mode = 'zone',
pos = nil,
-- Don't pass properties with default values to avoid 'unhandled property' warning
data = ('T{%s %s}'):format(citizens and '' or 'citizens=false', pets and 'pets=true' or ''),
}
local tomb_count = 0
for _, coffin in pairs(df.global.world.buildings.other.COFFIN) do
if #coffin.relations > 0 or cur_zlevel and coffin.z ~= df.global.window_z then
goto skip
end
tomb_blueprint.pos = xyz2pos(coffin.x1, coffin.y1, coffin.z)
quickfort.apply_blueprint(tomb_blueprint)
tomb_count = tomb_count + 1
::skip::
end
print(('Created %s tomb(s).'):format(tomb_count))