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full-heal.lua
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-- Attempts to fully heal the selected unit
--author Kurik Amudnil, Urist DaVinci
--edited by expwnent
--[====[
full-heal
=========
Attempts to fully heal the selected unit from anything, optionally
including death. Usage:
:full-heal:
Completely heal the currently selected unit.
:full-heal -unit [unitId]:
Apply command to the unit with the given ID, instead of selected unit.
:full-heal -r [-keep_corpse]:
Heal the unit, raising from the dead if needed.
Add ``-keep_corpse`` to avoid removing their corpse.
For example, ``full-heal -r -keep_corpse -unit ID_NUM`` will fully heal
unit ID_NUM. If this unit was dead, it will be resurrected without deleting
the corpse - creepy!
]====]
local utils = require('utils')
validArgs = validArgs or utils.invert({
'r',
'help',
'unit',
'keep_corpse',
})
local args = utils.processArgs({...}, validArgs)
if args.help then
print(dfhack.script_help())
return
end
local item = dfhack.gui.getSelectedItem(true)
if args.unit then
unit = df.unit.find(tonumber(args.unit))
elseif df.item_corpsest:is_instance(item) then
unit = df.unit.find(item.unit_id)
else
unit = dfhack.gui.getSelectedUnit()
end
if not unit then
qerror('Error: please select a unit or pass its ID as an argument.')
end
if unit then
if args.r then
if unit.flags1.dead then
--print("Resurrecting...")
unit.flags2.slaughter = false
unit.flags3.scuttle = false
end
unit.flags1.dead = false
unit.flags2.killed = false
unit.flags3.ghostly = false
if not args.keep_corpse then
for _, corpse in ipairs(df.global.world.items.other.CORPSE) do
if corpse.unit_id == unit.id then
corpse.flags.garbage_collect = true
corpse.flags.forbid = true
corpse.flags.hidden = true
end
end
end
--unit.unk_100 = 3
end
--print("Erasing wounds...")
for _, wound in ipairs(unit.body.wounds) do
wound:delete()
end
unit.body.wounds:resize(0)
unit.body.wound_next_id = 1
--print("Refilling blood...")
unit.body.blood_count = unit.body.blood_max
--print("Resetting grasp/stand status...")
unit.status2.limbs_stand_count = unit.status2.limbs_stand_max
unit.status2.limbs_grasp_count = unit.status2.limbs_grasp_max
--print("Resetting status flags...")
unit.flags2.has_breaks = false
unit.flags2.gutted = false
unit.flags2.circulatory_spray = false
unit.flags2.vision_good = true
unit.flags2.vision_damaged = false
unit.flags2.vision_missing = false
unit.flags2.breathing_good = true
unit.flags2.breathing_problem = false
unit.flags2.calculated_nerves = false
unit.flags2.calculated_bodyparts = false
unit.flags2.calculated_insulation = false
unit.flags3.compute_health = true
--print("Resetting counters...")
unit.counters.winded = 0
unit.counters.stunned = 0
unit.counters.unconscious = 0
unit.counters.webbed = 0
unit.counters.pain = 0
unit.counters.nausea = 0
unit.counters.dizziness = 0
unit.counters2.paralysis = 0
unit.counters2.fever = 0
unit.counters2.exhaustion = 0
unit.counters2.hunger_timer = 0
unit.counters2.thirst_timer = 0
unit.counters2.sleepiness_timer = 0
unit.counters2.vomit_timeout = 0
unit.animal.vanish_countdown = 0
--print("Resetting body part status...")
local comp = unit.body.components
for i = 0, #comp.nonsolid_remaining - 1 do
comp.nonsolid_remaining[i] = 100 -- percent remaining of fluid layers (Urist Da Vinci)
end
for i = 0, #comp.layer_wound_area - 1 do
comp.layer_status[i].whole = 0 -- severed, leaking layers (Urist Da Vinci)
comp.layer_wound_area[i] = 0 -- wound contact areas (Urist Da Vinci)
comp.layer_cut_fraction[i] = 0 -- 100*surface percentage of cuts/fractures on the body part layer (Urist Da Vinci)
comp.layer_dent_fraction[i] = 0 -- 100*surface percentage of dents on the body part layer (Urist Da Vinci)
comp.layer_effect_fraction[i] = 0 -- 100*surface percentage of "effects" on the body part layer (Urist Da Vinci)
end
for _, status in ipairs(unit.body.components.body_part_status) do
status.on_fire = false
status.missing = false
status.organ_loss = false
status.organ_damage = false
status.muscle_loss = false
status.muscle_damage = false
status.bone_loss = false
status.bone_damage = false
status.skin_damage = false
status.motor_nerve_severed = false
status.sensory_nerve_severed = false
end
if unit.job.current_job and unit.job.current_job.job_type == df.job_type.Rest then
--print("Wake from rest -> clean self...")
unit.job.current_job.job_type = df.job_type.CleanSelf
end
end