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settings-manager.lua
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-- An in-game init file editor
--[====[
gui/settings-manager
====================
An in-game settings manager (init.txt/d_init.txt)
Recommended for use as a keybinding::
keybinding add Alt-S@title settings-manager
keybinding add Alt-S@dwarfmode/Default settings-manager
]====]
VERSION = '0.6.0'
local gui = require "gui"
local dialog = require 'gui.dialogs'
local widgets = require "gui.widgets"
local enabler = df.global.enabler
local gps = df.global.gps
-- settings-manager display settings
ui_settings = {
color = COLOR_GREEN,
highlightcolor = COLOR_LIGHTGREEN,
}
function dup_table(tbl)
-- Given {a, b, c}, returns {{a, a}, {b, b}, {c, c}}
local t = {}
for i = 1, #tbl do
table.insert(t, {tbl[i], tbl[i]})
end
return t
end
function set_variable(name, value)
local parts = name:split('.')
local last_field = table.remove(parts, #parts)
parent = _G
for _, field in pairs(parts) do
parent = parent[field]
end
parent[last_field] = value
end
-- Validation, used in FONT, FULLFONT, GRAPHICS_FONT, and GRAPHICS_FULLFONT
function font_exists(font)
if font ~= '' and file_exists('data/art/' .. font) then
return true
else
return false, '"' .. font .. '" does not exist'
end
end
-- Used in NICKNAME_DWARF, NICKNAME_ADVENTURE, and NICKNAME_LEGENDS
local nickname_choices = {
{'REPLACE_FIRST', 'Replace first name'},
{'CENTRALIZE', 'Display between first and last name'},
{'REPLACE_ALL', 'Replace entire name'}
}
-- Used in PRINT_MODE
local print_modes = {
{'2D', '2D (default)'}, {'2DSW', '2DSW'}, {'2DASYNC', '2DASYNC'},
{'STANDARD', 'STANDARD (OpenGL)'}, {'PROMPT', 'Prompt (STANDARD/2D)'},
{'ACCUM_BUFFER', 'ACCUM_BUFFER'}, {'FRAME_BUFFER', 'FRAME_BUFFER'}, {'VBO', 'VBO'}
}
if dfhack.getOSType() == 'linux' or dfhack.getOSType() == 'darwin' then
table.insert(print_modes, {'TEXT', 'TEXT (ncurses)'})
end
--[[
Setting descriptions
Settings listed MUST exist, but settings not listed will be ignored
Fields:
- id: "Tag name" in file (e.g. [id:params])
- type: Data type (used for entry). Valid choices:
- 'bool' - boolean - "Yes" and "No", saved as "YES" and "NO"
- 'int' - integer
- 'string'
- 'select' - string input restricted to the values given in the 'choices' field
- desc: Human-readable description
'>>' is converted to string.char(192) .. ' '
- min (optional): Minimum
Requires type 'int'
- max (optional): Maximum
Requires type 'int'
- choices: A list of valid options
Requires type 'select'
Each choice should be a table of the following format:
{ "RAW_VALUE", "Human-readable value" [, "Enum value"] }
- validate (optional): Function that recieves string as input, should return true or false
Requires type 'string'
- in_game (optional): Value to modify to change setting in-game (as a string)
For type 'select', requires 'enum' to be specified
- enum: Enum to convert string setting values to in-game (numeric) values
Uses "Enum value" specified in 'choices', or "RAW_VALUE" if not specified
Reserved field names:
- value (set to current setting value when settings are loaded)
]]
SETTINGS = {
init = {
{id = 'SOUND', type = 'bool', desc = 'Enable sound'},
{id = 'VOLUME', type = 'int', desc = '>>Volume', min = 0, max = 255},
{id = 'INTRO', type = 'bool', desc = 'Display intro movies'},
{id = 'WINDOWED', type = 'select', desc = 'Start in windowed mode',
choices = {{'YES', 'Yes'}, {'PROMPT', 'Prompt'}, {'NO', 'No'}}
},
{id = 'WINDOWEDX', type = 'int', desc = 'Windowed X dimension (columns)', min = 80},
{id = 'WINDOWEDY', type = 'int', desc = 'Windowed Y dimension (rows)', min = 25},
{id = 'RESIZABLE', type = 'bool', desc = 'Allow resizing window'},
{id = 'FONT', type = 'string', desc = 'Font (windowed)', validate = font_exists},
{id = 'FULLSCREENX', type = 'int', desc = 'Fullscreen X dimension (columns)', min = 0},
{id = 'FULLSCREENY', type = 'int', desc = 'Fullscreen Y dimension (rows)', min = 0},
{id = 'FULLFONT', type = 'string', desc = 'Font (fullscreen)', validate = font_exists},
{id = 'BLACK_SPACE', type = 'select', desc = 'Mismatched resolution behavior',
choices = {{'YES', 'Pad with black space'}, {'NO', 'Stretch tiles'}}
},
{id = 'GRAPHICS', type = 'bool', desc = 'Enable graphics'},
{id = 'GRAPHICS_WINDOWEDX', type = 'int', desc = '>>Windowed X dimension (columns)', min = 80},
{id = 'GRAPHICS_WINDOWEDY', type = 'int', desc = '>>Windowed Y dimension (rows)', min = 25},
{id = 'GRAPHICS_FONT', type = 'string', desc = '>>Font (windowed)', validate = font_exists},
{id = 'GRAPHICS_FULLSCREENX', type = 'int', desc = '>>Fullscreen X dimension (columns)', min = 0},
{id = 'GRAPHICS_FULLSCREENY', type = 'int', desc = '>>Fullscreen Y dimension (rows)', min = 0},
{id = 'GRAPHICS_FULLFONT', type = 'string', desc = '>>Font (fullscreen)', validate = font_exists},
{id = 'PRINT_MODE', type = 'select', desc = 'Print mode', choices = print_modes},
{id = 'SINGLE_BUFFER', type = 'bool', desc = '>>Single-buffer'},
{id = 'ARB_SYNC', type = 'bool', desc = '>>Enable ARB_sync (unstable)'},
{id = 'VSYNC', type = 'bool', desc = '>>Enable vertical synchronization'},
{id = 'TEXTURE_PARAM', type = 'select', desc = '>>Texture value behavior', choices = {
{'NEAREST', 'Use nearest pixel'}, {'LINEAR', 'Average over adjacent pixels'}
}},
{id = 'TOPMOST', type = 'bool', desc = 'Make DF topmost window'},
{id = 'FPS', type = 'bool', desc = 'Show FPS indicator',
in_game = 'df.global.gps.display_frames',
in_game_type = 'int',
},
{id = 'FPS_CAP', type = 'int', desc = 'Computational FPS cap', min = 1,
in_game = 'df.global.enabler.fps', -- can't be set to 0
},
{id = 'G_FPS_CAP', type = 'int', desc = 'Graphical FPS cap', min = 1,
in_game = 'df.global.enabler.gfps',
},
{id = 'PRIORITY', type = 'select', desc = 'Process priority',
choices = dup_table({'REALTIME', 'HIGH', 'ABOVE_NORMAL', 'NORMAL', 'BELOW_NORMAL', 'IDLE'})
},
{id = 'ZOOM_SPEED', type = 'int', desc = 'Zoom speed', min = 1},
{id = 'MOUSE', type = 'bool', desc = 'Enable mouse'},
{id = 'MOUSE_PICTURE', type = 'bool', desc = '>>Use custom cursor'},
{id = 'KEY_HOLD_MS', type = 'int', desc = 'Key repeat delay (ms)'},
{id = 'KEY_REPEAT_ACCEL_LIMIT', type = 'int', desc = '>>Maximum key acceleration (multiple)', min = 1},
{id = 'KEY_REPEAT_ACCEL_START', type = 'int', desc = '>>Key acceleration delay', min = 1},
{id = 'MACRO_MS', type = 'int', desc = 'Macro instruction delay (ms)', min = 0,
in_game = 'df.global.init.input.macro_time'},
{id = 'RECENTER_INTERFACE_SHUTDOWN_MS', type = 'int', desc = 'Delay after recentering (ms)', min = 0,
in_game = 'df.global.init.input.pause_zoom_no_interface_ms'},
{id = 'COMPRESSED_SAVES', type = 'bool', desc = 'Enable compressed saves'},
},
d_init = {
{id = 'AUTOSAVE', type = 'select', desc = 'Autosave', choices = {
{'NONE', 'Disabled'}, {'SEASONAL', 'Seasonal'}, {'YEARLY', 'Yearly'}
}},
{id = 'AUTOBACKUP', type = 'bool', desc = 'Make backup copies of automatic saves'},
{id = 'AUTOSAVE_PAUSE', type = 'bool', desc = 'Pause after autosaving'},
{id = 'INITIAL_SAVE', type = 'bool', desc = 'Save after embarking'},
{id = 'EMBARK_WARNING_ALWAYS', type = 'bool', desc = 'Always prompt before embark'},
{id = 'SHOW_EMBARK_TUNNEL', type = 'select', desc = 'Local feature visibility', choices = {
{'ALWAYS', 'Always'}, {'FINDER', 'Only in site finder'}, {'NO', 'Never'}
}},
{id = 'TEMPERATURE', type = 'bool', desc = 'Enable temperature'},
{id = 'WEATHER', type = 'bool', desc = 'Enable weather'},
{id = 'INVADERS', type = 'bool', desc = 'Enable invaders'},
{id = 'CAVEINS', type = 'bool', desc = 'Enable cave-ins'},
{id = 'ARTIFACTS', type = 'bool', desc = 'Enable artifacts'},
{id = 'TESTING_ARENA', type = 'bool', desc = 'Enable object testing arena'},
{id = 'WALKING_SPREADS_SPATTER_DWF', type = 'bool', desc = 'Walking spreads spatter (fort mode)'},
{id = 'WALKING_SPREADS_SPATTER_ADV', type = 'bool', desc = 'Walking spreads spatter (adv mode)'},
{id = 'LOG_MAP_REJECTS', type = 'bool', desc = 'Log map rejects'},
{id = 'EMBARK_RECTANGLE', type = 'string', desc = 'Default embark size (x:y)', validate = function(s)
local parts = s:split(':')
if #parts == 2 then
a, b = tonumber(parts[1]), tonumber(parts[2])
if a~= nil and b ~= nil and a >= 2 and a <= 16 and b >= 2 and b <= 16 then
return true
end
else
return false, 'Must be in format "x:y"'
end
return false, 'Dimensions must be integers\nbetween 2 and 16'
end},
{id = 'IDLERS', type = 'select', desc = 'Idlers indicator (fortress mode)', choices = {
{'TOP', 'Top'}, {'BOTTOM', 'Bottom'}, {'OFF', 'Disabled'}
}},
{id = 'SET_LABOR_LISTS', type = 'select', desc = 'Automatically set labors', choices = {
{'SKILLS', 'By skill'}, {'BY_UNIT_TYPE', 'By unit type'}, {'NO', 'Disabled'}
}},
{id = 'POPULATION_CAP', type = 'int', desc = 'Population cap', min = 0,
in_game = 'df.global.d_init.population_cap'},
{id = 'STRICT_POPULATION_CAP', type = 'int', desc = 'Strict population cap',
min = 0, in_game = 'df.global.d_init.strict_population_cap'},
{id = 'VARIED_GROUND_TILES', type = 'bool', desc = 'Varied ground tiles'},
{id = 'ENGRAVINGS_START_OBSCURED', type = 'bool', desc = 'Obscure engravings by default'},
{id = 'SHOW_IMP_QUALITY', type = 'bool', desc = 'Show item quality indicators'},
{id = 'SHOW_FLOW_AMOUNTS', type = 'select', desc = 'Liquid display', choices = {
{'NO', 'Symbols (' .. string.char(247) .. ')'}, {'YES', 'Numbers (1-7)'}
}},
{id = 'SHOW_ALL_HISTORY_IN_DWARF_MODE', type = 'bool', desc = 'Show all history (fortress mode)'},
{id = 'DISPLAY_LENGTH', type = 'int', desc = 'Announcement display length (adv mode)', min = 1,
in_game = 'df.global.d_init.display_length'},
{id = 'MORE', type = 'bool', desc = '>>"More" indicator',
in_game = 'df.global.d_init.flags2.MORE'},
{id = 'ADVENTURER_TRAPS', type = 'bool', desc = 'Enable traps in adventure mode'},
{id = 'ADVENTURER_ALWAYS_CENTER', type = 'bool', desc = 'Center screen on adventurer'},
{id = 'NICKNAME_DWARF', type = 'select', desc = 'Nickname behavior (fortress mode)', choices = nickname_choices},
{id = 'NICKNAME_ADVENTURE', type = 'select', desc = 'Nickname behavior (adventure mode)', choices = nickname_choices},
{id = 'NICKNAME_LEGENDS', type = 'select', desc = 'Nickname behavior (legends mode)', choices = nickname_choices},
},
colors = {
-- populated below
}
}
COLORS = {
{id = 'BLACK', name = 'Black'},
{id = 'BLUE', name = 'Dark Blue'},
{id = 'GREEN', name = 'Dark Green'},
{id = 'CYAN', name = 'Dark Cyan'},
{id = 'RED', name = 'Dark Red'},
{id = 'MAGENTA', name = 'Dark Magenta'},
{id = 'BROWN', name = 'Brown'},
{id = 'LGRAY', name = 'Light Gray'},
{id = 'DGRAY', name = 'Dark Gray'},
{id = 'LBLUE', name = 'Light Blue'},
{id = 'LGREEN', name = 'Light Green'},
{id = 'LCYAN', name = 'Light Cyan'},
{id = 'LRED', name = 'Light Red'},
{id = 'LMAGENTA', name = 'Light Magenta'},
{id = 'YELLOW', name = 'Yellow'},
{id = 'WHITE', name = 'White'},
}
for k, v in pairs(COLORS) do
v.num_id = k - 1
for _, component in pairs({'R', 'G', 'B'}) do
table.insert(SETTINGS.colors, {
id = v.id .. '_' .. component,
type = 'int',
min = 0,
max = 255,
desc = v.name .. ' - ' .. component
})
end
end
function file_exists(path)
local f = io.open(path, "r")
if f ~= nil then io.close(f) return true
else return false
end
end
function settings_load()
for file, settings in pairs(SETTINGS) do
local f = io.open('data/init/' .. file .. '.txt')
local contents = f:read('*all')
for i, s in pairs(settings) do
local a, b = contents:find('[' .. s.id .. ':', 1, true)
if a ~= nil then
s.value = contents:sub(b + 1, contents:find(']', b, true) - 1)
else
return false, 'Could not find "' .. s.id .. '" in ' .. file .. '.txt'
end
end
f:close()
end
return true
end
function settings_save()
for file, settings in pairs(SETTINGS) do
local path = 'data/init/' .. file .. '.txt'
local f = io.open(path, 'r')
local contents = f:read('*all')
for i, s in pairs(settings) do
local a, b = contents:find('[' .. s.id .. ':', 1, true)
if a ~= nil then
local e = contents:find(']', b, true)
contents = contents:sub(1, b) .. s.value .. contents:sub(e)
else
return false, 'Could not find ' .. s.id .. ' in ' .. file .. '.txt'
end
end
f:close()
f = io.open(path, 'w')
f:write(contents)
f:close()
end
print('Saved settings')
end
function dialog.showValidationError(str)
dialog.showMessage('Error', str, COLOR_LIGHTRED)
end
settings_manager = defclass(settings_manager, gui.FramedScreen)
settings_manager.focus_path = 'settings_manager'
function settings_manager:reset()
self.frame_title = "Settings"
self.file = nil
end
function settings_manager:init()
self:reset()
local file_list = widgets.List{
choices = {"init.txt", "d_init.txt", "colors.txt"},
text_pen = {fg = ui_settings.color},
cursor_pen = {fg = ui_settings.highlightcolor},
on_submit = self:callback("select_file"),
frame = {l = 1, t = 3},
view_id = "file_list",
}
local file_page = widgets.Panel{
subviews = {
widgets.Label{
text = 'File:',
frame = {l = 1, t = 1},
},
file_list,
widgets.Label{
text = {
{key = 'LEAVESCREEN', text = ': Back'}
},
frame = {l = 1, t = 4 + #file_list.choices},
},
widgets.Label{
text = 'settings-manager v' .. VERSION,
frame = {l = 1, b = 0},
text_pen = {fg = COLOR_GREY},
},
},
}
local settings_list = widgets.List{
choices = {},
text_pen = {fg = ui_settings.color},
cursor_pen = {fg = ui_settings.highlightcolor},
on_submit = self:callback("edit_setting"),
frame = {l = 1, t = 1, b = 3},
view_id = "settings_list",
}
local settings_page = widgets.Panel{
subviews = {
settings_list,
widgets.Label{
text = {
{key = "LEAVESCREEN", text = ": Back"},
},
frame = {l = 1, b = 1},
},
},
view_id = "settings_page",
}
local pages = widgets.Pages{
subviews = {file_page, settings_page},
view_id = "pages"
}
self:addviews{
pages
}
end
function settings_manager:onInput(keys)
local page = self.subviews.pages:getSelected()
if keys.LEAVESCREEN then
if page == 2 then
settings_save()
self.subviews.pages:setSelected(1)
self:reset()
else
self:dismiss()
end
elseif keys.CURSOR_RIGHT or keys.CURSOR_LEFT or keys.CURSOR_RIGHT_FAST or keys.CURSOR_LEFT_FAST then
if self.page == 2 then
local incr
if keys.CURSOR_RIGHT then incr = 1
elseif keys.CURSOR_RIGHT_FAST then incr = 10
elseif keys.CURSOR_LEFT then incr = -1
elseif keys.CURSOR_LEFT_FAST then incr = -10
end
local setting = self:get_selected_setting()
val = setting.value
if setting.type == 'int' then
val = val + incr
if setting.min ~= nil then val = math.max(setting.min, val) end
if setting.max ~= nil then val = math.min(setting.max, val) end
self:commit_edit(nil, val)
elseif setting.type == 'bool' then
val = (val == 'YES' and 0) or 1
self:commit_edit(nil, val)
end
end
elseif keys._MOUSE_L then
local mouse_y = df.global.gps.mouse_y
local list = nil
if page == 1 then
list = self.subviews.file_list
elseif page == 2 then
list = self.subviews.settings_list
end
if list then
local idx = mouse_y - list.frame.t
if idx <= #list:getChoices() and idx >= 1 then
list:setSelected(idx)
list:submit()
end
end
end
self.super.onInput(self, keys)
end
function settings_manager:select_file(index, choice)
local res, err = settings_load()
if not res then
dialog.showMessage('Error loading settings', err, COLOR_LIGHTRED, self:callback('dismiss'))
end
if choice.text == 'colors.txt' then
color_editor():show()
return
end
self.frame_title = choice.text
self.file = choice.text:sub(1, choice.text:find('.', 1, true) - 1)
self.subviews.pages:setSelected(2)
self:refresh_settings_list()
end
function settings_manager:refresh_settings_list()
self.subviews.settings_list:setChoices(self:get_choice_strings(self.file))
end
function settings_manager:get_value_string(opt)
local value_str = '<unknown>'
if opt.value ~= nil then
if opt.type == 'int' or opt.type == 'string' then
value_str = opt.value
elseif opt.type == 'bool' then
value_str = opt.value:lower():gsub("^%l", string.upper)
elseif opt.type == 'select' then
for i, c in pairs(opt.choices) do
if c[1] == opt.value then
value_str = c[2]
end
end
end
end
return value_str
end
function settings_manager:get_choice_strings(file)
local settings = SETTINGS[file] or error('Invalid settings file: ' .. file)
local choices = {}
for i, opt in pairs(settings) do
table.insert(choices, ('%-40s %s'):format(opt.desc:gsub('>>', string.char(192) .. ' '), self:get_value_string(opt)))
end
return choices
end
function settings_manager:get_selected_setting()
return SETTINGS[self.file][self.subviews.settings_list:getSelected()]
end
function settings_manager:edit_setting(index, choice)
local setting = SETTINGS[self.file][index]
local desc = setting.desc:gsub('>>', '')
if setting.type == 'bool' then
dialog.showListPrompt(
desc,
nil,
COLOR_WHITE,
{'Yes', 'No'},
self:callback('commit_edit', index)
)
elseif setting.type == 'int' then
local text = ''
if setting.min then
text = text .. 'min: ' .. setting.min
end
if setting.max then
text = text .. ', max: ' .. setting.max
end
while text:sub(1, 1) == ' ' or text:sub(1, 1) == ',' do
text = text:sub(2)
end
dialog.showInputPrompt(
desc,
text,
COLOR_WHITE,
'',
self:callback('commit_edit', index)
)
elseif setting.type == 'string' then
dialog.showInputPrompt(
desc,
nil,
COLOR_WHITE,
setting.value,
self:callback('commit_edit', index)
)
elseif setting.type == 'select' then
local choices = {}
for i, c in pairs(setting.choices) do
table.insert(choices, c[2])
end
dialog.showListPrompt(
desc,
nil,
COLOR_WHITE,
choices,
self:callback('commit_edit', index)
)
end
end
local bool_value_map = {
YES = {bool = true, int = 1},
NO = {bool = false, int = 0},
}
function settings_manager:commit_edit(index, value)
local setting = self:get_selected_setting()
if setting.type == 'bool' then
if value == 1 then
value = 'YES'
else
value = 'NO'
end
if setting.in_game ~= nil then
set_variable(setting.in_game, bool_value_map[value][setting.in_game_type or 'bool'])
end
elseif setting.type == 'int' then
if value == '' then return false end
value = tonumber(value)
if value == nil or value ~= math.floor(value) then
dialog.showValidationError('Must be a number!')
return false
end
if setting.min and value < setting.min then
dialog.showValidationError(value .. ' is too low!')
return false
end
if setting.max and value > setting.max then
dialog.showValidationError(value .. ' is too high!')
return false
end
if setting.in_game ~= nil then
set_variable(setting.in_game, value)
end
elseif setting.type == 'string' then
if setting.validate then
res, err = setting.validate(value)
if not res then
dialog.showValidationError(err)
return false
end
end
elseif setting.type == 'select' then
value = setting.choices[value][1]
end
self:save_setting(value)
end
function settings_manager:save_setting(value)
self:get_selected_setting().value = value
self:refresh_settings_list()
end
color_editor = defclass(color_editor, gui.FramedScreen)
color_editor.focus_path = 'settings_manager/colors'
color_editor.ATTRS = {
frame_title = 'Color editor',
ui_colors = {
black = 0,
gray = 1,
white = 2,
r_min = 3,
r_max = 4,
g_min = 5,
g_max = 6,
-- 7 and 8 (DGRAY and LGRAY) reserved for frame border
b_min = 9,
b_max = 10,
preview = 11,
},
component_names = {'Red', 'Green', 'Blue'},
component_controls = {
{increase = 'CUSTOM_R', decrease = 'CUSTOM_E', reset = 'CUSTOM_ALT_R',
increase_fast = 'CUSTOM_SHIFT_R', decrease_fast = 'CUSTOM_SHIFT_E',},
{increase = 'CUSTOM_G', decrease = 'CUSTOM_F', reset = 'CUSTOM_ALT_G',
increase_fast = 'CUSTOM_SHIFT_G', decrease_fast = 'CUSTOM_SHIFT_F',},
{increase = 'CUSTOM_B', decrease = 'CUSTOM_V', reset = 'CUSTOM_ALT_B',
increase_fast = 'CUSTOM_SHIFT_B', decrease_fast = 'CUSTOM_SHIFT_V',},
reset_all = 'CUSTOM_ALT_C',
},
}
function color_editor:init()
self.sel_idx = 0
self.current_color = -1
self.drag_component = -1
self.real_colors = {}
self.old_display_frames = df.global.gps.display_frames
df.global.gps.display_frames = 0
for i, color in pairs(df.global.enabler.ccolor) do
self.real_colors[i] = {}
for component, value in pairs(color) do
self.real_colors[i][component] = value
end
end
df.global.gps.force_full_display_count = 1
end
function color_editor:set_temp_color(color, r, g, b)
df.global.enabler.ccolor[color][0] = r
df.global.enabler.ccolor[color][1] = g
df.global.enabler.ccolor[color][2] = b
end
function color_editor:set_ui_colors()
local cc = self.real_colors[self.current_color]
self:set_temp_color(self.ui_colors.black, 0, 0, 0)
self:set_temp_color(self.ui_colors.gray, 0.5, 0.5, 0.5)
self:set_temp_color(self.ui_colors.white, 1, 1, 1)
self:set_temp_color(self.ui_colors.preview, cc[0], cc[1], cc[2])
self:update_preview_colors()
df.global.gps.force_full_display_count = 1
end
function color_editor:update_preview_colors()
local pc = df.global.enabler.ccolor[self.ui_colors.preview]
self:set_temp_color(self.ui_colors.r_min, 0, pc[1], pc[2])
self:set_temp_color(self.ui_colors.r_max, 1, pc[1], pc[2])
self:set_temp_color(self.ui_colors.g_min, pc[0], 0, pc[2])
self:set_temp_color(self.ui_colors.g_max, pc[0], 1, pc[2])
self:set_temp_color(self.ui_colors.b_min, pc[0], pc[1], 0)
self:set_temp_color(self.ui_colors.b_max, pc[0], pc[1], 1)
df.global.gps.force_full_display_count = 1
end
function color_editor:reset_color(color)
for i = 0, 2 do
df.global.enabler.ccolor[color][i] = self.real_colors[color][i]
end
end
function color_editor:reset_colors()
for i = 0, 15 do self:reset_color(i) end
end
function color_editor:color_to_pos(color)
return ((color >= 8 and 40) or 1), ((color % 8) * 2 + 1)
end
function color_editor:pos_to_color(x, y)
if x == nil then x = df.global.gps.mouse_x end
if y == nil then y = df.global.gps.mouse_y end
if y >= 2 and y <= 17 then
if (x >= 2 and x <= 31) or (x >= 41 and x <= 70) then
return math.floor((y - 2) / 2) + (x >= 41 and 8 or 0)
end
end
return -1
end
function color_editor:full_color(color)
if color == nil then color = self.current_color end
return df.global.enabler.ccolor[color]
end
function color_editor:edit(color)
self.current_color = color
self.frame_title = (color == -1 and self.ATTRS.frame_title)
or "Editing color: " .. COLORS[color + 1].name
df.global.gps.force_full_display_count = 1
if color ~= -1 then
local cc = df.global.enabler.ccolor[self.current_color]
self.sel_idx = color
self:set_ui_colors()
end
end
function color_editor:save()
local id = COLORS[self.current_color + 1].id
local cc = enabler.ccolor[self.ui_colors.preview]
for k, v in pairs(SETTINGS.colors) do
if v.id == id .. '_R' then
v.value = math.floor(cc[0] * 255)
elseif v.id == id .. '_G' then
v.value = math.floor(cc[1] * 255)
elseif v.id == id .. '_B' then
v.value = math.floor(cc[2] * 255)
end
end
self.real_colors[self.current_color][0] = cc[0]
self.real_colors[self.current_color][1] = cc[1]
self.real_colors[self.current_color][2] = cc[2]
end
function color_editor:process_color_keys(keys)
local cc = df.global.enabler.ccolor[self.ui_colors.preview]
local g_controls = self.component_controls
for i = 0, 2 do
local controls = self.component_controls[i + 1]
if keys[controls.increase_fast] then
keys[controls.increase_fast] = nil
cc[i] = math.min(1, cc[i] + 10/255)
self:update_preview_colors()
end
if keys[controls.increase] then
keys[controls.increase] = nil
cc[i] = math.min(1, cc[i] + 1/255)
self:update_preview_colors()
end
if keys[controls.decrease] then
keys[controls.decrease] = nil
cc[i] = math.max(0, cc[i] - 1/255)
self:update_preview_colors()
end
if keys[controls.decrease_fast] then
keys[controls.decrease_fast] = nil
cc[i] = math.max(0, cc[i] - 10/255)
self:update_preview_colors()
end
if keys[controls.reset] or keys[g_controls.reset_all] then
keys[controls.reset] = nil
cc[i] = self.real_colors[self.current_color][i]
self:update_preview_colors()
end
end
end
function color_editor:onInput(keys)
if self.current_color == -1 then
if keys.LEAVESCREEN then
self:dismiss()
elseif keys._MOUSE_L then
self:edit(self:pos_to_color())
elseif keys.SELECT then
self:edit(self.sel_idx)
elseif keys.CURSOR_UP then
self.sel_idx = self.sel_idx - 1
if self.sel_idx < 0 then self.sel_idx = 15 end
elseif keys.CURSOR_DOWN then
self.sel_idx = self.sel_idx + 1
if self.sel_idx > 15 then self.sel_idx = 0 end
elseif keys.CURSOR_LEFT or keys.CURSOR_RIGHT then
self.sel_idx = (self.sel_idx + 8) % 16
end
else
if keys._MOUSE_L and self.drag_component == -1 and gps.mouse_y >= 8 and gps.mouse_y <= 16 then
self.drag_component = math.floor((gps.mouse_y - 8) / 3)
end
self:process_color_keys(keys)
if keys.SELECT then
self:save()
keys.LEAVESCREEN = true
end
if keys.LEAVESCREEN then
self:edit(-1)
self:reset_colors()
end
end
end
function color_editor:onRenderBody(painter)
if self.current_color == -1 then
local space = (' '):rep(30)
for i = 0, 15 do
local x, y = self:color_to_pos(i)
local color_name = (i == self.sel_idx and string.char(26) or ' ') ..
' ' .. COLORS[i + 1].name .. ' ' ..
(i == self.sel_idx and string.char(27) or ' ')
painter:pen({fg = COLOR_BLACK, bg = i})
painter:seek(x, y):string(space)
painter:seek(x, y + 1):string(space)
painter:pen({fg = COLOR_WHITE, bg = i})
painter:seek(x + 1, y + 1):string(color_name)
painter:pen({fg = i, bg = COLOR_BLACK})
painter:seek(x + 1, y):string(color_name)
end
else
local min_x = 2
local max_x = df.global.gps.dimx - 4
local bar_min_x = min_x + 4
local bar_max_x = max_x - 4
local bar_width = bar_max_x - bar_min_x + 1
local mouse_x = gps.mouse_x - 1
local mouse_y = gps.mouse_y - 1
if enabler.mouse_lbut_down == 1 and self.drag_component ~= -1 then
local cc = enabler.ccolor[self.ui_colors.preview]
local old_color = cc[self.drag_component]
if mouse_x >= bar_max_x then
cc[self.drag_component] = 1
elseif mouse_x <= bar_min_x then
cc[self.drag_component] = 0
else
cc[self.drag_component] = ((mouse_x - bar_min_x) / bar_width) + (1 / (2 * bar_width))
if math.abs(cc[self.drag_component] - 128/255) <= 1/255 then
-- snap to 128/255
cc[self.drag_component] = 128/255
end
end
if old_color ~= cc[self.drag_component] then
self:update_preview_colors()
end
elseif enabler.mouse_lbut_down == 0 then
self.drag_component = -1
end
local space = (' '):rep(70)
painter:pen({fg = self.ui_colors.gray, bg = self.ui_colors.black})
:seek(2, 1):string(string.char(205):rep(70))
:seek(2, 4):string(string.char(205):rep(70))
:seek(1, 1):string(string.char(201))
:seek(72, 1):string(string.char(187))
:seek(1, 2):string(string.char(186))
:seek(72, 2):string(string.char(186))
:seek(1, 3):string(string.char(186))
:seek(72, 3):string(string.char(186))
:seek(1, 4):string(string.char(200))
:seek(72, 4):string(string.char(188))
painter:pen({fg = self.ui_colors.white})
:seek(3, 1):string('Preview:')
painter:pen({bg = self.ui_colors.preview})
:seek(2, 2):string(space)
:seek(2, 3):string(space)
for i = 1, 3 do
local y = 3 * i + 4
local bar = string.char(198) .. string.char(205):rep(bar_width - 2) .. string.char(181)
local controls = self.component_controls[i]
local value = df.global.enabler.ccolor[self.ui_colors.preview][i - 1]
local rgb_value = value * 255
local min_color_id = ({self.ui_colors.r_min, self.ui_colors.g_min, self.ui_colors.b_min})[i]
painter:pen({fg = self.ui_colors.white})
:seek(bar_min_x + 1, y)
:string(('%s <%i>'):format(self.component_names[i], rgb_value))
:seek(bar_min_x + 5, y + 2)
:string(('%s,%s: Decrease %s: Reset %s,%s: Increase'):format(
dfhack.screen.getKeyDisplay(df.interface_key[controls.decrease_fast]),
dfhack.screen.getKeyDisplay(df.interface_key[controls.decrease]),
dfhack.screen.getKeyDisplay(df.interface_key[controls.reset]),
dfhack.screen.getKeyDisplay(df.interface_key[controls.increase]),
dfhack.screen.getKeyDisplay(df.interface_key[controls.increase_fast])
))
painter:pen({fg = self.ui_colors.gray})
:seek(bar_min_x, y + 1)
:string(bar)
-- cursor
painter:pen({fg = self.ui_colors.white})
:seek(math.min(bar_max_x, bar_min_x + math.floor(bar_width * value)), y + 1)
:string(string.char(233))
painter:pen({bg = min_color_id})
:seek(min_x, y + 1)
:string(' ')
painter:pen({bg = min_color_id + 1})
:seek(max_x - 3, y + 1)
:string(' ')
end
painter:pen({fg = self.ui_colors.white})
:seek(7, 5)
:string(dfhack.screen.getKeyDisplay(df.interface_key[self.component_controls.reset_all]) .. ': Reset')
:seek(1, painter.y2 - 2)
:string(dfhack.screen.getKeyDisplay(df.interface_key.LEAVESCREEN) .. ': Cancel')
:seek(painter.x2 - 15, painter.y2 - 2)
:string(dfhack.screen.getKeyDisplay(df.interface_key.SELECT) .. ': Save')
end
end
function color_editor:onDismiss()
self:reset_colors()
df.global.gps.force_full_display_count = 1
df.global.gps.display_frames = self.old_display_frames
settings_save()
end
if dfhack.gui.getCurFocus() == 'dfhack/lua/settings_manager' then
dfhack.screen.dismiss(dfhack.gui.getCurViewscreen())
end
settings_manager():show()