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power-meter.lua
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-- Interface front-end for power-meter plugin.
--[====[
gui/power-meter
===============
An in-game interface for `power-meter`.
Bind it to a key (default :kbd:`Ctrl`:kbd:`Shift`:kbd:`M`) and activate
after selecting Pressure Plate in the build menu.
.. image:: /docs/images/power-meter.png
The script follows the general look and feel of the regular pressure
plate build configuration page, but configures parameters relevant to
the modded power meter building.
]====]
local utils = require 'utils'
local gui = require 'gui'
local guidm = require 'gui.dwarfmode'
local dlg = require 'gui.dialogs'
local plugin = require('plugins.power-meter')
local bselector = df.global.ui_build_selector
PowerMeter = defclass(PowerMeter, guidm.MenuOverlay)
PowerMeter.focus_path = 'power-meter'
PowerMeter.ATTRS {
frame_background = false
}
function PowerMeter:init()
self:assign{
min_power = 0, max_power = -1, invert = false,
}
end
function PowerMeter:onShow()
PowerMeter.super.onShow(self)
-- Send an event to update the errors
bselector.plate_info.flags.whole = 0
self:sendInputToParent('BUILDING_TRIGGER_ENABLE_WATER')
end
function PowerMeter:onRenderBody(dc)
dc:fill(0,0,dc.width-1,13,gui.CLEAR_PEN)
dc:seek(1,1):pen(COLOR_WHITE)
dc:string("Power Meter"):newline():newline(1)
dc:string("Placement"):newline():newline(1)
dc:string("Excess power range:")
dc:newline(3):key('BUILDING_TRIGGER_MIN_WATER_DOWN')
dc:key('BUILDING_TRIGGER_MIN_WATER_UP')
dc:string(": Min ")
if self.min_power <= 0 then
dc:string("(any)")
else
dc:string(''..self.min_power)
end
dc:newline(3):key('BUILDING_TRIGGER_MAX_WATER_DOWN')
dc:key('BUILDING_TRIGGER_MAX_WATER_UP')
dc:string(": Max ")
if self.max_power < 0 then
dc:string("(any)")
else
dc:string(''..self.max_power)
end
dc:newline():newline(1)
dc:key('CUSTOM_I'):string(": ")
if self.invert then
dc:string("Inverted")
else
dc:string("Not inverted")
end
end
function PowerMeter:onInput(keys)
if keys.CUSTOM_I then
self.invert = not self.invert
elseif keys.BUILDING_TRIGGER_MIN_WATER_UP then
self.min_power = self.min_power + 10
elseif keys.BUILDING_TRIGGER_MIN_WATER_DOWN then
self.min_power = math.max(0, self.min_power - 10)
elseif keys.BUILDING_TRIGGER_MAX_WATER_UP then
if self.max_power < 0 then
self.max_power = 0
else
self.max_power = self.max_power + 10
end
elseif keys.BUILDING_TRIGGER_MAX_WATER_DOWN then
self.max_power = math.max(-1, self.max_power - 10)
elseif keys.LEAVESCREEN then
self:dismiss()
self:sendInputToParent('LEAVESCREEN')
elseif keys.SELECT then
if #bselector.errors == 0 then
if not plugin.makePowerMeter(
bselector.plate_info,
self.min_power, self.max_power, self.invert
)
then
dlg.showMessage(
'Power Meter',
'Could not initialize.', COLOR_LIGHTRED
)
self:dismiss()
self:sendInputToParent('LEAVESCREEN')
return
end
self:sendInputToParent('SELECT')
if bselector.stage ~= 1 then
self:dismiss()
end
end
elseif self:propagateMoveKeys(keys) then
return
end
end
if dfhack.gui.getCurFocus() ~= 'dwarfmode/Build/Position/Trap'
or bselector.building_subtype ~= df.trap_type.PressurePlate
then
qerror("This script requires the main dwarfmode view in build pressure plate mode")
end
local list = PowerMeter()
list:show()