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Copy file name to clipboardExpand all lines: docs/changelog.txt
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## Documentation
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## API
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- Added ``Maps::addMaterialSpatter``: add a spatter of the specified material + state to the indicated tile, returning whatever amount wouldn't fit in the tile.
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- Added ``Maps::addItemSpatter``: add a spatter of the specified item + material + growth print to the indicated tile, returning whatever amount wouldn't fit in the tile.
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- Added ``Items::pickGrowthPrint``: given a plant material and a growth index, returns the print variant corresponding to the current in-game time.
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- Added ``Items::useStandardMaterial``: given an item type, returns true if the item is made of a specific material and false if it has a race and caste instead.
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## Lua
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- Added ``Maps::addMaterialSpatter`` as ``dfhack.maps.addMaterialSpatter``.
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- Added ``Maps::addItemSpatter`` as ``dfhack.maps.addItemSpatter``.
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