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Copy file name to clipboardExpand all lines: README.rst
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@@ -73,6 +73,7 @@ Only exception is mud. It leaves mud alone.
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dfderamp (by zilpin)
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====================
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Removes all ramps designated for removal from the map. This is useful for replicating the old channel digging designation.
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It also removes any and all 'down ramps' that can remain after a cave-in (you don't have to designate anything for that to happen).
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dfdoffsets
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==========
@@ -141,6 +142,11 @@ dfreveal
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Reveals the whole map, waits for input and hides it again. If you close
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the tool while it waits, the map remains revealed.
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dfunreveal
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==========
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Hides everything and then only reveals the part of the map accessible from the position of DF's cursor. Place the cursor in open space that you want to keep revealed - this should include the surface world.
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Can be used to fix maps stuck revealed or hide parts of the fortress blocked off by walls.
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dfsuspend
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=========
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Test of the process suspend/resume mechanism. If this doesn't work as expected, it's not safe to use DFHack.
<p>Hides everything and then only reveals the part of the map accessible from the position of DF's cursor. Place the cursor in open space that you want to keep revealed - this should include the surface world.
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Can be used to fix maps stuck revealed or hide parts of the fortress blocked off by walls.</p>
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