Auto Injections for DragonECS
Languages: | Русский | English(WIP) |
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The extension is designed to reduce the amount of code by simplifying dependency injection by doing injections automatically.
NOTICE: The project is a work in progress, API may change.
While the English version of the README is incomplete, you can view the Russian version.
Versioning semantics - Open
Requirements:
- Dependency: DragonECS
- Minimum version of C# 7.3;
Optional:
- Game engines with C#: Unity, Godot, MonoGame, etc.
Tested with:
- Unity: Minimum version 2020.1.0;
The framework can be installed as a Unity package by adding the Git URL in the PackageManager or manually adding it to Packages/manifest.json
:
https://github.com/DCFApixels/DragonECS-AutoInjections.git
The framework can also be added to the project as source code.
class VelocitySystemDI : IEcsRun
{
class Aspect : EcsAspectAuto
{
[ExcImplicit(typeof(FreezedTag))]
[Inc] public EcsPool<Pose> poses;
[Inc] public EcsPool<Velocity> velocities;
}
[EcsInject] EcsDefaultWorld _world;
[EcsInject] TimeService _time;
public void Run()
{
foreach (var e in _world.Where(out Aspect a))
{
a.poses.Get(e).position += a.velocities.Read(e).value * _time.DeltaTime;
}
}
}
Same code but without AutoInjections
class VelocitySystem : IEcsRun, IEcsInject<EcsDefaultWorld>, IEcsInject<TimeService>
{
class Aspect : EcsAspect
{
public EcsPool<Pose> poses;
public EcsPool<Velocity> velocities;
public Aspect(Builder b)
{
b.Exclude<FreezedTag>();
poses = b.Include<Pose>();
velocities = b.Include<Velocity>();
}
}
EcsDefaultWorld _world;
TimeService _time;
public void Inject(EcsDefaultWorld obj) => _world = obj;
public void Inject(TimeService obj) => _time = obj;
public void Run()
{
foreach (var e in _world.Where(out Aspect a))
{
a.poses.Get(e).position += a.velocities.Read(e).value * _time.DeltaTime;
}
}
}