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| 1 | +# AGENTS.md - Developer and AI Agent Guide |
| 2 | + |
| 3 | +This document provides essential information for developers and AI agents working on this Minecraft mod's codebase. |
| 4 | + |
| 5 | +## Project Overview |
| 6 | + |
| 7 | +This is a Minecraft mod. See README.md for a description of what this mod does. The project is written in Java and uses Gradle as its build system. |
| 8 | + |
| 9 | +## Multi-Loader Architecture |
| 10 | + |
| 11 | +**This repo only uses a multi-loader architecture if you can find a `loader-common` directory in the root of this repo!** |
| 12 | + |
| 13 | +In Minecraft 1.21 and above, this repository uses a **multi-loader setup**, meaning the mod is available on multiple Minecraft mod loaders. |
| 14 | +The Minecraft version can be found in `gradle.properties`. |
| 15 | +Understanding this architecture is crucial when making changes: |
| 16 | + |
| 17 | +### Directory Structure |
| 18 | + |
| 19 | +- **`loader-common/`**: Contains source code that is common across all mod loaders. Most shared functionality should be implemented here. |
| 20 | +- **`loader-fabric/`**: Fabric-specific implementation and integration code. |
| 21 | +- **`loader-forge/`**: Forge-specific implementation and integration code (for older Minecraft versions). |
| 22 | +- **`loader-neoforge/`**: NeoForge-specific implementation and integration code (for newer Minecraft versions). |
| 23 | + |
| 24 | +### Making Changes in Multi-loader Setups |
| 25 | + |
| 26 | +When adding features or fixing bugs: |
| 27 | +1. Place shared logic in `loader-common/` whenever possible |
| 28 | +2. Only add loader-specific code to the respective `loader-*` directories when platform-specific APIs are required |
| 29 | +3. Ensure your changes work across all supported loaders |
| 30 | + |
| 31 | +## Testing |
| 32 | + |
| 33 | +This mod uses two types of tests: |
| 34 | + |
| 35 | +### 1. Unit Tests |
| 36 | + |
| 37 | +**Location**: `src/test/java/` |
| 38 | + |
| 39 | +Traditional JUnit tests for testing isolated functionality without requiring a full Minecraft instance. |
| 40 | + |
| 41 | +**Running unit tests**: |
| 42 | +```bash |
| 43 | +./gradlew test |
| 44 | +``` |
| 45 | + |
| 46 | +Unit tests are automatically executed when running the `build` command. |
| 47 | + |
| 48 | +### 2. Game Tests |
| 49 | + |
| 50 | +**Location**: Within normal sources, typically in the `org/cyclops/*/gametest` package (e.g., `loader-common/src/main/java/org/cyclops/cyclopscore/gametest/`) |
| 51 | + |
| 52 | +Game tests run an actual Minecraft instance to test code with real game logic. These are essential for testing features that interact with Minecraft's gameplay systems. |
| 53 | +Game tests only exist in Minecraft 1.21 and higher. |
| 54 | + |
| 55 | +**Running game tests**: |
| 56 | +```bash |
| 57 | +./gradlew runGameTestServer |
| 58 | +``` |
| 59 | + |
| 60 | +**Important**: |
| 61 | +- Game tests are **NOT** run automatically during the build process |
| 62 | +- For Minecraft 1.21 and above, game tests must be run manually before committing |
| 63 | +- Game tests must pass before finalizing your changes |
| 64 | + |
| 65 | +### When to Add Tests |
| 66 | + |
| 67 | +When adding new features or fixing bugs: |
| 68 | +- **Always** add unit tests when possible for isolated logic |
| 69 | +- **Always** add game tests when the feature interacts with Minecraft gameplay systems |
| 70 | +- Look at existing tests in the respective directories for examples of test patterns and conventions |
| 71 | + |
| 72 | +## Building the Project |
| 73 | + |
| 74 | +### Prerequisites |
| 75 | + |
| 76 | +- Java version is specified in `gradle.properties` (otherwise, default to version 17) |
| 77 | +- Gradle (use the provided wrapper: `./gradlew`) |
| 78 | + |
| 79 | +### Build Command |
| 80 | + |
| 81 | +Before every commit, ensure the project builds successfully: |
| 82 | + |
| 83 | +```bash |
| 84 | +./gradlew build |
| 85 | +``` |
| 86 | + |
| 87 | +This command will: |
| 88 | +- Compile all source code |
| 89 | +- Run unit tests automatically |
| 90 | +- Generate build artifacts |
| 91 | + |
| 92 | +### Full Pre-Commit Validation |
| 93 | + |
| 94 | +Run build: |
| 95 | + |
| 96 | +```bash |
| 97 | +./gradlew build |
| 98 | +``` |
| 99 | + |
| 100 | +Only for Minecraft 1.21 and above, also run game tests: |
| 101 | +```bash |
| 102 | +./gradlew runGameTestServer |
| 103 | +``` |
| 104 | + |
| 105 | +Both must pass before committing changes. |
| 106 | + |
| 107 | +## Code Formatting |
| 108 | + |
| 109 | +This project uses Spotless for code formatting: |
| 110 | + |
| 111 | +```bash |
| 112 | +./gradlew spotlessApply |
| 113 | +``` |
| 114 | + |
| 115 | +The pre-commit script in `scripts/pre-commit` automatically formats staged files. Consider setting it up as a Git hook: |
| 116 | + |
| 117 | +```bash |
| 118 | +ln -s ../../scripts/pre-commit .git/hooks/pre-commit |
| 119 | +``` |
| 120 | + |
| 121 | +## Development Workflow |
| 122 | + |
| 123 | +1. **Understand the change**: Read the issue/feature request thoroughly |
| 124 | +2. **Explore the codebase**: Use tools like `grep` to find relevant code |
| 125 | +3. **Make minimal changes**: Focus on the specific issue/feature |
| 126 | +4. **Add tests**: Write unit tests and/or game tests as appropriate |
| 127 | +5. **Build and test**: |
| 128 | + ```bash |
| 129 | + ./gradlew build |
| 130 | + ./gradlew runGameTestServer # For MC 1.21+ |
| 131 | + ``` |
| 132 | +6. **Format code**: `./gradlew spotlessApply` |
| 133 | +7. **Commit**: Use clear, descriptive commit messages |
| 134 | + |
| 135 | +## Project Dependencies |
| 136 | + |
| 137 | +## Release Management |
| 138 | + |
| 139 | +Version bumping and release management helper scripts are available in the [CyclopsMC/ReleaseHelpers](https://github.com/CyclopsMC/ReleaseHelpers) repository. These bash scripts assist with: |
| 140 | +- Version bumping across all loaders |
| 141 | +- Changelog management |
| 142 | +- Release preparation |
| 143 | + |
| 144 | +## Gradle Tasks Reference |
| 145 | + |
| 146 | +Common Gradle tasks for development: |
| 147 | + |
| 148 | +| Task | Purpose | |
| 149 | +|------|---------| |
| 150 | +| `./gradlew build` | Build the project and run unit tests | |
| 151 | +| `./gradlew test` | Run unit tests only | |
| 152 | +| `./gradlew runGameTestServer` | Run game tests (manual, required for MC 1.21+) | |
| 153 | +| `./gradlew spotlessApply` | Format code according to project standards | |
| 154 | +| `./gradlew publishToMavenLocal` | Publish to local Maven for testing in other projects | |
| 155 | + |
| 156 | +If for any reason gradle fails due to internet connection issues, try running offline instead by running the gradle command with the `--offline` flag. |
| 157 | + |
| 158 | +## CI/CD |
| 159 | + |
| 160 | +GitHub Actions automatically: |
| 161 | +- Builds the project on every push and pull request |
| 162 | +- Runs unit tests |
| 163 | +- Runs game tests (including `runGameTestServer`) |
| 164 | +- Generates coverage reports |
| 165 | +- Deploys to CurseForge, Modrinth, and Maven on appropriate branches/tags |
| 166 | + |
| 167 | +See `.github/workflows/ci.yml` for the full CI configuration. |
| 168 | + |
| 169 | +## Additional Resources |
| 170 | + |
| 171 | +- **README.md**: Project overview and usage information |
| 172 | +- **CONTRIBUTING.md**: Contribution guidelines and issue reporting |
| 173 | +- **Build configuration**: `build.gradle` and loader-specific build files |
| 174 | +- **Project properties**: `gradle.properties` (Minecraft version, mod version, etc.) |
| 175 | + |
| 176 | +## Key Principles |
| 177 | + |
| 178 | +1. **Minimal changes**: Make the smallest possible changes to achieve your goal |
| 179 | +2. **Test coverage**: Always try to add tests for new features and bug fixes (may be difficult or impossible for things related to GUIs) |
| 180 | +3. **Multi-loader compatibility**: Ensure changes work across all supported loaders |
| 181 | +4. **Build validation**: Never commit without running `build` (and `runGameTestServer` for MC 1.21+) |
| 182 | +5. **Code quality**: Follow existing patterns and conventions in the codebase |
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