In this project you will find a full implementation of the "namedobj" kernel exploit for the PlayStation 4 on 4.05. It will allow you to run arbitrary code as kernel, to allow jailbreaking and kernel-level modifications to the system. This release however, does not contain any code related to defeating anti-piracy mechanisms or running homebrew. This exploit does include a loader that listens for payloads on port 9020
and will execute them upon receival.
You can find fail0verflow's original write-up on the bug here, you can find my technical write-up which dives more into implementation specifics here.
The following patches are made by default in the kernel ROP chain:
- Disable kernel write protection
- Allow RWX (read-write-execute) memory mapping
- Dynamic Resolving (
sys_dynlib_dlsym
) allowed from any process - Custom system call #11 (
kexec()
) to execute arbitrary code in kernel mode - Allow unprivileged users to call
setuid(0)
successfully. Works as a status check, doubles as a privilege escalation.
- This exploit is actually incredibly stable at around 95% in my tests. WebKit very rarely crashes and the same is true with kernel.
- I've built in a patch so the kernel exploit will only run once on the system. You can still make additional patches via payloads.
- A custom syscall is added (#11) to execute any RWX memory in kernel mode, this can be used to execute payloads that want to do fun things like jailbreaking and patching the kernel.
- An SDK is not provided in this release, however a barebones one to get started with may be released at a later date.
- I've released a sample payload here that will make the necessary patches to access the debug menu of the system via settings, jailbreaks, and escapes the sandbox.
I was not alone in this exploit's development, and would like to thank those who helped me along the way below.
- qwertyoruiopz
- Flatz
- CTurt
- Anonymous