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Merge branch 'master' into mc1.14-v0.2.2b
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README.md

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# Create
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Welcome to Create, a mod offering a variety of tools and blocks for Building, Decoration and Aesthetic Automation.
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The added elements of tech are designed to leave as many design choices to the player as possible, where item processing doesn't happen inside a single block with funny textures, it requires a set of actors working together in many possible arrangements.
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Check out the wiki and in-game Tool-tips for further info on how to use these features, and stay tuned for an ever-growing selection of possibilities for Creative and Survival Minecraft.
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## Links
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[<img src="https://i.imgur.com/0lLX9Oy.jpg" width="320">](https://github.com/simibubi/Create/issues "Report Issues")
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[<img src="https://i.imgur.com/bjEZraY.jpg" width="320">](https://www.youtube.com/playlist?list=PLyADkcfPLU8ywCXZPaDbQ_JZJL0CGDN5Z "Watch Videos")
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[<img src="https://i.imgur.com/aWrjfKJ.jpg" width="320">](https://discord.gg/hmaD7Se "Feedback & Help")
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[<img src="https://i.imgur.com/xj8o2xC.jpg" width="320">](https://www.patreon.com/simibubi "Support Us")
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## Current Progress
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- Create 0.2.2 is coming soon with more bug-fixes. Thank you for testing Create with us!
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- Support for Minecraft 1.12: Not planned
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- Support for Minecraft 1.15: Porting work is in Progress!
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- Support for Fabric: Not planned
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## The Creators of Create
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- evanthebruce - Resident Nitwit
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- fuzzyweapon - Contributor
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- LeastReality - Artist
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- Zelophed - Developer
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- simibubi - Developer & Artist
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- tterrag - Developer & Port-Meister
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## Localization
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| Code | Version | Language | Author |
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|-------|---------|------------|--------------------------|
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| en_us | 0.2.2 | English US | |
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| de_de | 0.1 | German | Vexatos & Azratosh |
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| nl_nl | 0.1 | Dutch | Prusias |
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| fr_fr | 0.2.1 | French | Kiro |
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| zh_cn | 0.2.1 | Chinese | noptia & spider_stranger |
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| ru_ru | 0.1 | Russian | sirabein |
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| pt_br | 0.1 | Brazilian | lucassabreu |

src/main/java/com/simibubi/create/modules/contraptions/relays/belt/BeltBlock.java

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public boolean hasShaftTowards(IWorldReader world, BlockPos pos, BlockState state, Direction face) {
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if (face.getAxis() != getRotationAxis(state))
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return false;
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try {
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return getTileEntity(world, pos).hasPulley();
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} catch (TileEntityException e) {}
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public VoxelShape getCollisionShape(BlockState state, IBlockReader worldIn, BlockPos pos,
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ISelectionContext context) {
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VoxelShape shape = getShape(state, worldIn, pos, context);
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try {
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if (context.getEntity() == null)
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return shape;
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}
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} catch (TileEntityException e) {}
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return shape;
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}
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