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mailbox.h
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mailbox.h
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////////////////////////////////////////////////////////////////////////
// OpenTibia - an opensource roleplaying game
////////////////////////////////////////////////////////////////////////
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
////////////////////////////////////////////////////////////////////////
#ifndef __MAILBOX__
#define __MAILBOX__
#include "const.h"
#include "cylinder.h"
#include "item.h"
class Mailbox : public Item, public Cylinder
{
public:
Mailbox(uint16_t type): Item(type) {}
virtual ~Mailbox() {}
virtual Mailbox* getMailbox() {return this;}
virtual const Mailbox* getMailbox() const {return this;}
//cylinder implementations
virtual Cylinder* getParent() {return Item::getParent();}
virtual const Cylinder* getParent() const {return Item::getParent();}
virtual bool isRemoved() const {return Item::isRemoved();}
virtual Position getPosition() const {return Item::getPosition();}
virtual Tile* getTile() {return Item::getTile();}
virtual const Tile* getTile() const {return Item::getTile();}
virtual Item* getItem() {return this;}
virtual const Item* getItem() const {return this;}
virtual Creature* getCreature() {return NULL;}
virtual const Creature* getCreature() const {return NULL;}
virtual ReturnValue __queryAdd(int32_t index, const Thing* thing, uint32_t count,
uint32_t flags) const;
virtual ReturnValue __queryMaxCount(int32_t index, const Thing* thing, uint32_t count,
uint32_t& maxQueryCount, uint32_t flags) const;
virtual ReturnValue __queryRemove(const Thing* thing, uint32_t count, uint32_t flags) const {return RET_NOTPOSSIBLE;}
virtual Cylinder* __queryDestination(int32_t& index, const Thing* thing, Item** destItem,
uint32_t& flags) {return this;}
virtual void __addThing(Creature* actor, Thing* thing) {__addThing(actor, 0, thing);}
virtual void __addThing(Creature* actor, int32_t index, Thing* thing);
virtual void __updateThing(Thing* thing, uint16_t itemId, uint32_t count) {}
virtual void __replaceThing(uint32_t index, Thing* thing) {}
virtual void __removeThing(Thing* thing, uint32_t count) {}
virtual void postAddNotification(Creature* actor, Thing* thing, const Cylinder* oldParent,
int32_t index, cylinderlink_t link = LINK_OWNER)
{if(getParent()) getParent()->postAddNotification(actor, thing,
oldParent, index, LINK_PARENT);}
virtual void postRemoveNotification(Creature* actor, Thing* thing, const Cylinder* newParent,
int32_t index, bool isCompleteRemoval, cylinderlink_t link = LINK_OWNER)
{if(getParent()) getParent()->postRemoveNotification(actor, thing,
newParent, index, isCompleteRemoval, LINK_PARENT);}
bool canSend(const Item* item) const {return (item->getID() == ITEM_PARCEL || item->getID() == ITEM_LETTER);}
bool sendItem(Creature* actor, Item* item);
bool getDepotId(const std::string& townString, uint32_t& depotId);
bool getRecipient(Item* item, std::string& name, uint32_t& depotId);
};
#endif