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itemattributes.cpp
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itemattributes.cpp
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////////////////////////////////////////////////////////////////////////
// OpenTibia - an opensource roleplaying game
////////////////////////////////////////////////////////////////////////
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
////////////////////////////////////////////////////////////////////////
#include "otpch.h"
#include "itemattributes.h"
#include "fileloader.h"
ItemAttributes::ItemAttributes(const ItemAttributes& o)
{
if(o.attributes)
attributes = new AttributeMap(*o.attributes);
}
void ItemAttributes::createAttributes()
{
if(!attributes)
attributes = new AttributeMap;
}
void ItemAttributes::eraseAttribute(const std::string& key)
{
if(!attributes)
return;
AttributeMap::iterator it = attributes->find(key);
if(it != attributes->end())
attributes->erase(it);
}
void ItemAttributes::setAttribute(const std::string& key, boost::any value)
{
createAttributes();
(*attributes)[key].set(value);
}
boost::any ItemAttributes::getAttribute(const std::string& key) const
{
if(!attributes)
return boost::any();
AttributeMap::iterator it = attributes->find(key);
if(it != attributes->end())
return it->second.get();
return boost::any();
}
void ItemAttributes::setAttribute(const std::string& key, const std::string& value)
{
createAttributes();
(*attributes)[key].set(value);
}
void ItemAttributes::setAttribute(const std::string& key, int32_t value)
{
createAttributes();
(*attributes)[key].set(value);
}
void ItemAttributes::setAttribute(const std::string& key, float value)
{
createAttributes();
(*attributes)[key].set(value);
}
void ItemAttributes::setAttribute(const std::string& key, bool value)
{
createAttributes();
(*attributes)[key].set(value);
}
const std::string* ItemAttributes::getStringAttribute(const std::string& key) const
{
if(!attributes)
return NULL;
AttributeMap::iterator it = attributes->find(key);
if(it != attributes->end())
return it->second.getString();
return NULL;
}
const int32_t* ItemAttributes::getIntegerAttribute(const std::string& key) const
{
if(!attributes)
return NULL;
AttributeMap::iterator it = attributes->find(key);
if(it != attributes->end())
return it->second.getInteger();
return NULL;
}
const float* ItemAttributes::getFloatAttribute(const std::string& key) const
{
if(!attributes)
return NULL;
AttributeMap::iterator it = attributes->find(key);
if(it != attributes->end())
return it->second.getFloat();
return NULL;
}
const bool* ItemAttributes::getBooleanAttribute(const std::string& key) const
{
if(!attributes)
return NULL;
AttributeMap::iterator it = attributes->find(key);
if(it != attributes->end())
return it->second.getBoolean();
return NULL;
}
ItemAttribute& ItemAttribute::operator=(const ItemAttribute& o)
{
if(&o == this)
return *this;
clear();
type = o.type;
switch(type)
{
case STRING:
new(data) std::string(*reinterpret_cast<const std::string*>(&o.data));
break;
case INTEGER:
*reinterpret_cast<int32_t*>(data) = *reinterpret_cast<const int32_t*>(&o.data);
break;
case FLOAT:
*reinterpret_cast<float*>(data) = *reinterpret_cast<const float*>(&o.data);
break;
case BOOLEAN:
*reinterpret_cast<bool*>(data) = *reinterpret_cast<const bool*>(&o.data);
break;
default:
type = NONE;
break;
}
return *this;
}
void ItemAttribute::clear()
{
type = NONE;
if(type == STRING)
(reinterpret_cast<std::string*>(&data))->~basic_string();
}
void ItemAttribute::set(const std::string& s)
{
clear();
type = STRING;
new(data) std::string(s);
}
void ItemAttribute::set(int32_t i)
{
clear();
type = INTEGER;
*reinterpret_cast<int32_t*>(&data) = i;
}
void ItemAttribute::set(float f)
{
clear();
type = FLOAT;
*reinterpret_cast<float*>(&data) = f;
}
void ItemAttribute::set(bool b)
{
clear();
type = BOOLEAN;
*reinterpret_cast<bool*>(&data) = b;
}
void ItemAttribute::set(boost::any a)
{
clear();
if(a.empty())
return;
if(a.type() == typeid(std::string))
{
type = STRING;
new(data) std::string(boost::any_cast<std::string>(a));
}
else if(a.type() == typeid(int32_t))
{
type = INTEGER;
*reinterpret_cast<int32_t*>(&data) = boost::any_cast<int32_t>(a);
}
else if(a.type() == typeid(float))
{
type = FLOAT;
*reinterpret_cast<float*>(&data) = boost::any_cast<float>(a);
}
else if(a.type() == typeid(bool))
{
type = BOOLEAN;
*reinterpret_cast<bool*>(&data) = boost::any_cast<bool>(a);
}
}
const std::string* ItemAttribute::getString() const
{
if(type != STRING)
return NULL;
return reinterpret_cast<const std::string*>(&data);
}
const int32_t* ItemAttribute::getInteger() const
{
if(type != INTEGER)
return NULL;
return reinterpret_cast<const int32_t*>(&data);
}
const float* ItemAttribute::getFloat() const
{
if(type != FLOAT)
return NULL;
return reinterpret_cast<const float*>(&data);
}
const bool* ItemAttribute::getBoolean() const
{
if(type != BOOLEAN)
return NULL;
return reinterpret_cast<const bool*>(&data);
}
boost::any ItemAttribute::get() const
{
switch(type)
{
case STRING:
return *reinterpret_cast<const std::string*>(&data);
case INTEGER:
return *reinterpret_cast<const int*>(&data);
case FLOAT:
return *reinterpret_cast<const float*>(&data);
case BOOLEAN:
return *reinterpret_cast<const bool*>(&data);
default:
break;
}
return boost::any();
}
bool ItemAttributes::unserializeMap(PropStream& stream)
{
uint16_t n;
if(!stream.GET_USHORT(n))
return true;
createAttributes();
while(n--)
{
std::string key;
if(!stream.GET_STRING(key))
return false;
ItemAttribute attr;
if(!attr.unserialize(stream))
return false;
(*attributes)[key] = attr;
}
return true;
}
void ItemAttributes::serializeMap(PropWriteStream& stream) const
{
stream.ADD_USHORT((uint16_t)std::min((size_t)0xFFFF, attributes->size()));
AttributeMap::const_iterator it = attributes->begin();
for(int32_t i = 0; it != attributes->end() && i <= 0xFFFF; ++it, ++i)
{
std::string key = it->first;
if(key.size() > 0xFFFF)
stream.ADD_STRING(key.substr(0, 0xFFFF));
else
stream.ADD_STRING(key);
it->second.serialize(stream);
}
}
bool ItemAttribute::unserialize(PropStream& stream)
{
uint8_t type = 0;
stream.GET_UCHAR(type);
switch(type)
{
case STRING:
{
std::string v;
if(!stream.GET_LSTRING(v))
return false;
set(v);
break;
}
case INTEGER:
{
uint32_t v;
if(!stream.GET_ULONG(v))
return false;
set(*reinterpret_cast<int32_t*>(&v));
break;
}
case FLOAT:
{
uint32_t v;
if(!stream.GET_ULONG(v))
return false;
set(*reinterpret_cast<float*>(&v));
break;
}
case BOOLEAN:
{
uint8_t v;
if(!stream.GET_UCHAR(v))
return false;
set(v != 0);
}
default:
break;
}
return true;
}
void ItemAttribute::serialize(PropWriteStream& stream) const
{
stream.ADD_UCHAR((uint8_t)type);
switch(type)
{
case STRING:
stream.ADD_LSTRING(*getString());
break;
case INTEGER:
stream.ADD_ULONG(*(uint32_t*)getInteger());
break;
case FLOAT:
stream.ADD_ULONG(*(uint32_t*)getFloat());
break;
case BOOLEAN:
stream.ADD_UCHAR(*(uint8_t*)getBoolean());
default:
break;
}
}