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gui.cpp
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gui.cpp
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////////////////////////////////////////////////////////////////////////
// OpenTibia - an opensource roleplaying game
////////////////////////////////////////////////////////////////////////
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
////////////////////////////////////////////////////////////////////////
#include "gui.h"
#if defined(WINDOWS) && !defined(__CONSOLE__)
#include <tchar.h>
void GUI::initTrayMenu()
{
m_trayMenu = CreateMenu();
HMENU subFile = CreatePopupMenu();
AppendMenu(subFile, MF_STRING, ID_TRAY_HIDE, "&Hide window");
AppendMenu(subFile, MF_SEPARATOR, 0, 0);
AppendMenu(subFile, MF_STRING, ID_TRAY_SHUTDOWN, "&Shutdown");
AppendMenu(m_trayMenu, MF_STRING | MF_POPUP, (UINT)subFile, "&File");
}
void GUI::initFont()
{
LOGFONT lFont;
memset(&lFont, 0, sizeof(lFont));
lstrcpy(lFont.lfFaceName, _T("Tahoma"));
lFont.lfHeight = 14;
lFont.lfWeight = FW_NORMAL;
lFont.lfItalic = FALSE;
lFont.lfCharSet = DEFAULT_CHARSET;
lFont.lfOutPrecision = OUT_DEFAULT_PRECIS;
lFont.lfClipPrecision = CLIP_DEFAULT_PRECIS;
lFont.lfQuality = DEFAULT_QUALITY;
lFont.lfPitchAndFamily = DEFAULT_PITCH;
m_font = CreateFontIndirect(&lFont);
}
#endif