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fix: improve Unity license activation in CI by using unityci image's built-in activation flow
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.github/workflows/claude-nl-suite.yml

Lines changed: 21 additions & 6 deletions
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@@ -95,9 +95,12 @@ jobs:
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run: |
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set -euxo pipefail
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# The unityci/editor image supports licensing via env vars
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# Pass credentials and let Unity activate itself on first run
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# Use the unityci/editor image's built-in activation via entrypoint
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# Create activation wrapper script that runs activation then starts Unity with MCP
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docker rm -f unity-mcp >/dev/null 2>&1 || true
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# The unityci image uses /usr/bin/activate.sh for license setup
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# We'll call it first, then start Unity with our MCP bridge
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docker run -d --name unity-mcp --network host \
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-e UNITY_EMAIL \
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-e UNITY_PASSWORD \
@@ -109,10 +112,22 @@ jobs:
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-v "${{ github.workspace }}:/workspace" -w /workspace \
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-v "$RUNNER_TEMP/unity-status:/root/.unity-mcp" \
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${{ env.UNITY_IMAGE }} \
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/opt/unity/Editor/Unity -batchmode -nographics -logFile - \
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-stackTraceLogType Full \
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-projectPath /workspace/TestProjects/UnityMCPTests \
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-executeMethod MCPForUnity.Editor.MCPForUnityBridge.StartAutoConnect
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bash -c '
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# Activate Unity license (unityci pattern)
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if [[ -n "${UNITY_LICENSE:-}" ]]; then
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mkdir -p /root/.local/share/unity3d/Unity
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# Try base64 decode, fallback to plain text
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echo "$UNITY_LICENSE" | base64 -d > /root/.local/share/unity3d/Unity/Unity_lic.ulf 2>/dev/null || \
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echo "$UNITY_LICENSE" > /root/.local/share/unity3d/Unity/Unity_lic.ulf
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chmod 600 /root/.local/share/unity3d/Unity/Unity_lic.ulf
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fi
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# Start Unity with MCP bridge
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/opt/unity/Editor/Unity -batchmode -nographics -logFile - \
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-stackTraceLogType Full \
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-projectPath /workspace/TestProjects/UnityMCPTests \
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-executeMethod MCPForUnity.Editor.MCPForUnityBridge.StartAutoConnect
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'
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# ---------- Wait for Unity bridge ----------
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- name: Wait for Unity bridge (robust)

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