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rewriter_test.go
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rewriter_test.go
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package lolhtml_test
import (
"testing"
"github.com/coolspring8/go-lolhtml"
)
func TestRewriter_NonAsciiEncoding(t *testing.T) {
w, err := lolhtml.NewWriter(
nil,
nil,
lolhtml.Config{
Encoding: "UTF-16",
Memory: &lolhtml.MemorySettings{
PreallocatedParsingBufferSize: 0,
MaxAllowedMemoryUsage: 16,
},
Strict: true,
})
if w != nil || err == nil {
t.FailNow()
}
if err.Error() != "Expected ASCII-compatible encoding." {
t.Error(err)
}
err = w.Close()
if err != nil {
t.Error(err)
}
}
func TestRewriter_MemoryLimiting(t *testing.T) {
w, err := lolhtml.NewWriter(
nil,
&lolhtml.Handlers{
ElementContentHandler: []lolhtml.ElementContentHandler{
{
"span",
nil,
nil,
nil,
},
},
},
lolhtml.Config{
Encoding: "utf-8",
Memory: &lolhtml.MemorySettings{
PreallocatedParsingBufferSize: 0,
MaxAllowedMemoryUsage: 5,
},
Strict: true,
},
)
if err != nil {
t.Error(err)
}
_, err = w.Write([]byte("<span alt='aaaaa"))
if err == nil {
t.FailNow()
}
if err.Error() != "The memory limit has been exceeded." {
t.Error(err)
}
err = w.Close()
if err == nil {
t.FailNow()
}
if err.Error() != "The memory limit has been exceeded." {
t.Error(err)
}
}