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README: Move doc section to the top
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README.rst

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@@ -24,6 +24,12 @@ If you are not a fan of using a framework, you can create your own context
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and just use the classes in ``demosys.opengl``. These will give you fairly
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straight forward ways to use VAOs, Shaders, Textures and FBOs.
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Documentation
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-------------
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Project documentation can be found at readthedocs_. Optionally you can
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build your own docs from the ``docs`` directory.
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Features
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--------
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@@ -32,6 +38,7 @@ Features
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- Convenient wrappers for VAO, Shader, Texture, FBO
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- On-the-fly Shader and VAO negotiation of the needed buffer binding
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- Strict validation in most OpenGL operations with reasonable error feedback
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- Timeline / Timer support
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- Support for the rocket sync-tracker system to create interesting keyframe data
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- A highly pluggable framework
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- Support for custom management commands
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to learn the. Zero/0 lines of code are needed to generate a project with a spinning
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cube and you can get started playing with things.
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Documentation
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-------------
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Project documentation can be found at readthedocs_. Optionally you can
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build your own docs from the ``docs`` directory.
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Contributing
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------------
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