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/// <remarks>This was made obsolete as the property name contains redundant information.</remarks>
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[System.Obsolete("Property name is redundant and replaced with Join.")]
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publicstringJoinSecret
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{
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get=>Join;
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set=>Join=value;
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}
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/// <summary>
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/// The secret data that will tell the client how to connect to the game to spectate. This could be a unique identifier for a fancy match maker or player id, lobby id, etc.
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/// <para>It is recommended to encrypt this information so its hard for people to replicate it.
/// Creates a new secret. This is NOT a cryptographic function and should NOT be used for sensitive information. This is mainly provided as a way to generate quick IDs.
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