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/// Marks the <see cref="Secrets.MatchSecret"/> as a game session with a specific beginning and end. It was going to be used as a form of notification, but was replaced with the join feature. It may potentially have use in the future, but it currently has no use.
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/// <para>
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/// "TLDR it marks the matchSecret field as an instance, that is to say a context in game that’s not like a lobby state/not in game state. It was gonna he used for notify me, but we scrapped that for ask to join. We may put it to another use in the future. For now, don’t worry about it" - Mason (Discord API Server 14 / 03 / 2018)
Copy file name to clipboardExpand all lines: DiscordRPC/Entities/Secrets.cs
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@@ -19,18 +19,8 @@ public class Secrets
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/// <para>This cannot be null and must be supplied for the Join / Spectate feature to work.</para>
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/// <para>Max Length of 128 characters</para>
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/// </summary>
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[Obsolete("This feature has been deprecated my Mason in issue #152 on the offical library. Was originally used as a Notify Me feature, it has been replaced with Join / Spectate.")]
[Obsolete("This feature has been deprecated my Mason in issue #152 on the offical library. Was originally used as a Notify Me feature, it has been replaced with Join / Spectate.",true)]
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publicstringMatchSecret;
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/// <summary>
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/// The secret data that will tell the client how to connect to the game to play. This could be a unique identifier for a fancy match maker or player id, lobby id, etc.
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