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add_wargoal_panel.gui
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types wargoal_types
{
type add_wargoal_panel = default_block_window {
name = "add_wargoal_panel"
blockoverride "window_header_name" {
text = "ADD_WARGOAL_HEADER"
}
blockoverride "entire_back_button" {
back_button_large = {
position = { 8 30 }
onclick = "[AddWarGoalPanel.ClearSelectedWarGoalType]"
input_action = "back"
visible = "[AddWarGoalPanel.HasSelectedWarGoalType]"
}
back_button_large = {
position = { 8 30 }
onclick = "[InformationPanelBar.OpenPreviousPanel]"
input_action = "back"
visible = "[Not(AddWarGoalPanel.HasSelectedWarGoalType)]"
}
}
blockoverride "scrollarea_content" {
flowcontainer = {
direction = vertical
using = default_list_position
dynamicgridbox = {
name = "wargoal_selection_list"
visible = "[AddWarGoalPanel.HasSelectedWarGoalType]"
datamodel = "[AddWarGoalPanel.AccessShownWarGoals]"
item = {
add_wargoal_item = {}
}
}
dynamicgridbox = {
name = "wargoal_type_selection_list"
visible = "[Not(AddWarGoalPanel.HasSelectedWarGoalType)]"
datamodel = "[AddWarGoalPanel.AccessShownWarGoalTypes]"
item = {
add_wargoal_type_item = {}
}
}
empty_state = {
parentanchor = vcenter
blockoverride "visible" {
visible = "[IsDataModelEmpty(AddWarGoalPanel.AccessShownWarGoalTypes)]"
}
blockoverride "text" {
text = "NO_VALID_WAR_GOALS"
}
}
}
}
}
### CHECKMARK ANIMATION
type wargoal_checkmark = icon {
texture = "gfx/interface/icons/generic_icons/checkmark.dds"
visible = "[Or( WarGoal.IsPressedInShownPeaceDeal( GetPlayer ), WarGoal.IsExecuted )]"
size = { 45 45 }
block "position" {
position = { -15 15 }
}
alwaystransparent = yes
parentanchor = right
widgetanchor = center
scale = 0.7
state = {
name = _show
next = a
scale = 0.7
duration = 0
}
state = {
name = a
next = b
scale = 1
duration = 0.05
using = Animation_Curve_Default
}
state = {
name = b
scale = 0.7
duration = 0.1
using = Animation_Curve_Default
}
using = shimmer
}
### WARGOAL
type wargoal_item = container {
parentanchor = hcenter
tooltip = "WARGOAL_TOOLTIP"
onmousehierarchyenter = "[WarGoal.ShowHighlight]"
onmousehierarchyleave = "[AccessHighlightManager.RemoveHighlight]"
alwaystransparent = no
### PRESSED
container = {
visible = "[WarGoal.IsPressedInShownPeaceDeal( GetPlayer )]"
minimumsize = { 220 62 }
maximumsize = { 220 -1 }
background = {
using = entry_bg_simple
visible = "[Not(IsValid( WarGoal.ToggleIsPressedInPotentialPeaceDeal( GetPlayer.Self ) ))]"
}
button = {
enabled = "[WarGoal.IsValid]"
onclick = "[Execute( WarGoal.ToggleIsPressedInPotentialPeaceDeal( GetPlayer.Self ) )]"
visible = "[IsValid( WarGoal.ToggleIsPressedInPotentialPeaceDeal( GetPlayer.Self ) )]"
using = default_button
size = { 100% 100% }
icon = {
visible = no
#todo add the below visible state instead when PRCAL-17690 is done:
#visible = "[WarGoal.IsBeingHighlighted]"
using = highlighted_square_selection
}
}
flowcontainer = {
direction = vertical
margin_top = 5
margin_bottom = 5
parentanchor = center
flowcontainer = {
spacing = 10
parentanchor = hcenter
tiny_flag_no_interact = {
datacontext = "[WarGoal.GetHolder]"
parentanchor = vcenter
}
icon = {
size = { 30 30 }
texture = "[WarGoal.GetTexture]"
parentanchor = vcenter
}
tiny_flag_no_interact = {
datacontext = "[WarGoal.GetTarget]"
parentanchor = vcenter
}
}
textbox = {
multiline = yes
autoresize = yes
minimumsize = { 190 -1 }
maximumsize = { 190 -1 }
raw_text = "#BOLD [WarGoal.GetName]#!"
align = center|nobaseline
parentanchor = hcenter
}
}
}
### UNPRESSED
container = {
visible = "[Not(WarGoal.IsPressedInShownPeaceDeal( GetPlayer ))]"
minimumsize = { 220 55 }
maximumsize = { 220 -1 }
alpha = 0.75
background = {
using = entry_bg_simple
visible = "[Not(IsValid( WarGoal.ToggleIsPressedInPotentialPeaceDeal( GetPlayer.Self) ))]"
}
button = {
enabled = "[WarGoal.IsValid]"
onclick = "[Execute( WarGoal.ToggleIsPressedInPotentialPeaceDeal( GetPlayer.Self ) )]"
visible = "[IsValid( WarGoal.ToggleIsPressedInPotentialPeaceDeal( GetPlayer.Self ) )]"
using = default_button
size = { 100% 100% }
icon = {
visible = no
#todo add the below visible state instead when PRCAL-17690 is done:
#visible = "[WarGoal.IsBeingHighlighted]"
using = highlighted_square_selection
}
}
flowcontainer = {
direction = vertical
margin_top = 5
margin_bottom = 5
parentanchor = center
flowcontainer = {
spacing = 10
parentanchor = hcenter
tiny_flag = {
datacontext = "[WarGoal.GetHolder]"
parentanchor = vcenter
}
icon = {
size = { 30 30 }
texture = "[WarGoal.GetTexture]"
parentanchor = vcenter
}
tiny_flag = {
datacontext = "[WarGoal.GetTarget]"
parentanchor = vcenter
}
}
textbox = {
multiline = yes
autoresize = yes
minimumsize = { 190 -1 }
maximumsize = { 190 -1 }
text = "[WarGoal.GetName]"
align = center|nobaseline
parentanchor = hcenter
}
}
}
wargoal_checkmark = {}
}
### SMALL WARGOAL
type small_wargoal_item = flowcontainer {
minimumsize = { 170 40 }
maximumsize = { 170 -1 }
direction = vertical
margin_top = 5
margin_bottom = 5
tooltip = "WARGOAL_TOOLTIP"
onmousehierarchyenter = "[WarGoal.ShowHighlight]"
onmousehierarchyleave = "[AccessHighlightManager.RemoveHighlight]"
alwaystransparent = no
background = {
using = entry_bg_simple
}
flowcontainer = {
spacing = 10
parentanchor = hcenter
icon = {
size = { 30 30 }
texture = "[WarGoal.GetTexture]"
parentanchor = left|vcenter
widgetanchor = left|vcenter
}
tiny_flag = {
parentanchor = left|vcenter
widgetanchor = left|vcenter
datacontext = "[WarGoal.GetHolder]"
}
}
textbox = {
multiline = yes
autoresize = yes
minimumsize = { 150 -1 }
maximumsize = { 150 -1 }
raw_text = "#BOLD [WarGoal.GetName]#!"
align = center|nobaseline
parentanchor = hcenter
}
}
### SMALL WARGOAL WITH CHECKMARK
type small_wargoal_item_with_checkmark = container {
small_wargoal_item = {}
wargoal_checkmark = {}
}
### ADD WARGOAL
type add_wargoal_item = button {
onclick = "[Execute( AddWarGoalPanel.AccessDiplomaticPlay.AddWarGoal( WarGoal.Self ) )]"
onclick = "[InformationPanelBar.OpenPreviousPanel]"
enabled = "[IsValid( AddWarGoalPanel.AccessDiplomaticPlay.AddWarGoal( WarGoal.Self ) )]"
tooltip = "ADD_WARGOAL_ITEM"
using = default_button_action
using = add_war_goal_button_sound
onmousehierarchyenter = "[WarGoal.ShowHighlight]"
onmousehierarchyleave = "[AccessHighlightManager.RemoveHighlight]"
alwaystransparent = no
container = {
resizeparent = yes
minimumsize = { 550 60 }
icon = {
position = { 10 0 }
size = { 50 50 }
texture = "[WarGoal.GetTexture]"
parentanchor = left|vcenter
widgetanchor = left|vcenter
}
flowcontainer = {
position = { -15 0 }
parentanchor = right|vcenter
spacing = 10
flowcontainer = {
direction = horizontal
parentanchor = vcenter
textbox = {
visible = "[GreaterThan_CFixedPoint(WarGoal.GetInfamyAmount, '(CFixedPoint)0')]"
tooltip = "WARGOAL_INFAMY_TOOLTIP"
using = fontsize_large
text = "WARGOAL_INFAMY"
autoresize = yes
maximumsize = { 100 -1 }
minimumsize = { 60 -1 }
multiline = yes
parentanchor = vcenter
align = right|nobaseline
}
textbox = {
tooltip = "ADD_WARGOAL_MANEUVERS_COST_TOOLTIP"
using = fontsize_large
text = "ADD_WARGOAL_MANEUVERS_COST"
autoresize = yes
maximumsize = { 100 -1 }
minimumsize = { 60 -1 }
multiline = yes
margin_left = 10
parentanchor = vcenter
align = right|nobaseline
}
}
flag_icon = {
size = { 48 32 }
visible = "[WarGoal.HasCountryCreation]"
block "flag_definition" {
texture = "[WarGoal.GetCountryCreation.GetDefinition.GetFlag('release').GetSmallFlagTexture]"
frame = "[WarGoal.GetCountryCreation.GetDefinition.GetFlag('release').GetSmallFlagFrame]"
}
framesize = "[GetSmallFlagFrameSize]"
blockoverride "flag_tooltip" {}
parentanchor = vcenter
onmousehierarchyenter = "[AccessHighlightManager.HighlightCountryFormation(WarGoal.GetCountryCreation.Self)]"
onmousehierarchyleave = "[AccessHighlightManager.RemoveHighlight]"
alwaystransparent = no
}
small_flag = {
datacontext = "[WarGoal.GetTarget]"
parentanchor = vcenter
}
}
textbox = {
position = { 70 0 }
using = fontsize_large
parentanchor = left|vcenter
text = "[WarGoal.GetName]"
align = left|nobaseline
elide = right
fontsize_min = 14
maximumsize = { 260 -1 }
autoresize = yes
multiline = yes
}
}
}
### ADD WARGOAL TYPE
type add_wargoal_type_item = button {
onclick = "[AddWarGoalPanel.SetSelectedWarGoalType(WarGoalType.Self)]"
tooltip = "[WarGoalType.GetDesc]"
using = default_button
container = {
resizeparent = yes
minimumsize = { 550 60 }
icon = {
position = { 10 0 }
size = { 50 50 }
texture = "[WarGoalType.GetTexture]"
parentanchor = left|vcenter
widgetanchor = left|vcenter
}
textbox = {
position = { 70 0 }
using = fontsize_large
parentanchor = left|vcenter
align = left|nobaseline
text = "[WarGoalType.GetName]"
autoresize = yes
maximumsize = { 440 -1 }
multiline = yes
}
}
}
}