Fix stdout/stderr handling to prevent JSON-RPC communication errors #25
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Fix stdout/stderr handling to prevent JSON-RPC communication errors
This PR addresses an issue where debug messages were being output to stdout, which interfered with the JSON-RPC protocol. The MCP protocol requires that stdout be used exclusively for JSON-RPC messages.
Changes
logDebug()
function to useconsole.error()
instead ofconsole.debug()
console.warn()
withconsole.error()
console.log()
withconsole.error()
for server status messagesThese changes ensure that stdout is used exclusively for JSON-RPC communication, while all logging and debugging information goes to stderr, making godot-mcp more compatible with MCP clients that strictly follow the protocol specification.
Testing
Tested with Claude's MCP client, which previously failed with JSON parsing errors. After these changes, the communication works correctly.
Issues
#24