Supercharge your Flutter apps with dynamic UI and real-time updates. Build and publish UI without code!
- Real-Time UI Updates: Adjust your UI as often as you need, all in real-time. Adapt to trends, feedback, and business needs on the fly.
- Intuitive UI Editor: Easily create and update UI with our user-friendly Codelessly Editor.
- Empower Non-Technical Team Members: Enable anyone on your team to build UI without learning how to code.
codelessly_sdk: ^latest_version
Initialize Codelessly before calling runApp()
.
void main() {
WidgetsFlutterBinding.ensureInitialized();
// Initialize SDK.
Codelessly.instance.initialize(
config: CodelesslyConfig(
authToken: AUTH_TOKEN,
isPreview: kDebugMode,
),
);
runApp(const MyApp());
}
The authToken
can be found for each project under Publish > Settings > Settings
.
Easily embed any design from the Codelessly Editor into your app using the layoutID
.
CodelesslyWidget(
layoutID: LAYOUT_ID,
)
How to obtain a Layout ID
- In the Codelessly Editor, select the canvas of your layout.
- Press the Preview Icon in the toolbar.
- Copy the layoutID.
Here is a complete example:
import 'package:codelessly_sdk/codelessly_sdk.dart';
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Codelessly SDK Example',
home: CodelesslyWidget(
layoutID: LAYOUT_ID,
),
);
}
}
The CodelesslyWidget
can be used like any other widget and embedded anywhere in your app. It can even be used to
render entire pages as the root widget!
From dynamic forms to constantly changing sales and marketing pages, any design or layout can be streamed to your app
via the CodelesslyWidget
.
To learn how to use the Codelessly editor to publish layouts, check out our 3-minute Quickstart Guide.
Customize Codelessly CloudUI™ widgets by passing data values into your layout. The UI will dynamically replace any variables defined in the Codelessly editor with the provided values.
CodelesslyWidget(
layoutID: LAYOUT_ID,
data: {
// A map of variables, Map<String, dynamic>
},
),
Use the ${}
templating syntax in input fields to link data from the Codelessly editor to layouts as shown below.
To link the title of a text widget to the title
variable in the Codelessly editor, put ${title}
in the text widget’s
text field.
Note: All data passed into the Codelessly widget is stored in the
data
object.You can access the
title
variable with${title}
or${data.title}
.Use
data
to reference nested JSON payloads. Example: ${data.productData.nested.json.path}
CodelesslyWidget(
layoutID: LAYOUT_ID,
data: {
'title': 'Fast Performance',
'description': 'Complete projects on time and easily with our APIs. Get blazing fast performance!',
},
),
Here, data
parameter is a map of type Map<String, dynamic>
which is used to populate information in the layout UI
where data
variable is used from the Codelessly editor. The layout UI will automatically update to reflect the new data whenever
the data
is updated.
This how it looks with populated data:
Codelessly SDK also supports calling functions for user actions such as onClick, onLongPress, etc.
CodelesslyWidget(
layoutID: LAYOUT_ID,
functions: {
'functionName': (context, reference, params) {
// TODO: Implement your function here
}),
},
),
Here, we tell the button to call the native onNextButtonClicked
function when pressed.
In the Codelessly Editor, you can easily add an Action to a widget. Use the Call Function
action to invoke
onNextButtonClicked
.
- Switch to the
Develop
tab. - Select a widget to open the
Actions
panel. - Click on the
+
button to add a new action. - Select
Call Function
from the list of actions. - Click on the
Settings
button to bring up theAction Settings
popup. - Reference the function name in the
Function Name
field. For example,onNextButtonClicked
.
Note: The CodelesslyFunction
provides a CodelesslyContext
which provides internal access to the widget's data,
variables, conditions, functions, etc.
Note 2: You can declare data
and functions
in the global Codelessly
instance to make them globally accessible
to all CodelesslyWidget
s.
CodelesslyWidget(
layoutID: '0R0Qe7wgeAJMnj3MGW4l',
isPreview: kDebugMode,
config: CodelesslyConfig(
authToken: 'LCVyNTxyLCVxQXh3WDc5MFowLjApQXJfWyNdSnlAQjphLyN1',
),
)
layoutID
: The ID of the published canvas. The ID can be found in Quick Preview or underPublish > Settings > Published Layouts
.
isPreview
: Whether the layout is in preview or production mode. Preview mode is meant for debugging the layout and syncs with the changes made in the editor. Widgets in production mode are only updated when published using the Publish button.config
: An optionalCodelesslyConfig
that holds the information required to authenticate your layout from the server.
Note: Setting a CodelesslyConfig
on a CodelesslyWidget overrides the global Codelessly instance settings. This
lets you embed layouts from other projects with different auth tokens.
The CodelesslyWidget supports Preview and Published environments via the isPreview
boolean.
// Global config.
Codelessly.instance.initialize(
config: CodelesslyConfig(
isPreview: true,
),
);
// Widget level. Overrides global settings for this widget.
CodelesslyWidget(
isPreview: true
);
Realtime UI updates - edits made in the Codelessly Editor are mirrored immediately to the app.
When isPreview
is set to true, the CodelesslyWidget will stream UI updates from the Codelessly Editor in realtime. Any
edits to the UI in the editor will update in the app immediately. We think this is a pretty amazing feature so give it a
try!
Use preview mode to test and prototype UI quickly.
A common request is to enable Preview mode in QA environments to support updating the UI on test user's devices. That
can be done by setting the isPreview
value based on the flavor or runtime environment.
// Global config.
Codelessly.instance.initialize(
config: CodelesslyConfig(
isPreview: FlavorConfig.flavor != "prod",
),
);
This enables realtime updates on release devices in a test environment, excluding production.
Publish UIs with absolute control over updates and versioning.
isPreview
should be set to false for production environments to prevent the UI from changing. When running in
Publish (aka Production) mode, UI changes must be explicitly published to update the UI. This makes working in the
editor safe and prevents undesired changes from reaching end users.
Note: You do not need to change layoutIDs when switching from Preview to Production. Canvases have a single unique layoutID that the system uses to identify layouts with. Codelessly Servers will automatically handle loading the correct layout when moving from Preview to Production.
Codelessly.instance.initialize(
config: CodelesslyConfig(
authToken: AUTH_TOKEN,
isPreview: kDebugMode,
preload: true,
automaticallyCollectCrashReports: true,
),
);
CodelesslyConfig supports the following configuration capabilities.
isPreview
: Global enable or disable preview-mode setting.preload
: Preload layouts to improve performance. When layouts are preloaded, they load instantly and behave like local widgets.true
by default.automaticallyCollectCrashReports
: Report SDK crashes to Codelessly.true
by default. You can optionally disable this behavior.
Data and functions registered in the global Codelessly.instance
are available to all CodelesslyWidgets.
Codelessly.instance.initialize(
data: {'username': 'Sample User', 'paid': false},
functions: {
'openPurchasePage': CodelesslyFunction(
(context) => Navigator.pushNamed(context, "PurchasePage")),
},
);
Additional resources and tutorials are on our documentation website.
If you have any questions or run into any issues, please open an issue or email us at codelessly@gmail.com.
For the latest information on releases and product updates, subscribe to our newsletter on the Codelessly Website.