A package containing all custom assets for CodeEdit. These are mostly custom SF Symbols.
import CodeEditSymbols
let nsImage = NSImage.symbol(named: "name_of_the_symbol")
// or using the static property:
let nsImage1 = NSImage.name_of_the_symbol
import CodeEditSymbols
let image = Image(symbol: "name_of_the_symbol")
// or using the static property:
let image1 = Image.name_of_the_symbol
To create a new asset, follow the guide on Apple's developer website.
Add the .svg
you exported from SF Symbols.app
to the Symbols.xcassets
catalog.
Also add a static property to the Image
and NSImage
extension like so:
// Image Extension
static let your_symbol_name: Image = .init(symbol: "your_symbol_name")
// NSImage Extension
static let your_symbol_name: NSImage = .symbol(named: "your_symbol_name")
Important: Make sure your symbol looks great in every font weight.
Also include snapshot tests for each symbol for Image
as well as NSImage
:
// MARK: YOUR_SYMBOL_NAME
func testCreateNSImageYourSymbolName() {
let image = NSImage.your_symbol_name
let view = NSImageView(image: image)
view.appearance = .init(named: .aqua)
assertSnapshot(matching: view, as: .image, record: record)
}
// MARK: YOUR_SYMBOL_NAME
func testCreateImageYourSymbolName() {
let image = Image.your_symbol_name
let view: NSView = NSHostingController(rootView: image).view
view.appearance = .init(named: .aqua)
assertSnapshot(matching: view, as: .image(size: view.intrinsicContentSize))
}
Keep different variants of a symbol in the same parent folder and name them appropriately (see Apple's own symbols for reference).
You might have a symbol called lock
and one where the symbol is inside a square where you would call that file lock.square
. Also keep in mind to also provide a .fill
variant if appropriate (lock.fill
, lock.square.fill
)
As of version 3 of SF Symbols
it is possible to create multi-color
, hierarchical
and palette
annotations inside the SF Symbols.app
. Be sure to annotate it accordingly if appropriate.