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README.md

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# Visual Basic Graphics Programming‘s code
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Example code in CD-ROM of Rod Stephens's book <Visual Basic Graphics Programming: Hands-On Applications and Advanced Color Development, 2nd Edition>
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# Visual Basic Graphics Programming's code
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> Example code in CD-ROM of Rod Stephens's book: [<Visual Basic Graphics Programming: Hands-On Applications and Advanced Color Development, 2nd Edition> | Wiley](https://www.wiley.com/en-cn/Visual+Basic+Graphics+Programming:+Hands+On+Applications+and+Advanced+Color+Development,+2nd+Edition-p-9780471355991)
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>
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> ISBN: 978-0-471-35599-1 | October 1999 | 736 Pages
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The CD-ROM includes:
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* More than 400 complete, ready-to-run example programs
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* Pictures to use with the example programs
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* Images generated by the programs
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* Color images of many of the figures from the book
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* Source code for all example programs from the First Edition
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### TABLE OF CONTENTS
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+ Part One: Working with Windows
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+ Chapter 1 Visual Basics
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+ Chapter 2 Using the API
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+ Chapter 3 Advanced Color
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+ Chapter 4 Advanced Text
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+ Chapter 5 Printing
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+ Part Two: Image Processing
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+ Chapter 6 Point Processes
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+ Chapter 7 Area Processes
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+ Part Three: Animation
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+ Chapter 8 Bitmap Animation
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+ Chapter 9 Advanced Animation
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+ Part Four: Two-Dimensional Graphics
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+ Chapter 10 Fractals and Tilings
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+ Chapter 11 Drawing Curves
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+ Chapter 12 Two-Dimensional Transformations
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+ Part Five: Three-Dimensional Graphics
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+ Chapter 13 Three-Dimensional Transformation
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+ Chapter 14 Surfaces
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+ Chapter 15 Hidden Surface Removal
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+ Chapter 16 Shading Models
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+ Chapter 17 Ray Tracing
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+ Part Six Beyond Three Dimensions
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+ Chapter 18 Higher-Dimensional Transformations
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+ Chapter 19 Mathematical Tools
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----
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## Other version of this book
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+ [[1st Edition] Visual Basic Graphics Programming](https://www.wiley.com/legacy/compbooks/stephens/vbgp.htm)
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+ [[Chinese] VISUAL BASIC 高级图形程序设计教程 (豆瓣)](https://book.douban.com/subject/3462980/)
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### [TOC](https://www.wiley.com/legacy/compbooks/stephens/vbgptoc.htm)
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1. Visual Basics
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2. Using the API
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3. Beyond the Basics
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4. Image Processing
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5. Animation
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6. Scan Conversion
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7. Two-Dimensional Transformations
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8. Fractals and Tilings
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9. Three-Dimensional Transformations
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10. Surfaces
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11. Hidden Surface Removal
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12. Shading Models
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13. Ray Tracing
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14. Higher-Dimensional Transformations

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