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1 |
| -# Visual Basic Graphics Programming‘s code |
2 |
| - Example code in CD-ROM of Rod Stephens's book <Visual Basic Graphics Programming: Hands-On Applications and Advanced Color Development, 2nd Edition> |
| 1 | +# Visual Basic Graphics Programming's code |
| 2 | + |
| 3 | +> Example code in CD-ROM of Rod Stephens's book: [<Visual Basic Graphics Programming: Hands-On Applications and Advanced Color Development, 2nd Edition> | Wiley](https://www.wiley.com/en-cn/Visual+Basic+Graphics+Programming:+Hands+On+Applications+and+Advanced+Color+Development,+2nd+Edition-p-9780471355991) |
| 4 | +> |
| 5 | +> ISBN: 978-0-471-35599-1 | October 1999 | 736 Pages |
| 6 | +
|
| 7 | +The CD-ROM includes: |
| 8 | +* More than 400 complete, ready-to-run example programs |
| 9 | +* Pictures to use with the example programs |
| 10 | +* Images generated by the programs |
| 11 | +* Color images of many of the figures from the book |
| 12 | +* Source code for all example programs from the First Edition |
| 13 | + |
| 14 | + |
| 15 | +### TABLE OF CONTENTS |
| 16 | + |
| 17 | ++ Part One: Working with Windows |
| 18 | + + Chapter 1 Visual Basics |
| 19 | + + Chapter 2 Using the API |
| 20 | + + Chapter 3 Advanced Color |
| 21 | + + Chapter 4 Advanced Text |
| 22 | + + Chapter 5 Printing |
| 23 | ++ Part Two: Image Processing |
| 24 | + + Chapter 6 Point Processes |
| 25 | + + Chapter 7 Area Processes |
| 26 | ++ Part Three: Animation |
| 27 | + + Chapter 8 Bitmap Animation |
| 28 | + + Chapter 9 Advanced Animation |
| 29 | ++ Part Four: Two-Dimensional Graphics |
| 30 | + + Chapter 10 Fractals and Tilings |
| 31 | + + Chapter 11 Drawing Curves |
| 32 | + + Chapter 12 Two-Dimensional Transformations |
| 33 | ++ Part Five: Three-Dimensional Graphics |
| 34 | + + Chapter 13 Three-Dimensional Transformation |
| 35 | + + Chapter 14 Surfaces |
| 36 | + + Chapter 15 Hidden Surface Removal |
| 37 | + + Chapter 16 Shading Models |
| 38 | + + Chapter 17 Ray Tracing |
| 39 | ++ Part Six Beyond Three Dimensions |
| 40 | + + Chapter 18 Higher-Dimensional Transformations |
| 41 | + + Chapter 19 Mathematical Tools |
| 42 | + |
| 43 | +---- |
| 44 | + |
| 45 | +## Other version of this book |
| 46 | + |
| 47 | ++ [[1st Edition] Visual Basic Graphics Programming](https://www.wiley.com/legacy/compbooks/stephens/vbgp.htm) |
| 48 | ++ [[Chinese] VISUAL BASIC 高级图形程序设计教程 (豆瓣)](https://book.douban.com/subject/3462980/) |
| 49 | + |
| 50 | +### [TOC](https://www.wiley.com/legacy/compbooks/stephens/vbgptoc.htm) |
| 51 | + |
| 52 | +1. Visual Basics |
| 53 | +2. Using the API |
| 54 | +3. Beyond the Basics |
| 55 | +4. Image Processing |
| 56 | +5. Animation |
| 57 | +6. Scan Conversion |
| 58 | +7. Two-Dimensional Transformations |
| 59 | +8. Fractals and Tilings |
| 60 | +9. Three-Dimensional Transformations |
| 61 | +10. Surfaces |
| 62 | +11. Hidden Surface Removal |
| 63 | +12. Shading Models |
| 64 | +13. Ray Tracing |
| 65 | +14. Higher-Dimensional Transformations |
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