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Move most world/debug options to externals
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
<Documentation>
Design documents, internal info, guides and help.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
Scenarios
New Scenarios, balancing, bugs with scenarios
#79310
opened Jan 24, 2025 by
RenechCDDA
•
Draft
Remove legacy enum handling for and the extern list of field types
astyled
astyled PR, label is assigned by github actions
Bionics
CBM (Compact Bionic Modules)
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
EOC: Effects On Condition
Anything concerning Effects On Condition
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Mechanics: Enchantments / Spells
Enchantments and spells
Monsters
Monsters both friendly and unfriendly.
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
Scenarios
New Scenarios, balancing, bugs with scenarios
Vehicles
Vehicles, parts, mechanics & interactions
#74543
opened Jun 15, 2024 by
Procyonae
Loading…
Remove legacy lab content.
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: Dinomod
Anything to do with the Dinoclysm mod (DinoMod)
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
Scenarios
New Scenarios, balancing, bugs with scenarios
#73223
opened Apr 24, 2024 by
kevingranade
•
Draft
At least one ocean start scenario + start locations can start relative to the ocean
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
<Documentation>
Design documents, internal info, guides and help.
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
[Markdown]
Markdown issues and PRs
Scenarios
New Scenarios, balancing, bugs with scenarios
stale
Closed for lack of activity, but still valid.
Vehicles
Vehicles, parts, mechanics & interactions
We should rearrange the scenario points
Good First Issue
This is a good first issue for a new contributor
Info / User Interface
Game - player communication, menus, etc.
[JSON]
Changes (can be) made in JSON
Scenarios
New Scenarios, balancing, bugs with scenarios
<Suggestion / Discussion>
Talk it out before implementing
#70031
opened Dec 6, 2023 by
I-am-Erk
Unable to generate a valid starting location
<Bug>
This needs to be fixed
Character / World Generation
Issues and enhancements concerning stages of creating a character or a world
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
(S2 - Confirmed)
Bug that's been confirmed to exist
Scenarios
New Scenarios, balancing, bugs with scenarios
#35376
opened Nov 7, 2019 by
Night-Pryanik
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