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Issues: CleverRaven/Cataclysm-DDA
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Issues list
Invisble traps are being avoided by npcs
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Mechanics: Character / Player
Character / Player mechanics
(P3 - Medium)
Medium (normal) priority
(S2 - Confirmed)
Bug that's been confirmed to exist
#74200
opened May 30, 2024 by
LyranRenegade
Roadmap to managing friendly fire better
Mechanics: Character / Player
Character / Player mechanics
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
Quality of Life
QoL: degree to which players are comfortable, and able to enjoy CDDA
<Suggestion / Discussion>
Talk it out before implementing
#73570
opened May 7, 2024 by
I-am-Erk
Sleeping in a subway station in mid-summer with just your mouth uncovered and dry causes you to freeze to death in your sleep.
Mechanics: Character / Player
Character / Player mechanics
Mechanics: Enchantments / Spells
Enchantments and spells
Mechanics: Temperature
Freezing, cooling, thawing, heating, etc. mechanics
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
(S2 - Confirmed)
Bug that's been confirmed to exist
#73389
opened Apr 29, 2024 by
ghost
Having creature beneath suspended vehicle will cause player to fall through the floor
[C++]
Changes (can be) made in C++. Previously named `Code`
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Mechanics: Character / Player
Character / Player mechanics
(S2 - Confirmed)
Bug that's been confirmed to exist
Z-levels
Levels below and above ground.
#71633
opened Feb 9, 2024 by
Syler1984
Limb Project outline and MVP
[C++]
Changes (can be) made in C++. Previously named `Code`
Limbs
Limbs, mutable limbs, and code related to them.
Mechanics: Character / Player
Character / Player mechanics
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
(P3 - Medium)
Medium (normal) priority
<Suggestion / Discussion>
Talk it out before implementing
#70703
opened Jan 6, 2024 by
Venera3
6 of 45 tasks
Improving muscle strain repetitive use mechanics
Game: Balance
Balancing of (existing) in-game features.
Game: Mechanics Change
Code that changes how major features work
Mechanics: Character / Player
Character / Player mechanics
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
(P3 - Medium)
Medium (normal) priority
<Suggestion / Discussion>
Talk it out before implementing
#59864
opened Aug 3, 2022 by
I-am-Erk
Modeling muscle use through "strain"
Game: Mechanics Change
Code that changes how major features work
Mechanics: Character / Player
Character / Player mechanics
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
(P3 - Medium)
Medium (normal) priority
<Suggestion / Discussion>
Talk it out before implementing
#59862
opened Aug 3, 2022 by
I-am-Erk
Reduce sleep comfort if liquid or fields are on the tile you are sleeping
[C++]
Changes (can be) made in C++. Previously named `Code`
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Help Wanted
Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
Mechanics: Character / Player
Character / Player mechanics
(P4 - Low)
Low priority issues: things which are e.g exotic, minor and/or hard to encounter
<Suggestion / Discussion>
Talk it out before implementing
#59047
opened Jul 7, 2022 by
NetSysFire
[ Feature Request ] PC knocked unconscious and captured
<Enhancement / Feature>
New features, or enhancements on existing
EOC: Effects On Condition
Anything concerning Effects On Condition
Mechanics: Character / Player
Character / Player mechanics
Missions
Quests and missions
Monsters
Monsters both friendly and unfriendly.
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
Player Faction Base / Camp
All about the player faction base/camp/site
<Suggestion / Discussion>
Talk it out before implementing
#57926
opened May 25, 2022 by
Maleclypse
Helicopter crashes leave you completely unharmed
<Bug>
This needs to be fixed
Mechanics: Character / Player
Character / Player mechanics
(S2 - Confirmed)
Bug that's been confirmed to exist
Vehicles
Vehicles, parts, mechanics & interactions
#57429
opened May 4, 2022 by
ERRORCODE509
Hallucinations effect "hallu" broken
[C++]
Changes (can be) made in C++. Previously named `Code`
Items: Food / Vitamins
Comestibles and drinks
Mechanics: Character / Player
Character / Player mechanics
(S2 - Confirmed)
Bug that's been confirmed to exist
#57097
opened Apr 24, 2022 by
Maleclypse
Movement states: Modeling inertia and footing
[C++]
Changes (can be) made in C++. Previously named `Code`
Game: Balance
Balancing of (existing) in-game features.
Mechanics: Character / Player
Character / Player mechanics
(P4 - Low)
Low priority issues: things which are e.g exotic, minor and/or hard to encounter
<Suggestion / Discussion>
Talk it out before implementing
#56789
opened Apr 13, 2022 by
I-am-Erk
skill rust applies to actively exercised skills when training them is toggled off
<Bug>
This needs to be fixed
[C++]
Changes (can be) made in C++. Previously named `Code`
Good First Issue
This is a good first issue for a new contributor
Mechanics: Character / Player
Character / Player mechanics
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
#56624
opened Apr 6, 2022 by
esotericist
Dragging furniture causes movement over dragged furniture
<Bug>
This needs to be fixed
Mechanics: Character / Player
Character / Player mechanics
(S2 - Confirmed)
Bug that's been confirmed to exist
#55693
opened Feb 26, 2022 by
ghost
scavenger gear increases extra encumbrance gained for wearing multiple backpacks
[C++]
Changes (can be) made in C++. Previously named `Code`
Mechanics: Character / Player
Character / Player mechanics
(S2 - Confirmed)
Bug that's been confirmed to exist
#55249
opened Feb 9, 2022 by
catdach
Scale minor bodyparts' limb scores based on the HP of their main part
Game: Balance
Balancing of (existing) in-game features.
Limbs
Limbs, mutable limbs, and code related to them.
Mechanics: Character / Player
Character / Player mechanics
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
<Suggestion / Discussion>
Talk it out before implementing
#54699
opened Jan 23, 2022 by
Venera3
Crouch/Prone visibility when adjacent to cover
<Bug>
This needs to be fixed
Mechanics: Character / Player
Character / Player mechanics
#54643
opened Jan 21, 2022 by
chrispikula
My followers are defenseless while they are eating
<Bug>
This needs to be fixed
Mechanics: Character / Player
Character / Player mechanics
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
#54573
opened Jan 19, 2022 by
hexagonrecursion
Selectable starting equipment
[C++]
Changes (can be) made in C++. Previously named `Code`
Character / World Generation
Issues and enhancements concerning stages of creating a character or a world
Mechanics: Character / Player
Character / Player mechanics
(P3 - Medium)
Medium (normal) priority
<Suggestion / Discussion>
Talk it out before implementing
#54113
opened Jan 6, 2022 by
I-am-Erk
Rule #42: Keep your variables to yourself
Lore
Game lore, in-game communication. Also the Lore tab.
Mechanics: Character / Player
Character / Player mechanics
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
(P3 - Medium)
Medium (normal) priority
<Suggestion / Discussion>
Talk it out before implementing
#53625
opened Dec 20, 2021 by
I-am-Erk
Leaping abilities prompt you to walk into hazards you jump over
Info / User Interface
Game - player communication, menus, etc.
Mechanics: Character / Player
Character / Player mechanics
(S2 - Confirmed)
Bug that's been confirmed to exist
#53532
opened Dec 17, 2021 by
gisaku33
Bodypart connectedness is too inflexible (Limb Project blocker)
<Enhancement / Feature>
New features, or enhancements on existing
Limbs
Limbs, mutable limbs, and code related to them.
Mechanics: Character / Player
Character / Player mechanics
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
#53453
opened Dec 14, 2021 by
Venera3
[Magiclysm] Pain Split doesn't account for differing max health
<Bug>
This needs to be fixed
Mechanics: Character / Player
Character / Player mechanics
Mechanics: Enchantments / Spells
Enchantments and spells
Mods: Magiclysm
Anything to do with the Magiclysm mod
#53383
opened Dec 12, 2021 by
Sohex
Character height should affect the rate of stamina consumption, or be entirely divorced from stamina
<Bug>
This needs to be fixed
Game: Balance
Balancing of (existing) in-game features.
Mechanics: Character / Player
Character / Player mechanics
#52982
opened Nov 23, 2021 by
alex-p-b
Items too heavy/big to pick up, unable to carry past weight limit.
Mechanics: Character / Player
Character / Player mechanics
(S2 - Confirmed)
Bug that's been confirmed to exist
#52675
opened Nov 6, 2021 by
nullinsky
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What’s not been updated in a month: updated:<2024-12-17.