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Issues list

Invisble traps are being avoided by npcs Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Mechanics: Character / Player Character / Player mechanics (P3 - Medium) Medium (normal) priority (S2 - Confirmed) Bug that's been confirmed to exist
#74200 opened May 30, 2024 by LyranRenegade
Roadmap to managing friendly fire better Mechanics: Character / Player Character / Player mechanics NPC / Factions NPCs, AI, Speech, Factions, Ownership (P5 - Long-term) Long-term WIP, may stay on the list for a while. Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA <Suggestion / Discussion> Talk it out before implementing
#73570 opened May 7, 2024 by I-am-Erk
Sleeping in a subway station in mid-summer with just your mouth uncovered and dry causes you to freeze to death in your sleep. Mechanics: Character / Player Character / Player mechanics Mechanics: Enchantments / Spells Enchantments and spells Mechanics: Temperature Freezing, cooling, thawing, heating, etc. mechanics Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies (S2 - Confirmed) Bug that's been confirmed to exist
#73389 opened Apr 29, 2024 by ghost
Having creature beneath suspended vehicle will cause player to fall through the floor [C++] Changes (can be) made in C++. Previously named `Code` Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Mechanics: Character / Player Character / Player mechanics (S2 - Confirmed) Bug that's been confirmed to exist Z-levels Levels below and above ground.
#71633 opened Feb 9, 2024 by Syler1984
Limb Project outline and MVP [C++] Changes (can be) made in C++. Previously named `Code` Limbs Limbs, mutable limbs, and code related to them. Mechanics: Character / Player Character / Player mechanics Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies (P3 - Medium) Medium (normal) priority <Suggestion / Discussion> Talk it out before implementing
#70703 opened Jan 6, 2024 by Venera3
6 of 45 tasks
Improving muscle strain repetitive use mechanics Game: Balance Balancing of (existing) in-game features. Game: Mechanics Change Code that changes how major features work Mechanics: Character / Player Character / Player mechanics Mechanics: Effects / Skills / Stats Effects / Skills / Stats (P3 - Medium) Medium (normal) priority <Suggestion / Discussion> Talk it out before implementing
#59864 opened Aug 3, 2022 by I-am-Erk
Modeling muscle use through "strain" Game: Mechanics Change Code that changes how major features work Mechanics: Character / Player Character / Player mechanics Mechanics: Effects / Skills / Stats Effects / Skills / Stats (P3 - Medium) Medium (normal) priority <Suggestion / Discussion> Talk it out before implementing
#59862 opened Aug 3, 2022 by I-am-Erk
Reduce sleep comfort if liquid or fields are on the tile you are sleeping [C++] Changes (can be) made in C++. Previously named `Code` Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Help Wanted Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this! Mechanics: Character / Player Character / Player mechanics (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter <Suggestion / Discussion> Talk it out before implementing
#59047 opened Jul 7, 2022 by NetSysFire
[ Feature Request ] PC knocked unconscious and captured <Enhancement / Feature> New features, or enhancements on existing EOC: Effects On Condition Anything concerning Effects On Condition Mechanics: Character / Player Character / Player mechanics Missions Quests and missions Monsters Monsters both friendly and unfriendly. NPC / Factions NPCs, AI, Speech, Factions, Ownership (P5 - Long-term) Long-term WIP, may stay on the list for a while. Player Faction Base / Camp All about the player faction base/camp/site <Suggestion / Discussion> Talk it out before implementing
#57926 opened May 25, 2022 by Maleclypse
Helicopter crashes leave you completely unharmed <Bug> This needs to be fixed Mechanics: Character / Player Character / Player mechanics (S2 - Confirmed) Bug that's been confirmed to exist Vehicles Vehicles, parts, mechanics & interactions
#57429 opened May 4, 2022 by ERRORCODE509
Hallucinations effect "hallu" broken [C++] Changes (can be) made in C++. Previously named `Code` Items: Food / Vitamins Comestibles and drinks Mechanics: Character / Player Character / Player mechanics (S2 - Confirmed) Bug that's been confirmed to exist
#57097 opened Apr 24, 2022 by Maleclypse
Movement states: Modeling inertia and footing [C++] Changes (can be) made in C++. Previously named `Code` Game: Balance Balancing of (existing) in-game features. Mechanics: Character / Player Character / Player mechanics (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter <Suggestion / Discussion> Talk it out before implementing
#56789 opened Apr 13, 2022 by I-am-Erk
skill rust applies to actively exercised skills when training them is toggled off <Bug> This needs to be fixed [C++] Changes (can be) made in C++. Previously named `Code` Good First Issue This is a good first issue for a new contributor Mechanics: Character / Player Character / Player mechanics Mechanics: Effects / Skills / Stats Effects / Skills / Stats
#56624 opened Apr 6, 2022 by esotericist
Dragging furniture causes movement over dragged furniture <Bug> This needs to be fixed Mechanics: Character / Player Character / Player mechanics (S2 - Confirmed) Bug that's been confirmed to exist
#55693 opened Feb 26, 2022 by ghost
scavenger gear increases extra encumbrance gained for wearing multiple backpacks [C++] Changes (can be) made in C++. Previously named `Code` Mechanics: Character / Player Character / Player mechanics (S2 - Confirmed) Bug that's been confirmed to exist
#55249 opened Feb 9, 2022 by catdach
Scale minor bodyparts' limb scores based on the HP of their main part Game: Balance Balancing of (existing) in-game features. Limbs Limbs, mutable limbs, and code related to them. Mechanics: Character / Player Character / Player mechanics (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
#54699 opened Jan 23, 2022 by Venera3
Crouch/Prone visibility when adjacent to cover <Bug> This needs to be fixed Mechanics: Character / Player Character / Player mechanics
#54643 opened Jan 21, 2022 by chrispikula
My followers are defenseless while they are eating <Bug> This needs to be fixed Mechanics: Character / Player Character / Player mechanics NPC / Factions NPCs, AI, Speech, Factions, Ownership
#54573 opened Jan 19, 2022 by hexagonrecursion
Selectable starting equipment [C++] Changes (can be) made in C++. Previously named `Code` Character / World Generation Issues and enhancements concerning stages of creating a character or a world Mechanics: Character / Player Character / Player mechanics (P3 - Medium) Medium (normal) priority <Suggestion / Discussion> Talk it out before implementing
#54113 opened Jan 6, 2022 by I-am-Erk
Rule #42: Keep your variables to yourself Lore Game lore, in-game communication. Also the Lore tab. Mechanics: Character / Player Character / Player mechanics NPC / Factions NPCs, AI, Speech, Factions, Ownership (P3 - Medium) Medium (normal) priority <Suggestion / Discussion> Talk it out before implementing
#53625 opened Dec 20, 2021 by I-am-Erk
Leaping abilities prompt you to walk into hazards you jump over Info / User Interface Game - player communication, menus, etc. Mechanics: Character / Player Character / Player mechanics (S2 - Confirmed) Bug that's been confirmed to exist
#53532 opened Dec 17, 2021 by gisaku33
Bodypart connectedness is too inflexible (Limb Project blocker) <Enhancement / Feature> New features, or enhancements on existing Limbs Limbs, mutable limbs, and code related to them. Mechanics: Character / Player Character / Player mechanics (P5 - Long-term) Long-term WIP, may stay on the list for a while.
#53453 opened Dec 14, 2021 by Venera3
[Magiclysm] Pain Split doesn't account for differing max health <Bug> This needs to be fixed Mechanics: Character / Player Character / Player mechanics Mechanics: Enchantments / Spells Enchantments and spells Mods: Magiclysm Anything to do with the Magiclysm mod
#53383 opened Dec 12, 2021 by Sohex
Character height should affect the rate of stamina consumption, or be entirely divorced from stamina <Bug> This needs to be fixed Game: Balance Balancing of (existing) in-game features. Mechanics: Character / Player Character / Player mechanics
#52982 opened Nov 23, 2021 by alex-p-b
Items too heavy/big to pick up, unable to carry past weight limit. Mechanics: Character / Player Character / Player mechanics (S2 - Confirmed) Bug that's been confirmed to exist
#52675 opened Nov 6, 2021 by nullinsky
ProTip! What’s not been updated in a month: updated:<2024-12-17.