-
Notifications
You must be signed in to change notification settings - Fork 4.3k
Issues: CleverRaven/Cataclysm-DDA
"Implement riot damage in cities" is run again every single t...
#79565
opened Feb 6, 2025 by
Standing-Storm
Open
6
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Author
Label
Projects
Milestones
Assignee
Sort
Issues list
Aftershock: Add some more Cyberpunk style gear
astyled
astyled PR, label is assigned by github actions
Items: Armor / Clothing
Armor and clothing
Items: Food / Vitamins
Comestibles and drinks
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Aftershock
Anything to do with the Aftershock mod
Mods
Issues related to mods or modding
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
#79419
opened Jan 30, 2025 by
John-Candlebury
•
Draft
Run the codebase through IWYU
Appliance/Power Grid
Anything to do with appliances and power grid
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Bionics
CBM (Compact Bionic Modules)
[C++]
Changes (can be) made in C++. Previously named `Code`
Character / World Generation
Issues and enhancements concerning stages of creating a character or a world
Code: Tests
Measurement, self-control, statistics, balancing.
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
<Documentation>
Design documents, internal info, guides and help.
EOC: Effects On Condition
Anything concerning Effects On Condition
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Game: Achievements / Conducts / Scores
Player goals and how they are tracked.
Info / User Interface
Game - player communication, menus, etc.
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
Items: Archery
Bows, crossbows, arrows, bolts
Items: Armor / Clothing
Armor and clothing
Items: Battery / UPS
Electric power management
Items: Containers
Things that hold other things
Items: Food / Vitamins
Comestibles and drinks
Items: Magazines
Ammo holding items and objects.
json-styled
JSON lint passed, label assigned by github actions
Limbs
Limbs, mutable limbs, and code related to them.
Lore
Game lore, in-game communication. Also the Lore tab.
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
[Markdown]
Markdown issues and PRs
Martial Arts
Arts, Techniques, weapons and anything touching martial arts.
Mechanics: Enchantments / Spells
Enchantments and spells
Mechanics: Weather
Rain, snow, portal storms and non-temperature environment
Melee
Melee weapons, tactics, techniques, reach attack
Missions
Quests and missions
Monsters
Monsters both friendly and unfriendly.
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
Player Faction Base / Camp
All about the player faction base/camp/site
Scenarios
New Scenarios, balancing, bugs with scenarios
Translation
I18n
Vehicles
Vehicles, parts, mechanics & interactions
More difficult cooking recipes
astyled
astyled PR, label is assigned by github actions
Items: Food / Vitamins
Comestibles and drinks
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#78727
opened Dec 22, 2024 by
Maleclypse
•
Draft
E to eat food and a to activate it, no mixes
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
Code: Tests
Measurement, self-control, statistics, balancing.
<Documentation>
Design documents, internal info, guides and help.
Items: Food / Vitamins
Comestibles and drinks
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
Segmentation Fault when consuming antiseptic from vehicle tank
Items: Containers
Things that hold other things
Items: Food / Vitamins
Comestibles and drinks
(S2 - Confirmed)
Bug that's been confirmed to exist
#76398
opened Sep 13, 2024 by
BaumgeistOne
Clean water put into water heater instantly spoils
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Items: Food / Vitamins
Comestibles and drinks
(S2 - Confirmed)
Bug that's been confirmed to exist
#75917
opened Aug 24, 2024 by
Psithief
Kitchen spawns unviable for crafting and rotting by the gram instead of package
Items: Food / Vitamins
Comestibles and drinks
(S3 - Duplicate)
Bug that is duplicate of another one
Spawn
Creatures, items, vehicles, locations appearing on map
#75847
opened Aug 20, 2024 by
TheLyca0n
Several Food Items Spawn Without Vitamins
Items: Food / Vitamins
Comestibles and drinks
(S1 - Need confirmation)
Report waiting on confirmation of reproducibility
#75791
opened Aug 18, 2024 by
JeveGreen
Milling Wild Rice Produces Incorrect Calorie Amount
Items: Food / Vitamins
Comestibles and drinks
(S1 - Need confirmation)
Report waiting on confirmation of reproducibility
#75500
opened Aug 7, 2024 by
Arkentosh
Opiate vitamin and MME per item
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
<Documentation>
Design documents, internal info, guides and help.
Items: Food / Vitamins
Comestibles and drinks
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Mods
Issues related to mods or modding
#75159
opened Jul 22, 2024 by
Maleclypse
Loading…
Vitamin RDA % is computed slightly incorrectly
Items: Food / Vitamins
Comestibles and drinks
(S2 - Confirmed)
Bug that's been confirmed to exist
stale
Closed for lack of activity, but still valid.
#74840
opened Jun 30, 2024 by
nornagon
Non-poisonous and poisonous items get stacked together in the eat menu
[C++]
Changes (can be) made in C++. Previously named `Code`
Info / User Interface
Game - player communication, menus, etc.
Items: Food / Vitamins
Comestibles and drinks
Quality of Life
QoL: degree to which players are comfortable, and able to enjoy CDDA
(S2 - Confirmed)
Bug that's been confirmed to exist
#73687
opened May 11, 2024 by
NetSysFire
Invalid comestibles still selectable; time passes even when nothing is consumed.
<Bug>
This needs to be fixed
Items: Food / Vitamins
Comestibles and drinks
(S2 - Confirmed)
Bug that's been confirmed to exist
#70684
opened Jan 5, 2024 by
NoddingCrow
Spawns sealed food container with insufficient contents
[C++]
Changes (can be) made in C++. Previously named `Code`
Items: Containers
Things that hold other things
Items: Food / Vitamins
Comestibles and drinks
(S2 - Confirmed)
Bug that's been confirmed to exist
#67634
opened Aug 13, 2023 by
marimarigi
Charge Removal Side effect #4: Inconsistent spoilage
[C++]
Changes (can be) made in C++. Previously named `Code`
Items: Containers
Things that hold other things
Items: Food / Vitamins
Comestibles and drinks
(S2 - Confirmed)
Bug that's been confirmed to exist
#67603
opened Aug 11, 2023 by
anoobindisguise
After putting part of the clean water into recess,all clean water is contaminated
<Bug>
This needs to be fixed
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Items: Food / Vitamins
Comestibles and drinks
(S2 - Confirmed)
Bug that's been confirmed to exist
#61916
opened Oct 25, 2022 by
NewEnglandSurvivorKing
Hallucinations effect "hallu" broken
[C++]
Changes (can be) made in C++. Previously named `Code`
Items: Food / Vitamins
Comestibles and drinks
Mechanics: Character / Player
Character / Player mechanics
(S2 - Confirmed)
Bug that's been confirmed to exist
#57097
opened Apr 24, 2022 by
Maleclypse
Unfound mutation vitamin ids
<Bug>
This needs to be fixed
Items: Food / Vitamins
Comestibles and drinks
#55701
opened Feb 26, 2022 by
catdach
Exploit: You can reliably test water for parasites by checking the popup
<Bug>
This needs to be fixed
[C++]
Changes (can be) made in C++. Previously named `Code`
<Exploit>
Unintended interactions or behavior, usually breaking how the game is balanced
Good First Issue
This is a good first issue for a new contributor
Items: Food / Vitamins
Comestibles and drinks
#54097
opened Jan 6, 2022 by
NetSysFire
Some simple remedies for remedies: Basic pharmaceutical expansions
[C++]
Changes (can be) made in C++. Previously named `Code`
<Enhancement / Feature>
New features, or enhancements on existing
Items: Food / Vitamins
Comestibles and drinks
Items / Item Actions / Item Qualities
Items and how they work and interact
[JSON]
Changes (can be) made in JSON
(P4 - Low)
Low priority issues: things which are e.g exotic, minor and/or hard to encounter
<Suggestion / Discussion>
Talk it out before implementing
#53152
opened Dec 1, 2021 by
I-am-Erk
Supersoldier serums: New transhuman fun for labs
<Enhancement / Feature>
New features, or enhancements on existing
Items: Food / Vitamins
Comestibles and drinks
Items / Item Actions / Item Qualities
Items and how they work and interact
(P4 - Low)
Low priority issues: things which are e.g exotic, minor and/or hard to encounter
<Suggestion / Discussion>
Talk it out before implementing
#53141
opened Dec 1, 2021 by
I-am-Erk
Extra calories appear in food after preparation (with frozen ingredients)
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Game: Balance
Balancing of (existing) in-game features.
Items: Food / Vitamins
Comestibles and drinks
(S2 - Confirmed)
Bug that's been confirmed to exist
#51934
opened Sep 27, 2021 by
atealein
Unable to merge Strong Mixed Alcohol
<Bug>
This needs to be fixed
Items: Containers
Things that hold other things
Items: Food / Vitamins
Comestibles and drinks
#51198
opened Aug 29, 2021 by
estebandellasilva
MRE's nested containers slow down game when many containers are present in one map chunk.
<Bug>
This needs to be fixed
Code: Performance
Performance boosting code (CPU, memory, etc.)
Items: Containers
Things that hold other things
Items: Food / Vitamins
Comestibles and drinks
#50932
opened Aug 20, 2021 by
freijie
Auto Drink Zone Using Sealed Cans of Soda don't Unseal the Can
<Bug>
This needs to be fixed
Inventory / AIM / Zones
Inventory, Advanced Inventory Management or Zones
Items: Food / Vitamins
Comestibles and drinks
#49888
opened Jul 12, 2021 by
OneLeggedPigeon
Previous Next
ProTip!
no:milestone will show everything without a milestone.