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Add and use astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Code: Build
Issues regarding different builds and build environments
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
<Documentation>
Design documents, internal info, guides and help.
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
[Python]
Code made in Python
version.py
astyled
Gun Naming Standardization
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
Info / User Interface
Game - player communication, menus, etc.
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Bombastic Perks
Mods
Issues related to mods or modding
[Python]
Code made in Python
stale
Closed for lack of activity, but still valid.
Add a make flag to produce a seperate debug archive
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Code: Build
Issues regarding different builds and build environments
Code: Tests
Measurement, self-control, statistics, balancing.
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
json-styled
JSON lint passed, label assigned by github actions
stale
Closed for lack of activity, but still valid.
#74067
opened May 25, 2024 by
kevingranade
Loading…
Debug tool: spawn requirements and craft
Code: Debug
Debugging and troubleshooting the game, also includes the debug menu
Code: Tests
Measurement, self-control, statistics, balancing.
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
<Enhancement / Feature>
New features, or enhancements on existing
(P2 - High)
High priority (for ex. important bugfixes)
Quality of Life
QoL: degree to which players are comfortable, and able to enjoy CDDA
<Suggestion / Discussion>
Talk it out before implementing
#60094
opened Aug 12, 2022 by
I-am-Erk
Rewrite and migrate astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
<Enhancement / Feature>
New features, or enhancements on existing
Info / User Interface
Game - player communication, menus, etc.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
V
menu to ImGui
astyled
Python code cleanup, PoC: Changelog
Code: Build
Issues regarding different builds and build environments
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
Code: Tests
Measurement, self-control, statistics, balancing.
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
[Python]
Code made in Python
#52477
opened Oct 27, 2021 by
damien
The json linter has broken wrapping behaviour
<Bug>
This needs to be fixed
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
[JSON]
Changes (can be) made in JSON
(S2 - Confirmed)
Bug that's been confirmed to exist
#38007
opened Feb 14, 2020 by
imayhaveborkedit
ProTip!
Updated in the last three days: updated:>2025-02-16.