-
Notifications
You must be signed in to change notification settings - Fork 4.3k
Issues: CleverRaven/Cataclysm-DDA
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Author
Label
Projects
Milestones
Assignee
Sort
Issues list
Game irrecoverably freezes in survivor camp (0.H)
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Performance
Performance boosting code (CPU, memory, etc.)
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
(S2 - Confirmed)
Bug that's been confirmed to exist
#78989
opened Jan 6, 2025 by
TheEskir
Compute can_holser once per save to speed up astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Performance
Performance boosting code (CPU, memory, etc.)
json-styled
JSON lint passed, label assigned by github actions
d:
filter from ~20s to ~5s
astyled
Game temporarily hangs when moving towards bandit camp
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Performance
Performance boosting code (CPU, memory, etc.)
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
(S2 - Confirmed)
Bug that's been confirmed to exist
#77406
opened Oct 28, 2024 by
ninersheep
Shadow lieutenant. The game freezes, no crashing
Code: Performance
Performance boosting code (CPU, memory, etc.)
Monsters
Monsters both friendly and unfriendly.
(S2 - Confirmed)
Bug that's been confirmed to exist
#73244
opened Apr 24, 2024 by
IdleSol
Freezing on a load screen. (NPC? related)
Code: Performance
Performance boosting code (CPU, memory, etc.)
(S2 - Confirmed)
Bug that's been confirmed to exist
#72495
opened Mar 19, 2024 by
Radonchnk
Tone down spawning and splitting of slimes
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Performance
Performance boosting code (CPU, memory, etc.)
Help Wanted
Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
Monsters
Monsters both friendly and unfriendly.
#69669
opened Nov 23, 2023 by
NetSysFire
Game freezes after saving
Code: Performance
Performance boosting code (CPU, memory, etc.)
<Crash / Freeze>
Fatal bug that results in hangs or crashes.
Help Wanted
Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this!
(S2 - Confirmed)
Bug that's been confirmed to exist
#67505
opened Aug 7, 2023 by
rtbrt
Performance regression related to limb scores when using gcc
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Performance
Performance boosting code (CPU, memory, etc.)
Limbs
Limbs, mutable limbs, and code related to them.
(S2 - Confirmed)
Bug that's been confirmed to exist
#64765
opened Apr 1, 2023 by
sparr
Slowdown when crafting items with lots of surrounding items in sight.
Code: Performance
Performance boosting code (CPU, memory, etc.)
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
(S2 - Confirmed)
Bug that's been confirmed to exist
#63586
opened Feb 14, 2023 by
CoroNaut
Large amounts of CPU being used on mission::process_all
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Performance
Performance boosting code (CPU, memory, etc.)
Missions
Quests and missions
(S2 - Confirmed)
Bug that's been confirmed to exist
#62057
opened Nov 2, 2022 by
harperers
Picking up large quantities of items takes too long
<Bug>
This needs to be fixed
Code: Performance
Performance boosting code (CPU, memory, etc.)
Items: Containers
Things that hold other things
<Suggestion / Discussion>
Talk it out before implementing
#58793
opened Jun 28, 2022 by
anoobindisguise
Crafting Recipes Loading Time.
Code: Performance
Performance boosting code (CPU, memory, etc.)
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
(S2 - Confirmed)
Bug that's been confirmed to exist
#54989
opened Feb 1, 2022 by
Juafr
parrot_at_danger should use creature_tracker
<Bug>
This needs to be fixed
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Performance
Performance boosting code (CPU, memory, etc.)
Monsters
Monsters both friendly and unfriendly.
#51832
opened Sep 23, 2021 by
actual-nh
MRE's nested containers slow down game when many containers are present in one map chunk.
<Bug>
This needs to be fixed
Code: Performance
Performance boosting code (CPU, memory, etc.)
Items: Containers
Things that hold other things
Items: Food / Vitamins
Comestibles and drinks
#50932
opened Aug 20, 2021 by
freijie
The jmapgen infrastructure uses a huge amount of RAM
<Bug>
This needs to be fixed
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Performance
Performance boosting code (CPU, memory, etc.)
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
#50344
opened Jul 31, 2021 by
kevingranade
Time compressed activities are slower while carrying/wearing switched on UPS powered items.
<Bug>
This needs to be fixed
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Performance
Performance boosting code (CPU, memory, etc.)
Items: Battery / UPS
Electric power management
(S2 - Confirmed)
Bug that's been confirmed to exist
#47264
opened Feb 6, 2021 by
Quintovir
Achievement tracker takes 40% of game load time (≈13 seconds)
<Bug>
This needs to be fixed
Code: Performance
Performance boosting code (CPU, memory, etc.)
Game: Achievements / Conducts / Scores
Player goals and how they are tracked.
#46782
opened Jan 16, 2021 by
Aivean
Fixed point shadowcasting
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Performance
Performance boosting code (CPU, memory, etc.)
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
#44558
opened Oct 2, 2020 by
kevingranade
•
Draft
'Sort loot' is uninterruptible during move, triggers Windows non-response dialogue
<Bug>
This needs to be fixed
Code: Performance
Performance boosting code (CPU, memory, etc.)
Inventory / AIM / Zones
Inventory, Advanced Inventory Management or Zones
#38410
opened Feb 27, 2020 by
Funguss
Autopickup lag when moving past tiles with many items
Code: Performance
Performance boosting code (CPU, memory, etc.)
(S2 - Confirmed)
Bug that's been confirmed to exist
#38340
opened Feb 25, 2020 by
Funguss
Linux Tileset Game Lag
Code: Performance
Performance boosting code (CPU, memory, etc.)
OS: Linux
Issues related to Linux operating system
(S2 - Confirmed)
Bug that's been confirmed to exist
SDL: Tiles / Sound
Tiles visual interface and sounds.
#34926
opened Oct 21, 2019 by
benw1916
Defrosting a large container with a pot behaves very poorly.
<Bug>
This needs to be fixed
Code: Performance
Performance boosting code (CPU, memory, etc.)
Items / Item Actions / Item Qualities
Items and how they work and interact
Mechanics: Temperature
Freezing, cooling, thawing, heating, etc. mechanics
#28340
opened Feb 24, 2019 by
Sammmmm
Reimplement dynamic lighting using a multi-pass holistic algorithm.
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Performance
Performance boosting code (CPU, memory, etc.)
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
#23996
opened Jun 12, 2018 by
kevingranade
Apply Cube Assisted raymarching optimization to FoV code.
Code: Performance
Performance boosting code (CPU, memory, etc.)
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
#23914
opened May 31, 2018 by
kevingranade
Further shadowcasting optimizations
Code: Performance
Performance boosting code (CPU, memory, etc.)
Info / User Interface
Game - player communication, menus, etc.
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
Z-levels
Levels below and above ground.
#23373
opened Apr 5, 2018 by
kevingranade
Previous Next
ProTip!
Type g i on any issue or pull request to go back to the issue listing page.