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Issues list

wp_skill makes you avoid bad weakpoint astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` <Documentation> Design documents, internal info, guides and help. Game: Balance Balancing of (existing) in-game features. json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs
#78797 opened Dec 27, 2024 by osuphobia Loading…
Unhardcode burned ground extras astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` <Documentation> Design documents, internal info, guides and help. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display [Markdown] Markdown issues and PRs
#78721 opened Dec 22, 2024 by Procyonae Loading…
Jsonise uniform terrain astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` <Documentation> Design documents, internal info, guides and help. Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display [Markdown] Markdown issues and PRs
#78711 opened Dec 22, 2024 by Procyonae Draft
WIP Markdown renderer for imgui windows [C++] Changes (can be) made in C++. Previously named `Code` Code: Build Issues regarding different builds and build environments <Documentation> Design documents, internal info, guides and help. Info / User Interface Game - player communication, menus, etc. [JSON] Changes (can be) made in JSON [Markdown] Markdown issues and PRs
#78636 opened Dec 18, 2024 by db48x Draft
Mark some specific furnitures/terrains examine as always allowed in faction territory astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` <Documentation> Design documents, internal info, guides and help. Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs Mods: Magiclysm Anything to do with the Magiclysm mod
#78631 opened Dec 17, 2024 by RenechCDDA Loading…
Imguify help menu astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` <Documentation> Design documents, internal info, guides and help. ImGui Anything related to the new ImGui UI for SDL/tiles or ImTui for curses builds Info / User Interface Game - player communication, menus, etc. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs
#78195 opened Nov 27, 2024 by Procyonae Draft
split HINT_THE_LOCATION from PRESERVE_SPAWN_OMT flag astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` <Documentation> Design documents, internal info, guides and help. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs
#78193 opened Nov 27, 2024 by GuardianDll Loading…
npctrade: revisit price rules astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. <Documentation> Design documents, internal info, guides and help. Info / User Interface Game - player communication, menus, etc. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs new contributor NPC / Factions NPCs, AI, Speech, Factions, Ownership
#77961 opened Nov 18, 2024 by andrei8l Draft
2 tasks
Add Talker vehicle and EOCs for vehicles Bionics CBM (Compact Bionic Modules) [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style <Documentation> Design documents, internal info, guides and help. EOC: Effects On Condition Anything concerning Effects On Condition Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [Markdown] Markdown issues and PRs Mechanics: Enchantments / Spells Enchantments and spells NPC / Factions NPCs, AI, Speech, Factions, Ownership [Python] Code made in Python Translation I18n Vehicles Vehicles, parts, mechanics & interactions
#77564 opened Nov 3, 2024 by Ramza13 Draft
No documentation for use_action: attach_molle / detach_molle <Documentation> Design documents, internal info, guides and help. (S2 - Confirmed) Bug that's been confirmed to exist
#77448 opened Oct 30, 2024 by IdleSol
NPC snippets overhaul, part 5. Replace obsoleted/Docs astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` <Documentation> Design documents, internal info, guides and help. Items: Food / Vitamins Comestibles and drinks [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs Missions Quests and missions Mods: Defense Mode Anything to do with the Defense Mode mod Mods: Innawood 🌲 Anything to do with Innawood mod Mods: Magiclysm Anything to do with the Magiclysm mod Mods: Mind Over Matter Mods Issues related to mods or modding NPC / Factions NPCs, AI, Speech, Factions, Ownership
#77376 opened Oct 27, 2024 by Uwuewsky Loading…
[CR] feat: iOS build Bionics CBM (Compact Bionic Modules) [C++] Changes (can be) made in C++. Previously named `Code` Code: Build Issues regarding different builds and build environments Code: Tests Measurement, self-control, statistics, balancing. Crafting / Construction / Recipes Includes: Uncrafting / Disassembling <Documentation> Design documents, internal info, guides and help. Help Wanted Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this! Info / User Interface Game - player communication, menus, etc. [JSON] Changes (can be) made in JSON Map / Mapgen Overmap, Mapgen, Map extras, Map display [Markdown] Markdown issues and PRs Mechanics: Enchantments / Spells Enchantments and spells Mechanics: Weather Rain, snow, portal storms and non-temperature environment Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies NPC / Factions NPCs, AI, Speech, Factions, Ownership
#77197 opened Oct 20, 2024 by sonphantrung Draft
Isekai astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. <Documentation> Design documents, internal info, guides and help. <Enhancement / Feature> New features, or enhancements on existing EOC: Effects On Condition Anything concerning Effects On Condition [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display [Markdown] Markdown issues and PRs Mechanics: Weather Rain, snow, portal storms and non-temperature environment NPC / Factions NPCs, AI, Speech, Factions, Ownership
#76955 opened Oct 11, 2024 by kevingranade Draft
E to eat food and a to activate it, no mixes astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style Code: Tests Measurement, self-control, statistics, balancing. <Documentation> Design documents, internal info, guides and help. Items: Food / Vitamins Comestibles and drinks [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs
#76920 opened Oct 9, 2024 by Fris0uman Draft
Add PULL_WEAPON monattack and use in relevant areas astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style <Documentation> Design documents, internal info, guides and help. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs Mods: Magiclysm Anything to do with the Magiclysm mod Mods: Mind Over Matter Mods Issues related to mods or modding Monsters Monsters both friendly and unfriendly.
#76747 opened Sep 30, 2024 by b3brodie Draft
[XE] add more vampire and vampire hunter NPCs astyled astyled PR, label is assigned by github actions <Documentation> Design documents, internal info, guides and help. EOC: Effects On Condition Anything concerning Effects On Condition [JSON] Changes (can be) made in JSON [Markdown] Markdown issues and PRs Mods: Xedra Evolved Anything to do with Xedra Evolved Mods Issues related to mods or modding Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies NPC / Factions NPCs, AI, Speech, Factions, Ownership
#76027 opened Aug 29, 2024 by SariusSkelrets Draft
Opiate vitamin and MME per item astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` <Documentation> Design documents, internal info, guides and help. Items: Food / Vitamins Comestibles and drinks [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs Mods: Xedra Evolved Anything to do with Xedra Evolved Mods Issues related to mods or modding
#75159 opened Jul 22, 2024 by Maleclypse Loading…
docs.cataclysmdda.org not updating <Documentation> Design documents, internal info, guides and help. Organization: Sites Issues concerning web-sites that relate to Cataclysm (S2 - Confirmed) Bug that's been confirmed to exist
#74006 opened May 22, 2024 by NetSysFire
At least one ocean start scenario + start locations can start relative to the ocean astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` <Documentation> Design documents, internal info, guides and help. Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON Map / Mapgen Overmap, Mapgen, Map extras, Map display [Markdown] Markdown issues and PRs Scenarios New Scenarios, balancing, bugs with scenarios stale Closed for lack of activity, but still valid. Vehicles Vehicles, parts, mechanics & interactions
#72866 opened Apr 6, 2024 by Procyonae Draft
More monster property scaling guidance in GAME_BALANCE.md <Documentation> Design documents, internal info, guides and help. Help Wanted Not particularly urgent or easy (see Good First Issue for this), but help is appreciated with this! [Markdown] Markdown issues and PRs <Suggestion / Discussion> Talk it out before implementing
#71957 opened Feb 24, 2024 by NetSysFire
Add 2 lane highways w/ infra for larger ones astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. <Documentation> Design documents, internal info, guides and help. <Enhancement / Feature> New features, or enhancements on existing EOC: Effects On Condition Anything concerning Effects On Condition Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display [Markdown] Markdown issues and PRs Mods: Aftershock Anything to do with the Aftershock mod Mods: Backrooms Mods: Defense Mode Anything to do with the Defense Mode mod Mods: Desert Region Anything relating to the Desert Region mod Mods: Innawood 🌲 Anything to do with Innawood mod Mods: MA Massachussetts mod. Cata in one state Mods: TropiCataclysm 🌴 Having to do with the tropical region mod for DDA. Mods Issues related to mods or modding
#71822 opened Feb 18, 2024 by Procyonae Draft
EOC Sample Codes <Documentation> Design documents, internal info, guides and help. EOC: Effects On Condition Anything concerning Effects On Condition (P5 - Long-term) Long-term WIP, may stay on the list for a while. <Suggestion / Discussion> Talk it out before implementing
#68432 opened Sep 30, 2023 by lispcoc
ITEM_SPAWN.md#ammo-and-magazines deviates from the actual json used in /data/json <Bug> This needs to be fixed <Documentation> Design documents, internal info, guides and help.
#61126 opened Sep 19, 2022 by snipercup
Installation instructions for Windows <Documentation> Design documents, internal info, guides and help. Good First Issue This is a good first issue for a new contributor Organization: Sites Issues concerning web-sites that relate to Cataclysm <Suggestion / Discussion> Talk it out before implementing
#56600 opened Apr 5, 2022 by dragar99
Documentation: Explain use of message categories, especially info vs neutral [C++] Changes (can be) made in C++. Previously named `Code` <Documentation> Design documents, internal info, guides and help. <Enhancement / Feature> New features, or enhancements on existing (P4 - Low) Low priority issues: things which are e.g exotic, minor and/or hard to encounter <Suggestion / Discussion> Talk it out before implementing
#52147 opened Oct 6, 2021 by NetSysFire
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