-
Notifications
You must be signed in to change notification settings - Fork 4.3k
Issues: CleverRaven/Cataclysm-DDA
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Author
Label
Projects
Milestones
Assignee
Sort
Issues list
Debug tool: spawn requirements and craft
Code: Debug
Debugging and troubleshooting the game, also includes the debug menu
Code: Tests
Measurement, self-control, statistics, balancing.
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
<Enhancement / Feature>
New features, or enhancements on existing
(P2 - High)
High priority (for ex. important bugfixes)
Quality of Life
QoL: degree to which players are comfortable, and able to enjoy CDDA
<Suggestion / Discussion>
Talk it out before implementing
#60094
opened Aug 12, 2022 by
I-am-Erk
Make vehicle modification skill operations smoothly gated to skill
Game: Balance
Balancing of (existing) in-game features.
Game: Mechanics Change
Code that changes how major features work
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
(P2 - High)
High priority (for ex. important bugfixes)
<Suggestion / Discussion>
Talk it out before implementing
Vehicles
Vehicles, parts, mechanics & interactions
#60065
opened Aug 10, 2022 by
I-am-Erk
NPCs suicidally try to heal you
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
(P2 - High)
High priority (for ex. important bugfixes)
(S2 - Confirmed)
Bug that's been confirmed to exist
#57254
opened Apr 29, 2022 by
worm-girl
Overhaul automatic fire
(P2 - High)
High priority (for ex. important bugfixes)
Ranged
Ranged (firearms, bows, crossbows, throwing), balance, tactics
<Suggestion / Discussion>
Talk it out before implementing
#31947
opened Jun 28, 2019 by
ymber
Replace add_spawn() calls in mapgen with place_spawn()
[C++]
Changes (can be) made in C++. Previously named `Code`
<Enhancement / Feature>
New features, or enhancements on existing
Good First Issue
This is a good first issue for a new contributor
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
(P2 - High)
High priority (for ex. important bugfixes)
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
#3951
opened Oct 29, 2013 by
kevingranade
ProTip!
What’s not been updated in a month: updated:<2025-01-21.