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NPC skill training bug (update) #37982

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@Funguss

Description

@Funguss

If using a modified skill training speed the growth of the projected skill growth is modified by this although it's not actually true. Also, the training amount displayed doesn't take into account focus, which actually does also impacts growth

Steps To Reproduce

  1. Set skill training speed to something other than default.
  2. Ask NPC for training and note projected growth.
  3. Compare projected growth to actual growth.

Expected behavior

In the description for skill training speed it's declared that NPC training isn't affected, yet it appears to be is. This is misleading. Also, until one investigates the reason for variation between the projected and actual skill training, it's reasonable to assume that focus doesn't play a part as it's not included in the projection. This is also misleading. I would propose either having focus incorporated into the calculation or having a description in the dialogue suggesting that your current focus level will have an impact.

Versions and configuration

  • OS: Windows
    • OS Version: MINGW/CYGWIN/MSYS2 on unknown Windows version
  • Game Version: 0.D-12105-gda56791 [64-bit]
  • Graphics Version: Tiles
  • Mods loaded: [
    Dark Days Ahead [dda],
    Aftershock [aftershock],
    C.R.I.T Expansion Mod [crt_expansion],
    Magiclysm [magiclysm],
    Makeshift Items Mod [makeshift],
    More Survival Tools [More_Survival_Tools],
    Mythological Replicas [nw_pack],
    Hydroponics [hydroponics],
    Mutant NPCs [mutant_npcs],
    No Rail Stations [No_Rail_Stations],
    Folding Parts pack [deoxymod],
    Vehicle Additions Pack [blazemod],
    Tanks and Other Vehicles [Tanks],
    Roadheader and other mining vehicles [Heavy miners],
    No Fungal Monsters [No_Fungi],
    Beta National Guard Camp [national_guard_camp]
    ]

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