NPC skill training bug (update) #37982
Labels
<Bug>
This needs to be fixed
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
If using a modified skill training speed the growth of the projected skill growth is modified by this
although it's not actually true. Also, the training amount displayed doesn't take into account focus, whichactually doesalso impacts growthSteps To Reproduce
Expected behavior
In the description for skill training speed it's declared that NPC training isn't affected, yet it
appears to beis. This is misleading. Also, until one investigates the reason for variation between the projected and actual skill training, it's reasonable to assume that focus doesn't play a part as it's not included in the projection. This is also misleading. I would propose either having focus incorporated into the calculation or having a description in the dialogue suggesting that your current focus level will have an impact.Versions and configuration
Dark Days Ahead [dda],
Aftershock [aftershock],
C.R.I.T Expansion Mod [crt_expansion],
Magiclysm [magiclysm],
Makeshift Items Mod [makeshift],
More Survival Tools [More_Survival_Tools],
Mythological Replicas [nw_pack],
Hydroponics [hydroponics],
Mutant NPCs [mutant_npcs],
No Rail Stations [No_Rail_Stations],
Folding Parts pack [deoxymod],
Vehicle Additions Pack [blazemod],
Tanks and Other Vehicles [Tanks],
Roadheader and other mining vehicles [Heavy miners],
No Fungal Monsters [No_Fungi],
Beta National Guard Camp [national_guard_camp]
]
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