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item_tname_test.cpp
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#include <memory>
#include <string>
#include "avatar.h"
#include "calendar.h"
#include "cata_catch.h"
#include "character.h"
#include "color.h"
#include "flag.h"
#include "item.h"
#include "item_category.h"
#include "item_pocket.h"
#include "item_tname.h"
#include "itype.h"
#include "options_helpers.h"
#include "pocket_type.h"
#include "ret_val.h"
#include "type_id.h"
#include "value_ptr.h"
static const fault_id fault_gun_dirt( "fault_gun_dirt" );
static const item_category_id item_category_veh_parts( "veh_parts" );
static const itype_id itype_backpack_hiking( "backpack_hiking" );
static const itype_id itype_bag_garbage( "bag_garbage" );
static const itype_id itype_bag_plastic( "bag_plastic" );
static const itype_id itype_hammer( "hammer" );
static const itype_id itype_purse( "purse" );
static const itype_id itype_rock( "rock" );
static const itype_id itype_test_rock( "test_rock" );
static const skill_id skill_survival( "survival" );
// Test cases focused on item::tname
// TODO: Add test cases to cover other aspects of tname such as:
//
// - clothing with +1 suffix
// - ethereal (X turns)
// - is_bionic (sterile), (packed)
// - (UPS) for UPS tool
// - (faulty) for faults
// - "burnt" or "badly burnt"
// - (dirty)
// - (rotten)
// - (mushy)
// - (old)
// - (fresh)
// - Radio-mod with signals (Red, Blue, Green)
// - used, lit, plugged in, active, sawn-off
// - favorite *
TEST_CASE( "food_with_hidden_effects", "[item][tname][hidden]" )
{
Character &player_character = get_player_character();
player_character.clear_mutations();
GIVEN( "food with hidden poison" ) {
item coffee = item( "coffee_pod" );
REQUIRE( coffee.is_food() );
REQUIRE( coffee.has_flag( flag_HIDDEN_POISON ) );
WHEN( "avatar has level 2 survival skill" ) {
player_character.set_skill_level( skill_survival, 2 );
REQUIRE( static_cast<int>( player_character.get_skill_level( skill_survival ) ) == 2 );
THEN( "they cannot see it is poisonous" ) {
CHECK( coffee.tname() == "Kentucky coffee pod" );
}
}
WHEN( "avatar has level 3 survival skill" ) {
player_character.set_skill_level( skill_survival, 3 );
REQUIRE( static_cast<int>( player_character.get_skill_level( skill_survival ) ) == 3 );
THEN( "they see it is poisonous" ) {
CHECK( coffee.tname() == "Kentucky coffee pod (poisonous)" );
}
}
}
GIVEN( "food with hidden hallucinogen" ) {
item mushroom = item( "mushroom" );
mushroom.set_flag( flag_HIDDEN_HALLU );
REQUIRE( mushroom.is_food() );
REQUIRE( mushroom.has_flag( flag_HIDDEN_HALLU ) );
WHEN( "avatar has level 4 survival skill" ) {
player_character.set_skill_level( skill_survival, 4 );
REQUIRE( static_cast<int>( player_character.get_skill_level( skill_survival ) ) == 4 );
THEN( "they cannot see it is hallucinogenic" ) {
CHECK( mushroom.tname() == "mushroom (fresh)" );
}
}
WHEN( "avatar has level 5 survival skill" ) {
player_character.set_skill_level( skill_survival, 5 );
REQUIRE( static_cast<int>( player_character.get_skill_level( skill_survival ) ) == 5 );
THEN( "they see it is hallucinogenic" ) {
CHECK( mushroom.tname() == "mushroom (hallucinogenic) (fresh)" );
}
}
}
}
TEST_CASE( "items_with_a_temperature_flag", "[item][tname][temperature]" )
{
GIVEN( "food that can melt" ) {
item shake( "milkshake" );
REQUIRE( shake.is_food() );
REQUIRE( shake.has_flag( flag_MELTS ) );
WHEN( "frozen" ) {
shake.set_flag( flag_FROZEN );
REQUIRE( shake.has_flag( flag_FROZEN ) );
THEN( "it appears frozen and not melted" ) {
CHECK( shake.tname() == "milkshake (fresh) (frozen)" );
}
}
WHEN( "cold" ) {
shake.set_flag( flag_COLD );
REQUIRE( shake.has_flag( flag_COLD ) );
THEN( "it appears cold and melted" ) {
CHECK( shake.tname() == "milkshake (fresh) (cold) (melted)" );
}
}
WHEN( "hot" ) {
shake.set_flag( flag_HOT );
REQUIRE( shake.has_flag( flag_HOT ) );
THEN( "it appears hot and melted" ) {
CHECK( shake.tname() == "milkshake (fresh) (hot) (melted)" );
}
}
}
GIVEN( "food that cannot melt" ) {
item nut( "pine_nuts" );
REQUIRE( nut.is_food() );
REQUIRE_FALSE( nut.has_flag( flag_MELTS ) );
WHEN( "frozen" ) {
nut.set_flag( flag_FROZEN );
REQUIRE( nut.has_flag( flag_FROZEN ) );
THEN( "it appears frozen" ) {
CHECK( nut.tname() == "pine nuts (fresh) (frozen)" );
}
}
WHEN( "cold" ) {
nut.set_flag( flag_COLD );
REQUIRE( nut.has_flag( flag_COLD ) );
THEN( "it appears cold" ) {
CHECK( nut.tname() == "pine nuts (fresh) (cold)" );
}
}
WHEN( "hot" ) {
nut.set_flag( flag_HOT );
REQUIRE( nut.has_flag( flag_HOT ) );
THEN( "it appears hot" ) {
CHECK( nut.tname() == "pine nuts (fresh) (hot)" );
}
}
}
GIVEN( "a human corpse" ) {
item corpse = item::make_corpse( mtype_id::NULL_ID(), calendar::turn, "" );
REQUIRE( corpse.is_corpse() );
WHEN( "frozen" ) {
corpse.set_flag( flag_FROZEN );
REQUIRE( corpse.has_flag( flag_FROZEN ) );
THEN( "it appears frozen" ) {
CHECK( corpse.tname() == "corpse of a human (fresh) (frozen)" );
}
}
WHEN( "cold" ) {
corpse.set_flag( flag_COLD );
REQUIRE( corpse.has_flag( flag_COLD ) );
THEN( "it appears cold" ) {
CHECK( corpse.tname() == "corpse of a human (fresh) (cold)" );
}
}
WHEN( "hot" ) {
corpse.set_flag( flag_HOT );
REQUIRE( corpse.has_flag( flag_HOT ) );
THEN( "it appears hot" ) {
CHECK( corpse.tname() == "corpse of a human (fresh) (hot)" );
}
}
}
GIVEN( "an item that is not food or a corpse" ) {
item hammer( "hammer" );
REQUIRE_FALSE( hammer.is_food() );
REQUIRE_FALSE( hammer.is_corpse() );
WHEN( "it is hot" ) {
hammer.set_flag( flag_HOT );
REQUIRE( hammer.has_flag( flag_HOT ) );
THEN( "it does not appear hot" ) {
CHECK( hammer.tname() == "hammer" );
}
}
WHEN( "it is cold" ) {
hammer.set_flag( flag_COLD );
REQUIRE( hammer.has_flag( flag_COLD ) );
THEN( "it does not appear cold" ) {
CHECK( hammer.tname() == "hammer" );
}
}
WHEN( "it is frozen" ) {
hammer.set_flag( flag_FROZEN );
REQUIRE( hammer.has_flag( flag_FROZEN ) );
THEN( "it does not appear frozen" ) {
CHECK( hammer.tname() == "hammer" );
}
}
}
}
TEST_CASE( "wet_item", "[item][tname][wet]" )
{
item sheet_cotton( "sheet_cotton" );
sheet_cotton.set_flag( flag_WET );
REQUIRE( sheet_cotton.has_flag( flag_WET ) );
CHECK( sheet_cotton.tname() == "cotton sheet (wet)" );
}
TEST_CASE( "filthy_item", "[item][tname][filthy]" )
{
item sheet_cotton( "sheet_cotton" );
sheet_cotton.set_flag( flag_FILTHY );
REQUIRE( sheet_cotton.is_filthy() );
CHECK( sheet_cotton.tname() == "cotton sheet (filthy)" );
}
TEST_CASE( "diamond_item", "[item][tname][diamond]" )
{
item katana( "katana" );
katana.set_flag( flag_DIAMOND );
REQUIRE( katana.has_flag( flag_DIAMOND ) );
CHECK( katana.tname() == "diamond katana" );
}
TEST_CASE( "wheel_diameter", "[item][tname][wheel]" )
{
item wheel17 = item( "wheel" );
item wheel24 = item( "wheel_wide" );
item wheel32 = item( "wheel_armor" );
REQUIRE( wheel17.type->wheel->diameter == 17 );
REQUIRE( wheel24.type->wheel->diameter == 24 );
REQUIRE( wheel32.type->wheel->diameter == 32 );
CHECK( wheel17.tname() == "17\" wheel" );
CHECK( wheel24.tname() == "24\" wide wheel" );
CHECK( wheel32.tname() == "32\" armored wheel" );
}
TEST_CASE( "item_health_or_damage_bar", "[item][tname][health][damage]" )
{
GIVEN( "some clothing" ) {
item shirt( "longshirt" );
item deg_test( "test_baseball" );
REQUIRE( shirt.is_armor() );
REQUIRE( deg_test.type->category_force == item_category_veh_parts );
// Ensure the item health option is set to bars
override_option opt( "ITEM_HEALTH", "bars" );
// Damage bar uses a scale of 0 `||` to 4 `XX`, in increments of 25%
int dam25 = shirt.max_damage() / 4;
int deg20 = shirt.max_damage() / 5;
WHEN( "it is undamaged" ) {
shirt.set_damage( 0 );
REQUIRE( shirt.damage() == 0 );
REQUIRE( shirt.damage_level() == 0 );
// green `++`
THEN( "it appears undamaged" ) {
CHECK( shirt.tname() == "<color_c_green>++</color>\u00A0long-sleeved shirt (poor fit)" );
}
}
WHEN( "it is minimally damaged" ) {
shirt.set_damage( 1 );
REQUIRE( shirt.damage() == 1 );
REQUIRE( shirt.damage_level() == 1 );
// light_green `||`
THEN( "it appears damaged" ) {
CHECK( shirt.tname() == "<color_c_light_green>||</color>\u00A0long-sleeved shirt (poor fit)" );
}
}
WHEN( "it is one-quarter damaged" ) {
shirt.set_damage( dam25 );
REQUIRE( shirt.damage() == dam25 );
REQUIRE( shirt.damage_level() == 2 );
// yellow `|\`
THEN( "it appears slightly damaged" ) {
CHECK( shirt.tname() == "<color_c_yellow>|\\</color>\u00A0long-sleeved shirt (poor fit)" );
}
}
WHEN( "it is half damaged" ) {
shirt.set_damage( dam25 * 2 );
REQUIRE( shirt.damage() == dam25 * 2 );
REQUIRE( shirt.damage_level() == 3 );
// light_red `|.`
THEN( "it appears moderately damaged" ) {
CHECK( shirt.tname() == "<color_c_light_red>|.</color>\u00A0long-sleeved shirt (poor fit)" );
}
}
WHEN( "it is three-quarters damaged" ) {
shirt.set_damage( dam25 * 3 );
REQUIRE( shirt.damage() == dam25 * 3 );
REQUIRE( shirt.damage_level() == 4 );
// red `\.`
THEN( "it appears heavily damaged" ) {
CHECK( shirt.tname() == "<color_c_red>\\.</color>\u00A0long-sleeved shirt (poor fit)" );
}
}
WHEN( "it is totally damaged" ) {
shirt.set_damage( dam25 * 4 );
REQUIRE( shirt.damage() == dam25 * 4 );
REQUIRE( shirt.damage_level() == 5 );
// dark gray `XX`
THEN( "it appears almost destroyed" ) {
CHECK( shirt.tname() == "<color_c_dark_gray>XX</color>\u00A0long-sleeved shirt (poor fit)" );
}
}
WHEN( "it is one quarter degraded" ) {
deg_test.set_degradation( deg20 );
REQUIRE( deg_test.degradation() == deg20 );
REQUIRE( deg_test.damage_level() == 1 );
// yellow bar
THEN( "it appears slightly degraded" ) {
CHECK( deg_test.tname() ==
"<color_c_light_green>||</color><color_c_yellow>\u2587</color>\u00A0baseball" );
}
}
WHEN( "it is half degraded" ) {
deg_test.set_degradation( deg20 * 2 );
REQUIRE( deg_test.degradation() == deg20 * 2 );
REQUIRE( deg_test.damage_level() == 2 );
// magenta bar
THEN( "it appears slightly more degraded" ) {
CHECK( deg_test.tname() ==
"<color_c_yellow>|\\</color><color_c_magenta>\u2585</color>\u00A0baseball" );
}
}
WHEN( "it is three quarters degraded" ) {
deg_test.set_degradation( deg20 * 3 );
REQUIRE( deg_test.degradation() == deg20 * 3 );
REQUIRE( deg_test.damage_level() == 3 );
// light red bar
THEN( "it appears very degraded" ) {
CHECK( deg_test.tname() ==
"<color_c_light_red>|.</color><color_c_light_red>\u2583</color>\u00A0baseball" );
}
}
WHEN( "it is totally degraded" ) {
deg_test.set_degradation( deg20 * 4 );
REQUIRE( deg_test.degradation() == deg20 * 4 );
REQUIRE( deg_test.damage_level() == 4 );
// short red bar
THEN( "it appears extremely degraded" ) {
CHECK( deg_test.tname() ==
"<color_c_red>\\.</color><color_c_red>\u2581</color>\u00A0baseball" );
}
}
}
GIVEN( "ITEM_HEALTH option set to 'desc'" ) {
override_option opt( "ITEM_HEALTH", "descriptions" );
item shirt( "longshirt" );
item corpse( "corpse" );
REQUIRE( shirt.is_armor() );
int dam25 = shirt.max_damage() / 4;
WHEN( "it is undamaged" ) {
shirt.set_damage( 0 );
REQUIRE( shirt.damage() == 0 );
REQUIRE( shirt.damage_level() == 0 );
corpse.set_damage( 0 );
REQUIRE( corpse.damage() == 0 );
REQUIRE( corpse.damage_level() == 0 );
THEN( "it appears undamaged" ) {
CHECK( shirt.tname() == "long-sleeved shirt (poor fit)" );
CHECK( corpse.tname() == "corpse of a human (fresh)" );
}
}
WHEN( "it is minimally damaged" ) {
shirt.set_damage( 1 );
REQUIRE( shirt.damage() == 1 );
REQUIRE( shirt.damage_level() == 1 );
corpse.set_damage( 1 );
REQUIRE( corpse.damage() == 1 );
REQUIRE( corpse.damage_level() == 1 );
THEN( "it appears damaged" ) {
CHECK( shirt.tname() == "long-sleeved shirt (poor fit)" );
CHECK( corpse.tname() == "bruised corpse of a human (fresh)" );
}
}
WHEN( "it is one-quarter damaged" ) {
shirt.set_damage( dam25 );
REQUIRE( shirt.damage() == dam25 );
REQUIRE( shirt.damage_level() == 2 );
corpse.set_damage( dam25 );
REQUIRE( corpse.damage() == dam25 );
REQUIRE( corpse.damage_level() == 2 );
THEN( "it appears slightly damaged" ) {
CHECK( shirt.tname() == "ripped long-sleeved shirt (poor fit)" );
CHECK( corpse.tname() == "damaged corpse of a human (fresh)" );
}
}
WHEN( "it is half damaged" ) {
shirt.set_damage( dam25 * 2 );
REQUIRE( shirt.damage() == dam25 * 2 );
REQUIRE( shirt.damage_level() == 3 );
corpse.set_damage( dam25 * 2 );
REQUIRE( corpse.damage() == dam25 * 2 );
REQUIRE( corpse.damage_level() == 3 );
THEN( "it appears moderately damaged" ) {
CHECK( shirt.tname() == "torn long-sleeved shirt (poor fit)" );
CHECK( corpse.tname() == "mangled corpse of a human (fresh)" );
}
}
WHEN( "it is three-quarters damaged" ) {
shirt.set_damage( dam25 * 3 );
REQUIRE( shirt.damage() == dam25 * 3 );
REQUIRE( shirt.damage_level() == 4 );
corpse.set_damage( dam25 * 3 );
REQUIRE( corpse.damage() == dam25 * 3 );
REQUIRE( corpse.damage_level() == 4 );
THEN( "it appears heavily damaged" ) {
CHECK( shirt.tname() == "shredded long-sleeved shirt (poor fit)" );
CHECK( corpse.tname() == "pulped corpse of a human (fresh)" );
}
}
WHEN( "it is totally damaged" ) {
shirt.set_damage( dam25 * 4 );
REQUIRE( shirt.damage() == dam25 * 4 );
REQUIRE( shirt.damage_level() == 5 );
corpse.set_damage( dam25 * 4 );
REQUIRE( corpse.damage() == dam25 * 4 );
REQUIRE( corpse.damage_level() == 5 );
THEN( "it appears almost destroyed" ) {
CHECK( shirt.tname() == "tattered long-sleeved shirt (poor fit)" );
CHECK( corpse.tname() == "pulped corpse of a human (fresh)" );
}
}
}
GIVEN( "ITEM_HEALTH option set to 'both'" ) {
override_option opt( "ITEM_HEALTH", "both" );
item shirt( "longshirt" );
REQUIRE( shirt.is_armor() );
int dam25 = shirt.max_damage() / 4;
WHEN( "it is undamaged" ) {
shirt.set_damage( 0 );
REQUIRE( shirt.damage() == 0 );
REQUIRE( shirt.damage_level() == 0 );
THEN( "it appears undamaged" ) {
CHECK( shirt.tname() == "<color_c_green>++</color>\u00A0long-sleeved shirt (poor fit)" );
}
}
WHEN( "it is minimally damaged" ) {
shirt.set_damage( 1 );
REQUIRE( shirt.damage() == 1 );
REQUIRE( shirt.damage_level() == 1 );
THEN( "it appears damaged" ) {
CHECK( shirt.tname() == "<color_c_light_green>||</color>\u00A0long-sleeved shirt (poor fit)" );
}
}
WHEN( "it is one-quarter damaged" ) {
shirt.set_damage( dam25 );
REQUIRE( shirt.damage() == dam25 );
REQUIRE( shirt.damage_level() == 2 );
THEN( "it appears slightly damaged" ) {
CHECK( shirt.tname() == "<color_c_yellow>|\\</color>\u00A0ripped long-sleeved shirt (poor fit)" );
}
}
WHEN( "it is half damaged" ) {
shirt.set_damage( dam25 * 2 );
REQUIRE( shirt.damage() == dam25 * 2 );
REQUIRE( shirt.damage_level() == 3 );
THEN( "it appears moderately damaged" ) {
CHECK( shirt.tname() == "<color_c_light_red>|.</color>\u00A0torn long-sleeved shirt (poor fit)" );
}
}
WHEN( "it is three-quarters damaged" ) {
shirt.set_damage( dam25 * 3 );
REQUIRE( shirt.damage() == dam25 * 3 );
REQUIRE( shirt.damage_level() == 4 );
THEN( "it appears heavily damaged" ) {
CHECK( shirt.tname() ==
"<color_c_red>\\.</color>\u00A0shredded long-sleeved shirt (poor fit)" );
}
}
WHEN( "it is totally damaged" ) {
shirt.set_damage( dam25 * 4 );
REQUIRE( shirt.damage() == dam25 * 4 );
REQUIRE( shirt.damage_level() == 5 );
THEN( "it appears almost destroyed" ) {
CHECK( shirt.tname() ==
"<color_c_dark_gray>XX</color>\u00A0tattered long-sleeved shirt (poor fit)" );
}
}
}
}
TEST_CASE( "weapon_fouling", "[item][tname][fouling][dirt]" )
{
GIVEN( "a gun with potential fouling" ) {
item gun( "hk_mp5" );
Character &player_character = get_player_character();
// Ensure the player and gun are normal size to prevent "too big" or "too small" suffix in tname
player_character.clear_mutations();
REQUIRE( gun.get_sizing( player_character ) == item::sizing::ignore );
REQUIRE_FALSE( gun.has_flag( flag_OVERSIZE ) );
REQUIRE_FALSE( gun.has_flag( flag_UNDERSIZE ) );
WHEN( "it is perfectly clean" ) {
gun.set_var( "dirt", 0 );
CHECK( gun.tname() == "H&K MP5A2 submachine gun" );
}
WHEN( "it is fouled" ) {
gun.faults.insert( fault_gun_dirt );
REQUIRE( gun.has_fault( fault_gun_dirt ) );
// Max dirt is 10,000
THEN( "minimal fouling is not indicated" ) {
gun.set_var( "dirt", 1000 );
CHECK( gun.tname() == "H&K MP5A2 submachine gun" );
}
// U+2581 'Lower one eighth block'
THEN( "20%% fouling is indicated with a thin white bar" ) {
gun.set_var( "dirt", 2000 );
CHECK( gun.tname() == "<color_white>\u2581</color>H&K MP5A2 submachine gun" );
}
// U+2583 'Lower three eighths block'
THEN( "40%% fouling is indicated with a slight gray bar" ) {
gun.set_var( "dirt", 4000 );
CHECK( gun.tname() == "<color_light_gray>\u2583</color>H&K MP5A2 submachine gun" );
}
// U+2585 'Lower five eighths block'
THEN( "60%% fouling is indicated with a medium gray bar" ) {
gun.set_var( "dirt", 6000 );
CHECK( gun.tname() == "<color_light_gray>\u2585</color>H&K MP5A2 submachine gun" );
}
// U+2585 'Lower seven eighths block'
THEN( "80%% fouling is indicated with a tall dark gray bar" ) {
gun.set_var( "dirt", 8000 );
CHECK( gun.tname() == "<color_dark_gray>\u2587</color>H&K MP5A2 submachine gun" );
}
// U+2588 'Full block'
THEN( "100%% fouling is indicated with a full brown bar" ) {
gun.set_var( "dirt", 10000 );
CHECK( gun.tname() == "<color_brown>\u2588</color>H&K MP5A2 submachine gun" );
}
}
}
}
// make sure ordering still works with pockets
TEST_CASE( "molle_vest_additional_pockets", "[item][tname]" )
{
item addition_vest( "test_load_bearing_vest" );
addition_vest.get_contents().add_pocket( item( "holster" ) );
CHECK( addition_vest.tname( 1 ) ==
"<color_c_green>++</color>\u00A0load bearing vest+1" );
}
TEST_CASE( "nested_items_tname", "[item][tname]" )
{
item backpack_hiking( itype_backpack_hiking );
item purse( itype_purse );
item rock( itype_test_rock );
item bag( itype_bag_plastic );
item bag_garbage( itype_bag_garbage );
item hammer( itype_hammer );
rock.clear_itype_variant();
item rock2( itype_rock );
const std::string color_pref =
"<color_c_green>++</color>\u00A0";
const std::string nesting_sym = ">";
SECTION( "single stack inside" ) {
backpack_hiking.put_in( rock, pocket_type::CONTAINER );
std::string const rock_nested_tname = colorize( rock.tname(), rock.color_in_inventory() );
std::string const hammers_nested_tname = colorize( hammer.tname( 2 ), rock.color_in_inventory() );
std::string const rocks_nested_tname = colorize( rock.tname( 2 ), rock.color_in_inventory() );
REQUIRE( rock_nested_tname == "<color_c_light_gray>TEST rock</color>" );
SECTION( "single rock" ) {
CHECK( backpack_hiking.tname( 1 ) == color_pref + "hiking backpack " + nesting_sym + " " +
rock_nested_tname );
}
SECTION( "several rocks" ) {
backpack_hiking.put_in( rock, pocket_type::CONTAINER );
CHECK( backpack_hiking.tname( 1 ) == color_pref + "hiking backpack " + nesting_sym +
" 2 " + rocks_nested_tname );
}
SECTION( "several stacks" ) {
REQUIRE( rock.get_category_shallow().id != purse.get_category_shallow().id );
backpack_hiking.put_in( rock, pocket_type::CONTAINER );
backpack_hiking.put_in( purse, pocket_type::CONTAINER );
CHECK( backpack_hiking.tname( 1 ) == color_pref + "hiking backpack " + nesting_sym + " 2 items" );
}
SECTION( "several stacks of same category" ) {
REQUIRE( rock.get_category_shallow().id == rock2.get_category_shallow().id );
backpack_hiking.put_in( rock, pocket_type::CONTAINER );
backpack_hiking.put_in( rock2, pocket_type::CONTAINER );
CHECK( backpack_hiking.tname( 1 ) ==
color_pref + "hiking backpack " + nesting_sym + " 2 " +
colorize( rock.get_category_shallow().name_noun( 2 ), c_magenta ) );
}
SECTION( "several stacks of variants" ) {
item rock_blue( itype_test_rock );
item rock_green( itype_test_rock );
rock_blue.set_itype_variant( "test_rock_blue" );
rock_green.set_itype_variant( "test_rock_green" );
backpack_hiking.put_in( rock_blue, pocket_type::CONTAINER );
backpack_hiking.put_in( rock_green, pocket_type::CONTAINER );
CHECK( backpack_hiking.tname( 1 ) == color_pref + "hiking backpack " + nesting_sym +
" 3 " + rocks_nested_tname );
}
SECTION( "dominant type" ) {
backpack_hiking.clear_items();
REQUIRE( backpack_hiking.put_in( hammer, pocket_type::CONTAINER ).success() );
REQUIRE( backpack_hiking.put_in( hammer, pocket_type::CONTAINER ).success() );
REQUIRE( backpack_hiking.put_in( bag, pocket_type::CONTAINER ).success() );
CHECK( backpack_hiking.tname( 1 ) == color_pref + "hiking backpack " + nesting_sym + " 2 " +
hammers_nested_tname + " / 3 items" );
}
SECTION( "dominant category" ) {
backpack_hiking.clear_items();
REQUIRE( rock.get_category_shallow().id == rock2.get_category_shallow().id );
REQUIRE( backpack_hiking.put_in( rock, pocket_type::CONTAINER ).success() );
REQUIRE( backpack_hiking.put_in( rock2, pocket_type::CONTAINER ).success() );
REQUIRE( rock.get_category_of_contents().id == rock2.get_category_of_contents().id );
REQUIRE( rock.get_category_of_contents().id != purse.get_category_of_contents().id );
REQUIRE( backpack_hiking.put_in( purse, pocket_type::CONTAINER ).success() );
CHECK( backpack_hiking.tname( 1 ) ==
color_pref + "hiking backpack " + nesting_sym + " 2 " +
colorize( rock.get_category_shallow().name_noun( 2 ), c_magenta ) + " / 3 items" );
}
SECTION( "container has whitelist" ) {
std::string const wlmark = "⁺";
REQUIRE( backpack_hiking.get_all_contained_pockets().size() >= 2 );
backpack_hiking.get_all_contained_pockets().front()->settings.whitelist_item(
itype_rock );
CHECK( backpack_hiking.tname( 1 ) == color_pref + "hiking backpack" +
colorize( wlmark, c_dark_gray ) + " " + nesting_sym + " " + rock_nested_tname );
backpack_hiking.get_all_contained_pockets()[1]->settings.set_was_edited();
// different pocket was edited
CHECK( backpack_hiking.tname( 1 ) == color_pref + "hiking backpack" +
colorize( wlmark, c_dark_gray ) + " " + nesting_sym + " " + rock_nested_tname );
backpack_hiking.get_all_contained_pockets()[0]->settings.set_was_edited();
CHECK( backpack_hiking.tname( 1 ) == color_pref + "hiking backpack" +
colorize( wlmark, c_light_gray ) + " " + nesting_sym + " " + rock_nested_tname );
}
}
std::string const purse_color = get_tag_from_color( purse.color_in_inventory() );
std::string const color_end_tag = "</color>";
SECTION( "multi-level nesting" ) {
purse.put_in( rock, pocket_type::CONTAINER );
SECTION( "single rock" ) {
backpack_hiking.put_in( purse, pocket_type::CONTAINER );
CHECK( backpack_hiking.tname( 1 ) ==
color_pref + "hiking backpack " +
nesting_sym + " " + purse_color + color_pref + "purse " +
nesting_sym + " 1 item" +
color_end_tag );
}
SECTION( "several rocks" ) {
purse.put_in( rock2, pocket_type::CONTAINER );
backpack_hiking.put_in( purse, pocket_type::CONTAINER );
CHECK( backpack_hiking.tname( 1 ) ==
color_pref + "hiking backpack " +
nesting_sym + " " + purse_color + color_pref + "purse " +
nesting_sym + " 2 items" +
color_end_tag );
}
SECTION( "several purses" ) {
backpack_hiking.put_in( purse, pocket_type::CONTAINER );
backpack_hiking.put_in( purse, pocket_type::CONTAINER );
CHECK( backpack_hiking.tname( 1 ) == color_pref + "hiking backpack " + nesting_sym +
" 2 " + purse_color + color_pref + "purses" + color_end_tag );
}
SECTION( "dominant nested category" ) {
REQUIRE( bag.put_in( rock, pocket_type::CONTAINER ).success() );
REQUIRE( bag_garbage.put_in( rock, pocket_type::CONTAINER ).success() );
REQUIRE( bag.get_category_of_contents().id == rock.get_category_of_contents().id );
REQUIRE( bag_garbage.get_category_of_contents().id == rock.get_category_of_contents().id );
REQUIRE( backpack_hiking.put_in( bag_garbage, pocket_type::CONTAINER ).success() );
REQUIRE( backpack_hiking.put_in( bag, pocket_type::CONTAINER ).success() );
item bag2( itype_bag_plastic );
REQUIRE( bag2.put_in( hammer, pocket_type::CONTAINER ).success() );
REQUIRE( bag.get_category_of_contents().id != bag2.get_category_of_contents().id );
REQUIRE( backpack_hiking.put_in( bag2, pocket_type::CONTAINER ).success() );
CHECK( backpack_hiking.tname( 1 ) ==
color_pref + "hiking backpack " + nesting_sym + " 2 " +
colorize( rock.get_category_shallow().name_noun( 2 ), c_magenta ) + " / 3 items" );
}
}
SECTION( "non-standard pocket: software" ) {
item usb_drive( "usb_drive" );
item medisoft( "software_medical" );
std::string const medisoft_nested_tname = colorize( medisoft.tname(),
medisoft.color_in_inventory() );
REQUIRE( usb_drive.is_software_storage() );
REQUIRE( medisoft.is_software() );
REQUIRE( medisoft_nested_tname == "<color_c_light_gray>MediSoft</color>" );
usb_drive.put_in( medisoft, pocket_type::SOFTWARE );
CHECK( usb_drive.tname( 1 ) == "USB drive " + nesting_sym + " " + medisoft_nested_tname );
}
tname::segment_bitset type_only;
type_only.set( tname::segments::TYPE );
SECTION( "aggregated food stats" ) {
avatar &u = get_avatar();
item salt( "salt" );
std::string const cat_food_str = salt.get_category_shallow().name_noun( 2 );
item pepper( "pepper" );
item juniper( "juniper" );
item ration( "protein_bar_evac" );
item carrot( "carrot" );
item sauerkraut( "sauerkraut" );
item bag( itype_bag_plastic );
std::string const carrots_tname = carrot.tname( 2, type_only );
SECTION( "inedible" ) {
REQUIRE( ( salt.is_food() && pepper.is_food() && juniper.is_food() && ration.is_food() &&
carrot.is_food() && sauerkraut.is_food() ) );
REQUIRE( ( u.will_eat( salt ).value() == edible_rating::INEDIBLE &&
u.will_eat( pepper ).value() == edible_rating::INEDIBLE ) );
REQUIRE( bag.put_in( salt, pocket_type::CONTAINER ).success() );
REQUIRE( bag.put_in( pepper, pocket_type::CONTAINER ).success() );
CHECK( bag.tname( 1 ) == "plastic bag > 2 " + colorize( cat_food_str, c_dark_gray ) );
}
SECTION( "non-perishable" ) {
REQUIRE( ( !juniper.goes_bad() && !ration.goes_bad() ) );
REQUIRE( ( u.will_eat( juniper ).value() == edible_rating::EDIBLE &&
u.will_eat( ration ).value() == edible_rating::EDIBLE ) );
REQUIRE( bag.put_in( juniper, pocket_type::CONTAINER ).success() );
REQUIRE( bag.put_in( ration, pocket_type::CONTAINER ).success() );
CHECK( bag.tname( 1 ) == "plastic bag > 2 " + colorize( cat_food_str, c_cyan ) );
}
SECTION( "perishable" ) {
bool same_item = GENERATE( true, false );
bool rotten = GENERATE( true, false );
bool both_rotten = rotten ? GENERATE( true, false ) : false;
bool frozen = GENERATE( true, false );
bool both_frozen = frozen ? GENERATE( true, false ) : false;
bool mushy = !rotten ? GENERATE( true, false ) : false;
bool both_mushy = mushy ? GENERATE( true, false ) : false;
CAPTURE( same_item, rotten, both_rotten, mushy, both_mushy, frozen, both_frozen );
nc_color color = c_light_cyan;
item second_food( same_item ? carrot : sauerkraut );
std::string fresh_str( " (fresh)" );
std::string frozen_str;
REQUIRE( ( carrot.goes_bad() && second_food.goes_bad() ) );
REQUIRE( ( u.will_eat( carrot ).value() == edible_rating::EDIBLE &&
u.will_eat( second_food ).value() == edible_rating::EDIBLE ) );
REQUIRE( ( carrot.is_fresh() && second_food.is_fresh() ) );
if( rotten ) {
carrot.set_relative_rot( 99 );
REQUIRE_FALSE( carrot.is_fresh() );
fresh_str = std::string{};
if( both_rotten ) {
second_food.set_relative_rot( 99 );
fresh_str = " (rotten)";
color = c_brown;
}
} else if( mushy ) {
carrot.set_flag( flag_MUSHY );
fresh_str = std::string{};
if( both_mushy ) {
second_food.set_flag( flag_MUSHY );
fresh_str = " (mushy)";
}
}
if( frozen ) {
carrot.set_flag( flag_FROZEN );
if( both_frozen ) {
second_food.set_flag( flag_FROZEN );
frozen_str = " (frozen)";
color = c_dark_gray;
}
}
REQUIRE( bag.put_in( carrot, pocket_type::CONTAINER ).success() );
REQUIRE( bag.put_in( second_food, pocket_type::CONTAINER ).success() );
if( same_item ) {
CHECK( bag.tname( 1 ) ==
"plastic bag > 2 " +
colorize( carrots_tname + fresh_str + frozen_str, color ) );
} else {
CHECK( bag.tname( 1 ) == "plastic bag > 2 " +
colorize( cat_food_str, color ) + fresh_str +
frozen_str );
}
}
}
SECTION( "aggregated clothing stats" ) {
item pants( "pants" );
pants.clear_itype_variant();
pants.set_flag( flag_FIT );
bool same_item = GENERATE( true, false );
item second_item( same_item ? "pants" : "jeans" );
second_item.clear_itype_variant();
second_item.set_flag( flag_FIT );
REQUIRE( ( pants.has_flag( flag_VARSIZE ) && second_item.has_flag( flag_VARSIZE ) ) );
bool damaged = GENERATE( true, false );
bool both_damaged = damaged ? GENERATE( true, false ) : false;
bool unfit = GENERATE( true, false );
bool both_unfit = unfit ? GENERATE( true, false ) : false;
CAPTURE( same_item, damaged, both_damaged, unfit, both_unfit );
std::string const cat_cl_str = pants.get_category_shallow().name_noun( 2 );
std::string const pants_tname = pants.tname( 2, type_only );
std::string dura_str = pants.durability_indicator();
std::string fit_str;
if( damaged ) {
pants.inc_damage();
dura_str = std::string{};
if( both_damaged ) {
second_item.inc_damage();
dura_str = pants.durability_indicator();
}
}
if( unfit ) {
pants.unset_flag( flag_FIT );
if( both_unfit ) {
second_item.unset_flag( flag_FIT );
fit_str = " (poor fit)";
}
}
REQUIRE( bag.put_in( pants, pocket_type::CONTAINER ).success() );
REQUIRE( bag.put_in( second_item, pocket_type::CONTAINER ).success() );
if( same_item ) {
CHECK( bag.tname( 1 ) == "plastic bag > 2 " +
colorize( dura_str + pants_tname + fit_str, c_light_gray ) );
} else {
CHECK( bag.tname( 1 ) == "plastic bag > 2 " + dura_str +
colorize( cat_cl_str, c_magenta ) + fit_str );
}
}
}
#ifdef LOCALIZE
TEST_CASE( "tname_i18n_order", "[item][tname][translations]" )
{
item backpack( "backpack" );
backpack.burnt = 1;
backpack.set_flag( flag_FILTHY );
REQUIRE( backpack.tname() == "<color_c_green>++</color> burnt backpack (filthy)" );
set_language( "ru" );
TranslationManager::GetInstance().LoadDocuments( { "./data/mods/TEST_DATA/lang/mo/ru/LC_MESSAGES/TEST_DATA.mo" } );
CHECK( backpack.tname() ==
"<color_c_green>++</color> backpack (burnt) (filthy)" );
set_language_from_options();
}
#endif