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clzones_test.cpp
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#include <iosfwd>
#include <vector>
#include "activity_actor_definitions.h"
#include "avatar.h"
#include "cata_catch.h"
#include "clzones.h"
#include "item.h"
#include "item_category.h"
#include "map_helpers.h"
#include "player_helpers.h"
#include "pocket_type.h"
#include "point.h"
#include "ret_val.h"
#include "type_id.h"
static const activity_id ACT_MOVE_LOOT( "ACT_MOVE_LOOT" );
static const faction_id faction_your_followers( "your_followers" );
static const itype_id itype_556( "556" );
static const itype_id itype_ammolink223( "ammolink223" );
static const itype_id itype_belt223( "belt223" );
static const vproto_id vehicle_prototype_shopping_cart( "shopping_cart" );
static const zone_type_id zone_type_LOOT_DRINK( "LOOT_DRINK" );
static const zone_type_id zone_type_LOOT_FOOD( "LOOT_FOOD" );
static const zone_type_id zone_type_LOOT_PDRINK( "LOOT_PDRINK" );
static const zone_type_id zone_type_LOOT_PFOOD( "LOOT_PFOOD" );
static const zone_type_id zone_type_LOOT_UNSORTED( "LOOT_UNSORTED" );
static const zone_type_id zone_type_UNLOAD_ALL( "UNLOAD_ALL" );
namespace
{
template <class T>
int _count_items_or_charges( const T &items, const itype_id &id )
{
int n = 0;
for( const item &it : items ) {
if( it.typeId() == id ) {
n += it.count();
}
}
return n;
}
int count_items_or_charges( const tripoint src, const itype_id &id,
const std::optional<vpart_reference> &vp )
{
if( vp ) {
return _count_items_or_charges( vp->vehicle().get_items( vp->part() ), id );
}
return _count_items_or_charges( get_map().i_at( src ), id );
}
void create_tile_zone( const std::string &name, const zone_type_id &zone_type, tripoint pos,
bool veh = false )
{
zone_manager &zm = zone_manager::get_manager();
zm.add( name, zone_type, faction_your_followers, false, true, pos, pos, nullptr, false, veh );
}
} // namespace
TEST_CASE( "zone_unloading_ammo_belts", "[zones][items][ammo_belt][activities][unload]" )
{
avatar &dummy = get_avatar();
map &here = get_map();
std::optional<vpart_reference> vp;
bool const in_vehicle = GENERATE( false, true );
CAPTURE( in_vehicle );
clear_avatar();
clear_map();
tripoint_abs_ms const start = here.getglobal( tripoint_east );
bool const move_act = GENERATE( true, false );
dummy.set_location( start );
if( in_vehicle ) {
REQUIRE( here.add_vehicle( vehicle_prototype_shopping_cart, tripoint_east, 0_degrees, 0, 0 ) );
vp = here.veh_at( start ).cargo();
REQUIRE( vp );
vp->vehicle().set_owner( dummy );
}
create_tile_zone( "Unsorted", zone_type_LOOT_UNSORTED, start.raw(), in_vehicle );
create_tile_zone( "Unload All", zone_type_UNLOAD_ALL, start.raw(), in_vehicle );
item ammo_belt = item( itype_belt223, calendar::turn );
ammo_belt.ammo_set( ammo_belt.ammo_default() );
int belt_ammo_count_before_unload = ammo_belt.ammo_remaining();
REQUIRE( belt_ammo_count_before_unload > 0 );
WHEN( "unloading ammo belts using UNLOAD_ALL " ) {
if( in_vehicle ) {
vp->vehicle().add_item( vp->part(), ammo_belt );
} else {
here.add_item_or_charges( tripoint_east, ammo_belt );
}
if( move_act ) {
dummy.assign_activity( player_activity( ACT_MOVE_LOOT ) );
} else {
dummy.assign_activity( unload_loot_activity_actor() );
}
CAPTURE( dummy.activity.id() );
process_activity( dummy );
THEN( "check that the ammo and linkages are both unloaded and the ammo belt is removed" ) {
CHECK( count_items_or_charges( tripoint_east, itype_belt223, vp ) == 0 );
CHECK( count_items_or_charges( tripoint_east,
itype_ammolink223, vp ) == belt_ammo_count_before_unload );
CHECK( count_items_or_charges( tripoint_east, itype_556, vp ) == belt_ammo_count_before_unload );
}
}
}
// Comestibles sorting is a bit awkward. Unlike other loot, they're almost
// always inside of a container, and their sort zone changes based on their
// shelf life and whether the container prevents rotting.
TEST_CASE( "zone_sorting_comestibles_", "[zones][items][food][activities]" )
{
clear_map();
zone_manager &zm = zone_manager::get_manager();
const tripoint_abs_ms origin_pos;
create_tile_zone( "Food", zone_type_LOOT_FOOD, tripoint_east );
create_tile_zone( "Drink", zone_type_LOOT_DRINK, tripoint_west );
SECTION( "without perishable zones" ) {
GIVEN( "a non-perishable food" ) {
item nonperishable_food( "test_bitter_almond" );
REQUIRE_FALSE( nonperishable_food.goes_bad() );
WHEN( "sorting without a container" ) {
THEN( "should put in the food zone" ) {
CHECK( zm.get_near_zone_type_for_item( nonperishable_food, origin_pos ) == zone_type_LOOT_FOOD );
}
}
}
GIVEN( "a non-perishable drink" ) {
item nonperishable_drink( "test_wine" );
REQUIRE_FALSE( nonperishable_drink.goes_bad() );
WHEN( "sorting without a container" ) {
THEN( "should put in the drink zone" ) {
CHECK( zm.get_near_zone_type_for_item( nonperishable_drink, origin_pos ) == zone_type_LOOT_DRINK );
}
}
}
GIVEN( "a perishable food" ) {
item perishable_food( "test_apple" );
REQUIRE( perishable_food.goes_bad() );
WHEN( "sorting without a container" ) {
THEN( "should put in the food zone" ) {
CHECK( zm.get_near_zone_type_for_item( perishable_food, origin_pos ) == zone_type_LOOT_FOOD );
}
}
}
GIVEN( "a perishable drink" ) {
item perishable_drink( "test_milk" );
REQUIRE( perishable_drink.goes_bad() );
WHEN( "sorting without a container" ) {
THEN( "should put in the drink zone" ) {
CHECK( zm.get_near_zone_type_for_item( perishable_drink, origin_pos ) == zone_type_LOOT_DRINK );
}
}
}
}
SECTION( "with perishable zones" ) {
create_tile_zone( "PFood", zone_type_LOOT_PFOOD, tripoint_north );
create_tile_zone( "PDrink", zone_type_LOOT_PDRINK, tripoint_south );
GIVEN( "a non-perishable food" ) {
item nonperishable_food( "test_bitter_almond" );
REQUIRE_FALSE( nonperishable_food.goes_bad() );
WHEN( "sorting without a container" ) {
THEN( "should put in the food zone" ) {
CHECK( zm.get_near_zone_type_for_item( nonperishable_food, origin_pos ) == zone_type_LOOT_FOOD );
}
}
WHEN( "sorting within an unsealed container" ) {
item container( "test_watertight_open_sealed_container_250ml" );
REQUIRE( container.put_in( nonperishable_food, pocket_type::CONTAINER ).success() );
REQUIRE( !container.any_pockets_sealed() );
THEN( "should put in the food zone" ) {
CHECK( zm.get_near_zone_type_for_item( container, origin_pos ) == zone_type_LOOT_FOOD );
}
}
WHEN( "sorting within a sealed container" ) {
item container( "test_watertight_open_sealed_container_250ml" );
REQUIRE( container.put_in( nonperishable_food, pocket_type::CONTAINER ).success() );
REQUIRE( container.seal() );
REQUIRE( container.get_all_contained_pockets().front()->spoil_multiplier() ==
0.0f );
REQUIRE( container.all_pockets_sealed() );
THEN( "should put in the food zone" ) {
CHECK( zm.get_near_zone_type_for_item( container, origin_pos ) == zone_type_LOOT_FOOD );
}
}
}
GIVEN( "a non-perishable drink" ) {
item nonperishable_drink( "test_wine" );
REQUIRE_FALSE( nonperishable_drink.goes_bad() );
WHEN( "sorting without a container" ) {
THEN( "should put in the drink zone" ) {
CHECK( zm.get_near_zone_type_for_item( nonperishable_drink, origin_pos ) == zone_type_LOOT_DRINK );
}
}
WHEN( "sorting within an unsealed container" ) {
item container( "test_watertight_open_sealed_container_250ml" );
REQUIRE( container.put_in( nonperishable_drink, pocket_type::CONTAINER ).success() );
REQUIRE( !container.any_pockets_sealed() );
THEN( "should put in the drink zone" ) {
CHECK( zm.get_near_zone_type_for_item( container, origin_pos ) == zone_type_LOOT_DRINK );
}
}
WHEN( "sorting within a sealed container" ) {
item container( "test_watertight_open_sealed_container_250ml" );
REQUIRE( container.put_in( nonperishable_drink, pocket_type::CONTAINER ).success() );
REQUIRE( container.seal() );
REQUIRE( container.get_all_contained_pockets().front()->spoil_multiplier() ==
0.0f );
REQUIRE( container.all_pockets_sealed() );
THEN( "should put in the drink zone" ) {
CHECK( zm.get_near_zone_type_for_item( container, origin_pos ) == zone_type_LOOT_DRINK );
}
}
}
GIVEN( "a perishable food" ) {
item perishable_food( "test_apple" );
REQUIRE( perishable_food.goes_bad() );
WHEN( "sorting without a container" ) {
THEN( "should put in the perishable food zone" ) {
CHECK( zm.get_near_zone_type_for_item( perishable_food, origin_pos ) == zone_type_LOOT_PFOOD );
}
}
WHEN( "sorting within an unsealed container" ) {
item container( "test_watertight_open_sealed_container_250ml" );
REQUIRE( container.put_in( perishable_food, pocket_type::CONTAINER ).success() );
REQUIRE( !container.any_pockets_sealed() );
THEN( "should put in the perishable food zone" ) {
CHECK( zm.get_near_zone_type_for_item( container, origin_pos ) == zone_type_LOOT_PFOOD );
}
}
WHEN( "sorting within a sealed container" ) {
item container( "test_watertight_open_sealed_container_250ml" );
REQUIRE( container.put_in( perishable_food, pocket_type::CONTAINER ).success() );
REQUIRE( container.seal() );
REQUIRE( container.get_all_contained_pockets().front()->spoil_multiplier() ==
0.0f );
REQUIRE( container.all_pockets_sealed() );
THEN( "should put in the food zone" ) {
CHECK( zm.get_near_zone_type_for_item( container, origin_pos ) == zone_type_LOOT_FOOD );
}
}
}
GIVEN( "a perishable drink" ) {
item perishable_drink( "test_milk" );
REQUIRE( perishable_drink.goes_bad() );
WHEN( "sorting without a container" ) {
THEN( "should put in the perishable drink zone" ) {
CHECK( zm.get_near_zone_type_for_item( perishable_drink, origin_pos ) == zone_type_LOOT_PDRINK );
}
}
WHEN( "sorting within an unsealed container" ) {
item container( "test_watertight_open_sealed_container_250ml" );
REQUIRE( container.put_in( perishable_drink, pocket_type::CONTAINER ).success() );
REQUIRE( !container.any_pockets_sealed() );
THEN( "should put in the perishable drink zone" ) {
CHECK( zm.get_near_zone_type_for_item( container, origin_pos ) == zone_type_LOOT_PDRINK );
}
}
WHEN( "sorting within a sealed container" ) {
item container( "test_watertight_open_sealed_container_250ml" );
REQUIRE( container.put_in( perishable_drink, pocket_type::CONTAINER ).success() );
REQUIRE( container.seal() );
REQUIRE( container.get_all_contained_pockets().front()->spoil_multiplier() ==
0.0f );
REQUIRE( container.all_pockets_sealed() );
THEN( "should put in the drink zone" ) {
CHECK( zm.get_near_zone_type_for_item( container, origin_pos ) == zone_type_LOOT_DRINK );
}
}
}
}
}