- Many of the flags intended for one category or item type, can be used in other categories or item types. Experiment to see where else flags can be used.
- Offensive and defensive flags can be used on any item type that can be wielded.
NULL
SOLID
LIQUID
GAS
PLASMA
CC_WEAPON
CC_AMMO
CC_FOOD
CC_DRINK
CC_CHEM
CC_ELECTRONIC
CC_ARMOR
CC_MISC
List of known flags, used in both terrain.json and furniture.json
TRANSPARENT
Players and monsters can see thorugh/past it. Also sets ter_t.transparent.FLAT
Player can build and move furniture on.BASHABLE
Players + Monsters can bash this.CONTAINER
Items on this square are hidden until looted by the player.PLACE_ITEM
Valid terrain for place_item() to put items on.DOOR
Can be opened (used for NPC path-finding).FLAMMABLE
Can be lit on fire.FLAMMABLE_HARD
Harder to light on fire, but still possible.EXPLODES
Explodes when on fire.DIGGABLE
Digging monsters, seeding monster, digging with shovel, etc.LIQUID
Blocks movement, but isn't a wall (lava, water, etc.)SWIMMABLE
Player and monsters can swim through it.SHARP
May do minor damage to players/monsters passing through it.PAINFUL
May cause a small amount of pain.ROUGH
May hurt the player's feet.SEALED
Can't usee
to retrieve items; must smash them open first.NOITEM
Items 'fall off' this space.DESTROY_ITEM
Items that land here are destroyed.GOES_DOWN
Can use>
to go down a level.GOES_UP
Can use '<' to go up a level.CONSOLE
Used as a computer.ALARMED
Sets off an alarm if smashed.SUPPORTS_ROOF
Used as a boundary for roof construction.INDOORS
Has a roof over it; blocks rain, sunlight, etc.THIN_OBSTACLE
Passable by players and monsters; vehicles destroy it.COLLAPSES
Has a roof that can collapse.FLAMMABLE_ASH
Burns to ash rather than rubble.DECONSTRUCT
Can be deconstructed.REDUCE_SCENT
Reduces scent even more; only works if also bashable.FIRE_CONTAINER
Stops fire from spreading (brazier, wood stove, etc.)SUPPRESS_SMOKE
Prevents smoke from fires; used by ventilated wood stoves, etc.PLANT
A 'furniture' that grows and fruits.OPENCLOSE_INSIDE
If it's a door (with an 'open' or 'close' field), it can only be opened or closed if you're inside.BARRICADABLE_WINDOW
Window that can be barricaded.BARRICADABLE_DOOR
Door that can be barricaded.
none
Nonegaspump
Use the gas-pump.toilet
Either drink or get water out of the toilet.elevator
Use the elevator to change floors.controls_gate
Controls the attached gate.cardreader
Use the cardreader with a valid card, or attempt to hack.rubble
Clear up the rubble if you have a shovel.chainfence
Hop over the chain fence.bars
Take advantage of AMORPHOUS and slip through the bars.tent
Take down the tent.shelter
Take down the shelter.wreckage
Clear up the wreckage if you have a shovel.pit
Cover the pit if you have some planks of wood.pit_covered
Uncover the pit.fence_post
Build a fence.remove_fence_rope
Remove the rope from the fence.remove_fence_wire
Remove the wire from the fence.remove_fence_barbed
Remove the barbed wire from the fence.slot_machine
Gamble.safe
Attempt to crack the safe.bulletin_board
Create a home camp; currently not implemented.fault
Displays descriptive message, but otherwise unused.pedestal_wyrm
Spawn wyrms.pedestal_temple
Opens the temple if you have a petrified eye.fswitch
Flip the switch and the rocks will shift.flower_poppy
Pick the mutated poppy.fungus
Release spores as the terrain crumbles away.dirtmound
Plant seeds and plants.aggie_plant
Harvest plants.tree_apple
Pick an apple tree.shrub_blueberry
Pick a blueberry bush.shrub_strawberry
Pick a strawberry bush.shrub_marloss
Pick a marloss bush.shrub_wildveggies
Pick a wild veggies shrub.recycler
Recycle metal objects.trap
Interact with a trap.water_source
Drink or get water from a water source.acid_source
Get acid from an acid source.
WALL
This terrain is an upright obstacle.ORGANIC
This furniture is partly organic.FLOWER
This furniture is a flower.SHRUB
This terrain is a shrub.TREE
This terrain is a tree.YOUNG
This terrain is a young tree.FUNGUS
Fungal covered.
BLOCKSDOOR
This will boost map terrain's resistance to bashing ifstr_*_blocked
is set (seemap_bash_info
)
Flags used to describe monsters and define their properties and abilities.
TINY
SquirrelSMALL
DogMEDIUM
HumanLARGE
CowHUGE
Tank
NULL
No category.CLASSIC
Only monsters we expect in a classic zombie movie.WILDLIFE
Natural animals.
NORMAL
Drop a body, leave gibs.ACID
Acid instead of a body. not the same as the ACID_BLOOD flag. In most cases you want both.BOOMER
Explodes in vomit.KILL_VINES
Kill all nearby vines.VINE_CUT
Kill adjacent vine if it's cut.TRIFFID_HEART
Destroys all roots.FUNGUS
Explodes in spores.DISINTEGRATE
Falls apart.WORM
Spawns 2 half-wormsDISAPPEAR
Hallucination disappears.GUILT
Moral penalty. There is also a flag with a similar effect.BLOBSPLIT
Creates more blobs.MELT
Normal death, but melts.AMIGARA
Removes hypnosis if the last one.THING
Turn into a full thing.EXPLODE
Damaging explosion.BROKEN
Spawns a broken robot item, its id calculated like this: the prefix "mon_" is removed from the monster id, than the prefix "broken_" is added. Example: mon_eyebot -> broken_eyebotRATKING
Cure verminitis.KILL_BREATHERS
All breathers die.SMOKEBURST
Explode like a huge smoke bomb.GAMEOVER
Game over man! Game over! Defense mode.
NULL
Source use only.SEES
It can see you (and will run/follow).VIS50
Vision -10VIS40
Vision -20VIS30
Vision -30VIS20
Vision -40VIS10
Vision -50HEARS
It can hear you.GOODHEARING
Pursues sounds more than most monsters.SMELLS
It can smell you.KEENNOSE
Keen sense of smell.STUMBLES
Stumbles in its movement.WARM
Warm blooded.NOHEAD
Headshots not allowed!HARDTOSHOOT
Some shots are actually misses.GRABS
Its attacks may grab you!BASHES
Bashes down doors.DESTROYS
Bashes down walls and more.POISON
Poisonous to eat.VENOM
Attack may poison the player.BADVENOM
Attack may severely poison the player.PARALYZE
Attack may paralyze the player with venom.BLEED
Causes the player to bleed.WEBWALK
Doesn't destroy webs.DIGS
Digs through the ground.CAN_DIG
Can dig and walk.FLIES
Can fly (over water, etc.)AQUATIC
Confined to water.SWIMS
Treats water as 50 movement point terrain.ATTACKMON
Attacks other monsters.ANIMAL
Is an animal for purposes of theAnimal Empathy
trait.PLASTIC
Absorbs physical damage to a great degree.SUNDEATH
Dies in full sunlight.ELECTRIC
Shocks unarmed attackers.ACIDPROOF
Immune to acid.ACIDTRAIL
Leaves a trail of acid.SLUDGEPROOF
Ignores the effect of sludge trails.SLUDGETRAIL
Causes the monster to leave a sludge trap trail when moving.FIREY
Burns stuff and is immune to fire.QUEEN
When it dies, local populations start to die off too.ELECTRONIC
e.g. A Robot; affected by emp blasts and other stuff.FUR
May produce fur when butchered.LEATHER
May produce leather when butchered.FEATHER
May produce feathers when butchered.FAT
May produce fat when butchered.CBM_CIV
May produce a common cbm or two when butchered.BONES
May produce bones and sinews when butchered.IMMOBILE
Doesn't move (e.g. turrets)FRIENDLY_SPECIAL
Use our special attack, even if friendly.HIT_AND_RUN
Flee for several turns after a melee atack.GUILT
You feel guilty for killing it.HUMAN
It's a live human, as long as it's alive.NO_BREATHE
Creature can't drown and is unharmed by gas, smoke or poison.REGENERATES_50
Monster regenerates very quickly over time.REGENERATES_10
Monster regenerates very quickly over time.FLAMMABLE
Monster catches fire, burns, and spreads fire to nearby objects.REVIVES
Monster corpse will revive after a short period of time.CHITIN
May produce chitin when butchered.VERMIN
Creature is too small for normal combat, butchering etc.HUNTS_VERMIN
Creature uses vermin as a food source.SMALL_BITER
Creature can cause a painful, non-damaging bite.ABSORBS
Consumes objects it moves over.LARVA
Creature is a larva. Currently used for gib and blood handling.ARTHROPOD_BLOOD
Forces monster to bleed hemolymph.ACID_BLOOD
Makes monster bleed acid. Fun stuff! Does not automatically dissolve in a pool of acid on death.BILE_BLOOD
Makes monster bleed bile.REGEN_MORALE
Will stop fleeing if at max hp, and regen anger and morale.CBM_POWER
May produce a power CBM when butchered, independent of CBM.CBM_SCI
May produce a cbm or two from bionics_sci when butchered.CBM_OP
May produce a cbm or two from bionics_op when butchered.
Some special attacks are also valid use actions for tools and weapons.
NONE
No special attack.ANTQUEEN
Hatches/grows:egg > ant > soldier
.SHRIEK
"a terrible shriek!"HOWL
"an ear-piercing howl!"RATTLE
"a sibilant rattling sound!"ACID
Spit acid.SHOCKSTORM
Shoots bolts of lightning.SMOKECLOUD
Produces a cloud of smoke.BOOMER
Spit bile.RESURRECT
Revives the dead--again.SCIENCE
Various science/technology related attacks (e.g. manhacks, radioactive beams, etc.)GROWPLANTS
Spawns underbrush, or promotes it to> young tree > tree
.GROW_VINE
Grows creeper vines.VINE
Attacks with vine.SPIT_SAP
Spit sap.TRIFFID_HEARTBEAT
Grows and crumbles root walls around the player, and spawns more monsters.FUNGUS
Releases fungal spores and attempts to infect the player.FUNGUS_GROWTH
Grows a young fungaloid into an adult.FUNGUS_SPROUT
Grows a fungal wall.LEAP
Monster leaps from one point to another.DERMATIK
Attempts to lay dermatik eggs in the player.DERMATIK_GROWTH
Dermatik larva grows into an adult.PLANT
Fungal spores take seed and grow into a fungaloid.DISAPPEAR
Hallucination disappears.FORMBLOB
Spawns blobs?DOGTHING
The dog thing spawns into a tentacle dog.TENTACLE
Lashes a tentacle at the player.VORTEX
Forms a vortex/tornado that causes damage and throws creatures around.GENE_STING
Shoot a dart at the player that causes a mutation if it connects.PARA_STING
Shoot a paralyzing dart at the player.TRIFFID_GROWTH
Young triffid grows into an adult.STARE
Stare at the player and inflict teleglow.FEAR_PARALYZE
Paralyze the player with fear.PHOTOGRAPH
Photograph the player. Causes a robot attack?TAZER
Shock the player.SMG
SMG turret fires.LASER
Laser turret fires.RIFLE_TUR
Rifle turret fires.FLAMETHROWER
Shoots a stream fire.COPBOT
Cop-bot alerts and then tazes the player.MULTI_ROBOT
Robot can attack with tazer, flamethrower or SMG depending on distance.RATKING
Inflicts diseaserat
GENERATOR
Regenerates health.UPGRADE
Upgrades a regular zombie into a special zombie.BREATHE
Spawns abreather
BITE
Bites the player.BRANDISH
Brandish a knife at the player.FLESH_GOLEM
Attack the player with claw, and inflict diseasedowned
if the attack connects.PARROT
Parrots the speech defined inspeech.json
, picks one of the lines randomly. "speaker" points to a monster id.
NULL
Source use only?STALK
Increases when following the player.MEAT
Meat or a corpse is nearby.PLAYER_WEAK
The player is hurt.PLAYER_CLOSE
The player gets within a few tiles distance.HURT
The monster is hurt.FIRE
There's a fire nearby.FRIEND_DIED
A monster of the same type died.FRIEND_ATTACKED
A monster of the same type was attacked.SOUND
Heard a sound.
Limit when monsters can spawn.
Multiple season conditions will be combined together so that any of those conditions become valid time of year spawn times.
SUMMER
WINTER
AUTUMN
SPRING
Multiple time of day conditions will be combined together so that any of those conditions become valid time of day spawn times.
DAY
NIGHT
DUSK
DAWN
These branches are also the valid entries for the categories of dreams
in dreams.json
MUTCAT_PLANT
"You feel much closer to nature."MUTCAT_INSECT
"You hear buzzing, and feel your body harden."MUTCAT_SPIDER
"You feel insidious."MUTCAT_SLIME
"Your body loses all rigidity for a moment."MUTCAT_FISH
"You are overcome by an overwhelming longing for the ocean."MUTCAT_RAT
"You feel a momentary nausea."MUTCAT_BEAST
"Your heart races and you see blood for a moment."MUTCAT_CATTLE
"Your mind and body slow down. You feel peaceful."MUTCAT_CEPHALOPOD
"Your mind is overcome by images of eldritch horrors...and then they pass."MUTCAT_BIRD
"Your body lightens and you long for the sky."MUTCAT_LIZARD
"For a heartbeat, your body cools down."MUTCAT_TROGLOBITE
"You yearn for a cool, dark place to hide."MUTCAT_ALPHA
"You feel...better. Somehow."MUTCAT_MEDICAL
"Your can feel the blood rushing through your veins and a strange, medicated feeling washes over your senses."MUTCAT_CHIMERA
"You need to roar, bask, bite, and flap. NOW."MUTCAT_ELFA
"Nature is becoming one with you..."MUTCAT_RAPTOR
"Mmm...sweet bloody flavor...tastes like victory."
NULL
Nonegasoline
Refined dino.battery
Electrifying.plutonium
1.21 Gigawatts!plasma
Superheated.water
Clean.
NOINSTALL
Cannot be installed.INTERNAL
Must be mounted inside a cargo area.ANCHOR_POINT
Allows secure seatbelt attachment.OVER
Can be mounted over other parts.VARIABLE_SIZE
Has 'bigness' for power, wheel radius, etc.BOARDABLE
The player can safely move over or stand on this part while the vehicle is moving.CARGO
Cargo holding area.BELTABLE
Seatbelt can be attached to this part.SEATBELT
Helps prevent the player from being ejected from the vehicle during an accident.SEAT
A seat where the player can sit or sleep.TRACK
Allows the vehicle installed on, to be marked and tracked on a PDA.UNMOUNT_ON_DAMAGE
Part breaks off the vehicle when destroyed by damage.BED
A bed where the player can sleep.OPAQUE
Cannot be seen through.OBSTACLE
Cannot walk through part, unless the part is also 'OPENABLE'.AISLE
Player can move over this part with less speed penalty than normal.ROOF
Covers a section of the vehicle. Areas of the vehicle that have a roof and roofs on surrounding sections, are considered inside. Otherwise they're outside.OPENABLE
Can be opened or closed.OPENCLOSE_INSIDE
Can be opened or closed, but only from inside the vehicle.WINDOW
Can see through this part and can install curtains over it.SHARP
Striking a monster with this part does cutting damage instead of bashing damage, and prevents stunning the monster.PROTRUSION
Part sticks out so no other parts can be installed over it.WHEEL
Counts as a wheel in wheel calculations.STABLE
Similar toWHEEL
, but if the vehicle is only a 1x1 section, this single wheel counts as enough wheels.ENGINE
Is an engine and contributes towards vehicle mechanical power.ALTERNATOR
Recharges batteries installed on the vehicle.PEDALS
Similar to 'ENGINE', but requires the player to manually power it.FUEL_TANK
Storage device for a fuel type.FRIDGE
Can refrigerate items.CONTROLS
Can be used to control the vehicle.MUFFLER
Muffles the noise a vehicle makes while running.CURTAIN
Can be installed over a part flagged withWINDOW
, and functions the same as blinds found on windows in buildings.SOLAR_PANEL
Recharges vehicle batteries when exposed to sunlight. Has a 1 in 4 chance of being broken on car generation.KITCHEN
Acts as a kitchen unit and heat source for crafting.WELDRIG
Acts as a welder for crafting.CRAFTRIG
Acts as a dehydrator, vacuum sealer and reloading press for crafting purposes. Potentially to include additional tools in the future.CHEMLAB
Acts as a chemistry set for crafting.FORGE
Acts as a forge for crafting.TURRET
Is a weapon turret.ARMOR
Protects the other vehicle parts it's installed over during collisions.CONE_LIGHT
Projects a cone of light when turned on.HORN
Generates noise when used.MULTISQUARE
Causes this part and any adjacent parts with the same ID to act as a singular part.CIRCLE_LIGHT
Projects a circular radius of light when turned on.ODDTURN
Only on during odd turns.EVENTURN
Only on during even turns.RECHARGE
Recharge items with the same flag. ( Currently only the rechargeable battery mod. )
The chambering of weapons that this ammo can be loaded into.
nail
NailBB
BBbolt
Boltarrow
Arrowpebble
Pebbleshot
Shotshell22
.22LR9mm
9mm Luger762x25
7.62x25mm38
.38 Special40
10mm44
.44 Magnum45
.45 ACP454
.454 Casull500
.500 Magnum57
57mm46
46mm762
7.62x39mm223
.223 Remington308
.308 Winchester3006
30.0640mm
40mm Grenade66mm
66mm HEAT84x246mm
84x246mm HEm235
M235 TPA (66mm Incendiary Rocket)battery
Batteryfusion
Laser Pack12mm
12mmplasma
Plasmaplutonium
Plutonium Cellgasoline
Gasolinethread
Threadwater
Watercharcoal
Charcoal8x40mm
8mm Caseless20x66mm
20x66mm Shot5x50
5x50 Dartsignal_flare
Signal Flaremininuke_mod
Mininukemetal_rail
Rebar RailUPS
UPScomponents
Componentsthrown
Thrownampoule
Ampoule50
.50 BMG
COOKOFF
Explodes when lit on fire.SHOT
Multiple smaller pellets instead of one singular bullet; less effective against armor but increases chance to hit.BOUNCE
Inflicts target withME_BOUNCED
effect.EXPLOSIVE
Explodes without any shrapnel.EXPLOSIVE_BIG
Large explosion without any shrapnel.EXPLOSIVE_HUGE
Huge explosion without any shrapnel.FRAG
Small explosion that spreads shrapnel.INCENDIARY
Lights target on fire.NAPALM
Explosion that spreads fire.TEARGAS
Generates a cloud of teargas.SMOKE
Generates a cloud of smoke.SMOKE_BIG
Generates a large cloud of smoke.TRAIL
Creates a trail of smoke.FLARE
Lights the target on fire.FLASHBANG
Blinds and deafens nearby targets.ACIDBOMB
Leaves a pool of acid on detonation.FLAME
Very small explosion that lights fires.STREAM
No effect? Not currently used in source files.BEANBAG
Stuns the target.LARGE_BEANBAG
Heavily stuns the target.MININUKE_MOD
Small thermo-nuclear detonation that leaves behind radioactive fallout.LIGHTNING
Creates a trail of lightning.PLASMA
Creates a trail of superheated plasma.LASER
Creates a trail of laser (the field type)
Techniques may be used by tools, armors, weapons and anything else that can be wielded.
SWEEP
Criticals may make your enemy fall & miss a turn.PRECISE
Criticals are painful and stun.BRUTAL
Criticals knock the target back.GRAB
Hit may allow a second unarmed attack attempt.WIDE
Attacks adjacent opponents.RAPID
Hits faster.FEINT
Misses take less time.THROW
Attacks may throw your opponent.DISARM
Remove an NPC's weapon.FLAMING
Sets the target on fire.
BLOCK
Block attacks, reducing them to 25% damage.BLOCK_LEGS
Block attacks, but with your legs.WBLOCK_1
Poor chance to block when wielding this item (e.g. pole).WBLOCK_2
Moderate chance to block when wielding this item (e.g. a weapon made for blocking)WBLOCK_3
Good chance to block when wielding this item (e.g. a shield).BREAK
Break from a grab.DEF_THROW
Throw an enemy that attacks you.DEF_DISARM
Disarm an enemy.
Qualities, like techniques, may be used by tools, armors, weapons and anything else that can be wielded.
CUT
Can be used to cut objects.
TORSO
HEAD
EYES
MOUTH
ARMS
HANDS
LEGS
FEET
Some armor flags, such as WATCH
and ALARMCLOCK
are compatible with other item types. Experiment to find which flags work elsewhere.
FIT
Reduces encumbrance by one.VARSIZE
Can be made to fit via tailoring.SKINTIGHT
Undergarment layer.OUTER
Outer garment layer.BELTED
Layer for belts and backpacks.WATER_FRIENDLY
Prevents the covered body part(s) from getting drenched with water.WATERPROOF
Prevents the covered body-part(s) from getting wet in any circumstance.RAINPROOF
Prevents the covered body-part(s) from getting wet in the rain.STURDY
This clothing is a lot more resistant to damage than normal.FANCY
Wearing this clothing gives a morale bonus if the player has theStylish
trait.SUPER_FANCY
Gives an additional moral bonus overFANCY
if the player has theStylish
trait.POCKETS
Increases warmth for hands if the player's hands are cold and the player is wielding nothing.HOOD
Allow this clothing to conditionally cover the head, for additional warmth or water protection., if the player's head isn't encumberedFLOATATION
Prevents the player from drowning in deep water. Also prevents diving underwater.OVERSIZE
Can always be worn no matter encumbrance/mutations/bionics/etc., but prevents any other clothing being worn over this.WATCH
Acts as a watch and allows the player to see actual time.ALARMCLOCK
Has an alarm-clock feature.DEAF
Makes the player deaf.
DRINK
FOOD
MED
nicotine
caffeine
alcohol
sleeping pill
opiate
amphetamine
cocaine
crack
NONE
"You can't do anything of interest with your [x]."SEWAGE
Causes vomiting and a chance to mutate.HONEYCOMB
Spawns wax.ROYAL_JELLY
Alleviates many negative conditions and diseases.BANDAGE
Stop bleeding.FIRSTAID
Heal.DISINFECTANT
Prevents infections.CAFF
Reduces fatigue.ATOMIC_CAFF
Greatly reduces fatigue and increases radiation dosage.ALCOHOL
Increases drunkenness. Adds diseasedrunk
.ALCOHOL_WEAK
Slightly increases drunkenness. Adds diseasedrunk
PKILL
Reduces pain. Adds diseasepkill[n]
where[n]
is the level of flagPKILL_[n]
used on this comestible.XANAX
Alleviates anxiety. Adds diseasetook_xanax
.CIG
Alleviates nicotine cravings. Adds diseasecig
.ANTIBIOTIC
Helps fight infections. Removes diseaseinfected
and adds diseaserecover
.FUNGICIDE
Kills fungus and spores. Removes diseasesfungus
andspores
.WEED
Makes you roll with Cheech & Chong. Adds diseaseweed_high
.COKE
Decreases hunger. Adds diseasehigh
.CRACK
Decreases hunger. Adds diseasehigh
.GRACK
Decreases hunger. Adds disease 'high'.METH
Adds diseasemeth
VITAMINS
Increases healthiness (not to be confused with HP)VACCINE
Greatly increases health.POISON
Adds diseasespoison
andfoodpoison
.HALLU
Adds diseasehallu
.THORAZINE
Removes diseaseshallu
,visuals
,high
. Additionally removes diseaseformication
if diseasedermatik
isn't also present. Has a chance of a negative reaction which increases fatigue.PROZAC
Adds diseasetook_prozac
if not currently present, otherwise acts as a minor stimulant.SLEEP
Greatly increases fatigue.IODINE
Adds diseaseiodine
.FLUMED
Adds diseasetook_flumed
.FLUSLEEP
Adds diseasetook_flumed
and increases fatigue.INHALER
Removes diseaseasthma
.BLECH
Causes vomiting.CHEW
Displays message "You chew your %s", but otherwise does nothing.MUTAGEN
Causes mutation.PURIFIER
Removes negative mutations.MARLOSS
"As you eat the berry, you have a near-religious experience, feeling at one with your surroundings..."DOGFOOD
Makes a dog friendly.CATFOOD
Makes a cat friendly.
EATEN_HOT
Morale bonus for eating hot.USE_EAT_VERB
"You drink your %s." or "You eat your %s."FERTILIZER
Works as fertilizer for farming.SEED
Plantable seed for farming.MUTAGEN_STRONG
Chance of mutating several times.MUTAGEN_PLANT
Causes mutation in the plant branch.MUTAGEN_INSECT
Causes mutation in the insect branch.MUTAGEN_SPIDER
Causes mutation in the spider branch.MUTAGEN_SLIME
Causes mutation in the slime branch.MUTAGEN_FISH
Causes mutation in the fish branch.MUTAGEN_RAT
Causes mutation in the rat branch.MUTAGEN_BEAST
Causes mutation in the beast branch.MUTAGEN_CATTLE
Causes mutation in the cattle branch.MUTAGEN_CEPHALOPOD
Causes mutation in the cephalopod branch.MUTAGEN_BIRD
Causes mutation in the bird branch.MUTAGEN_LIZARD
Causes mutation in the lizard branch.MUTAGEN_TROGLOBITE
Causes mutation in the troglobite branch.MUTAGEN_MEDICAL
Causes mutation in the medical branch.MUTAGEN_CHIMERA
Causes mutation in the chimera branch.MUTAGEN_ALPHA
Causes mutation in the alpha branch.MUTAGEN_ELFA
Causes mutation in the elfa branch.MUTAGEN_RAPTOR
Causes mutation in the raptor branch.PKILL_1
Minor painkiller.PKILL_2
Moderate painkiller.PKILL_3
Heavy painkiller.PKILL_4
"You shoot up."PKILL_L
Slow-release painkiller.
RIGID
Volume of the item does not include volume of the content. Without that flag the volume of the contents are added to the volume of the container.WATERTIGHT
Can hold liquids.SEALS
Can be resealed.
SPEAR
Deals stabbing damage, with a moderate chance of getting stuck. TheSPEAR
flag is synonymous with theSTAB
flag.CHOP
Does cutting damage, with a high chance of getting stuck.STAB
Deals stabbing damage, with a moderate chance of getting stuck. TheSTAB
flag is synonymous with theSPEAR
flag.SLICE
Deals cutting damage, with a low chance of getting stuck.MESSY
Resistant to getting stuck in a monster. Potentially cause more gore in the future?NON_STUCK
Resistant to getting stuck in a monster; not as large of an effect asMESSY
.UNARMED_WEAPON
Wielding this item still counts as unarmed combat.NO_UNWIELD
Cannot unwield this item.SHEATH_SWORD
Item can be sheathed in a sword scabbardIAIJUTSU
Sword can slash at an enemy as it's drawn if cutting skill is above 7 and a roll is passedSHEATH_KNIFE
Item can be sheathed in a knife sheathQUIVER_n
Item can hold n arrows (will parse number as integer)
MODE_BURST
Has a burst-fire mode.RELOAD_AND_SHOOT
Firing automatically reloads and then shoots.RELOAD_ONE
Only reloads one round at a time.NO_AMMO
Does not directly have a loaded ammo type.BIO_WEAPON
Weapon is a CBM weapon, uses power as ammo. (CBM weapons should get both NO_AMMO and BIO_WEAPON, to work correctly).USE_UPS
Uses 5 UPS charges per shot, or 3 advanced UPS charges.USE_UPS_20
Uses 20 UPS charges per shot, or 12 advanced UPS charges.USE_UPS_40
Uses 40 UPS charges per shot, or 24 advanced UPS charges.CHARGE
Has to be charged to fire. Higher charges do more damage.NO_UNLOAD
Cannot be unloaded.FIRE_50
Uses 50 shots per firing.FIRE_100
Uses 100 shots per firing.BACKBLAST
Causes a small explosion behind the person firing the weapon. Currently not implemented?STR_RELOAD
Reload speed is affected by strength.RELOAD_EJECT
Ejects shell from gun on reload instead of when fired.
Melee flags are fully compatible with tool flags, and vice versa.
LIGHT_[X]
Illuminates the area with light intensity[X]
where[X]
is an intensity value. (e.x.LIGHT_4
orLIGHT_100
).CHARGEDIM
If illuminated, light intensity fades with charge, starting at 20% charge left.FIRE
Counts as a fire for crafting purposes.WRAP
Unused?RECHARGE
Gain charges when placed in a cargo area with a recharge station.
NONE
Do nothing.LIGHTER
Light a fire.PRIMITIVE_FIRE
Attempt to light a fire with a high chance of failure.SEW
Sew clothing.SCISSORS
Cut up clothing.HAMMER
Pry boards off of windows, doors and fences.EXTINGUISHER
Put out fires.EXTRA_BATTERY
Doubles the amount of charges a battery-powered item holds.GASOLINE_LANTERN_OFF
Turns the lantern on.GASOLINE_LANTERN_ON
Turns the lantern off.LIGHT_OFF
Turns the light on.LIGHT_ON
Turns the light off.LIGHTSTRIP
Activates the lightstrip.LIGHTSTRIP_ACTIVE
The lightstrip fades and dies.GLOWSTICK
Turn on the glowstick.GLOWSTICK_ACTIVE
The glowstick fades and dies.HANDFLARE
Light the flare.HANDFLARE_LIT
The flare dies out.HOTPLATE
Use the hotplate.SOLDER_WELD
Solder or weld items, or cauterize wounds.WATER_PURIFIER
Purify water.TWO_WAY_RADIO
Listen to, or talk to others over the radio.RADIO_OFF
Turn the radio on.RADIO_ON
Turn the radio off.DIRECTIONAL_ANTENNA
Find the source of a signal with your radio.NOISE_EMITTER_OFF
Turn the noise emitter on.NOISE_EMITTER_ON
Turn the noise emitter off.ROADMAP
Learn of local common points-of-interest and show roads.SURVIVORMAP
Learn of local points-of-interest that can help you survive, and show roads.MILITARYMAP
Learn of local military installations, and show roads.RESTAURANTMAP
Learn of local eateries, and show roads.TOURISTMAP
Learn of local points-of-interest that a tourist would like to visit, and show roads.CROWBAR
Pry open doors, windows, man-hole covers and many other things that need prying.MAKEMOUND
Make a mound of dirt.DIG
Dig a hole in the ground.SIPHON
Siphon liquids out of vehicle.CHAINSAW_OFF
Turn the chainsaw on.CHAINSAW_ON
Turn the chainsaw off.CARVER_OFF
Turn the carver on.CARVER_ON
Turn the carver off.COMBATSAW_OFF
Turn the combat-saw on.COMBATSAW_ON
Turn the combat-saw offJACKHAMMER
Bust down walls and other constructions.JACQUESHAMMER
Mr. Gorbachev, tear down this wall!SET_TRAP
Set a trap.GEIGER
Detect local radiation levels.TELEPORT
Teleport.CAN_GOO
Release a little blob buddy.PIPEBOMB
Light a pipebomb.PIPEBOMB_ACT
Let's hope it doesn't fizzle out.GRENADE
Pull the pin on a grenade.GRENADE_ACT
Throw it dummy!GRANADE
Pull the pin on Granade.GRANADE_ACT
Assaults enemies with source code fixes?FLASHBANG
Pull the pin on a flashbang.FLASHBANG_ACT
Hope it doesn't light any fires.EMPBOMB
Pull the pin on an EMP grenade.EMPBOMB_ACT
You may not be a robot, but you probably shouldn't keep holding it.SCRAMBLER
Pull the pin on the scrambler grenade.SCRAMBLER_ACT
I don't even know what this does, so you better get rid of it quick.GASBOMB
Pull the pin on a teargas canister.GASBOMB_ACT
Don't cry or pout, just get rid of it.SMOKEBOMB
Pull the pin on a smoke bomb.SMOKEBOMB_ACT
This may be a good way to hide as a smoker.ARROW_FLAMABLE
Light your arrow and let fly.MOLOTOV
Light the molotov cocktail.MOLOTOV_LIT
Throw it, but don't drop it.ACIDBOMB
Pull the pin on an acid bomb.ACIDBOMB_ACT
Get rid of it or you'll end up like that guy in Robocop.DYNAMITE
Light a stick of dynamite.DYNAMITE_ACT
Sister Sara still needs her mules.FIRECRACKER_PACK
Light an entire packet of firecrackers.FIRECRACKER_PACK_ACT
Keep the change you filthy animal.FIRECRACKER
Light a singular firecracker.FIRECRACKER_ACT
The saddest Fourth of July.MININUKE
Set the timer and run. Or hit with a hammer (not really).MININUKE_ACT
If you move quick enough, you might survive long enough to see The Day After.PHEROMONE
Makes zombies love you.PORTAL
Create portal traps.MANHACK
Activate a manhack.TURRET
Activate a turret.TURRET_LASER
Activate a laser turret.UPS_OFF
Turn on the UPS.UPS_ON
Turn off the UPS.adv_UPS_ON
Turn on the advanced UPS.adv_UPS_OFF
Turn off the advanced UPS.TAZER
Shock someone or something.SHOCKTONFA_OFF
Turn the shocktonfa on.SHOCKTONFA_ON
Turn the shocktonfa off.MP3
Turn the mp3 player on.MP3_ON
Turn the mp3 player off.PORTABLE_GAME
Play games.C4
Arm the C4.C4ARMED
Just set it and forget it (get away from it though)!DOG_WHISTLE
Dogs hate this thing; your dog seems pretty cool with it though.VACUTAINER
Sucks the blood out of things like a robotic vampire.KNIFE
Cut things up.FIREMACHETE_OFF
Turn the fire-machete on.FIREMACHETE_ON
Turn the fire-machete off.FIREKATANA_OFF
Turn the fire-katana on.FIREKATANA_ON
Turn the fire-katana off.ZWEIFIRE_OFF
Turn the zwei-fire on.ZWEIFRE_ON
Turn the zwei-fire off.BROADFIRE_OFF
Turn the broad-fire on.BROADFIRE_ON
Turn the broad-fire off.SHISHKEBAB_OFF
Turn the shishkebab on.SHISHKEBAB_ON
Turn the shshkebab off.LUMBER
Cut logs into planks.HACKSAW
Cut metal into chunks.TENT
Pitch a tent.TORCH
Light a torch.TORCH_LIT
Extinguish the torch.BATTLETORCH
Light the battle torch.BATTLETORCH_LIT
Extinguish the battle torch.CANDLE
Light the candle.CANDLE_LIT
Extinguish the candle.BULLET_PULLER
Pull bullets; says it right on the package.BOLTCUTTERS
Use your town key to gain access anywhere.MOP
Mop up the mess.PICKLOCK
Attempt to pick the lock on doors.PICKAXE
Does nothing but berate you for having it (I'm serious).SPRAY_CAN
Graffiti the town.RAG
Stop the bleeding.PDA
Use your pda.PDA_FLASHLIGHT
Use your pda as a flashlight.SHELTER
Put up a full-blown shelter.HEATPACK
Activate the heatpack and get warm.LAW
Unpack the LAW for firing.DEJAR
DOLLCHAT
That creepy doll just keeps on talking.ABSORBENT
UNFOLD_BICYCLE
Unfold the folding bicycle.MATCHBOMB
Light the matchbomb.MATCHBOMB_ACT
This thing is so hokey that you might actually be safe just holding onto it.HORN_BICYCLE
Honk the horn.RAD_BADGE
Take the radiation badge out of its protective case to start measuring absorbed dosage.AIRHORN
Sound the horn.BELL
Ring the bell.SEED
Asks if you are sure that you want to eat the seed. As it is better to plant seeds.OXYGEN_BOTTLE
ATOMIC_BATTERY
FISHING_BASIC
Use a fishing rodJET_INJECTOR
Inject some jet drugs right into your veins.
"gun_types"
Define gun related skills?
- Descriptions for
Special attacks
underMonsters
could stand to be more descriptive of exactly what the attack does. Ammo effects
underAmmo
need more descriptive details, and some need to be double-checked for accuracy.