Personal Education Project focusing on software architecure, realtime rendering, animation systems, ai and design patterns. Youtube Devlogs
- Bullet Physics.
- Skeletal Animation and basic state machine.
- Bipedal Third Person Character and Camera Controller.
- Voxel Based Global Illumination (Experimental).
- PBR Shading.
- IBL HDR lighting.
- SSR
- SSAO
- Transparent Rendering and Sorting.
- Deffered and Forward Rendering Pipelines.
- Debug drawing.
- Serialization and deserialization of scene objects using rapidJson.
- Entity selection and property serialization.
- Multithreaded resource loading.