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Removed client/server specific folders
They will just live in the SDKs themselves now
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102 files changed

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targets/cpp-cocos2dx/client-source/PlayFabSDK/include/playfab/PlayFabSettings.h

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targets/cpp-cocos2dx/client-source/PlayFabSDK/source/PlayFabSettings.cpp

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targets/cpp-cocos2dx/make.js

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@@ -20,7 +20,6 @@ exports.makeClientAPI = function(api, sourceDir, apiOutputDir)
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copyBaseFiles(sourceDir, apiOutputDir);
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copyTree(path.resolve(sourceDir, 'source'), apiOutputDir);
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copyTree(path.resolve(sourceDir, 'client-source'), apiOutputDir);
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var sdkOutputDir = path.resolve(apiOutputDir, 'PlayFabSDK');
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@@ -40,7 +39,6 @@ exports.makeServerAPI = function(apis, sourceDir, apiOutputDir)
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copyBaseFiles(sourceDir, apiOutputDir);
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copyTree(path.resolve(sourceDir, 'source'), apiOutputDir);
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copyTree(path.resolve(sourceDir, 'server-source'), apiOutputDir);
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var sdkOutputDir = path.resolve(apiOutputDir, 'PlayFabSDK');
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@@ -65,7 +63,6 @@ exports.makeCombinedAPI = function(apis, sourceDir, apiOutputDir)
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copyBaseFiles(sourceDir, apiOutputDir);
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copyTree(path.resolve(sourceDir, 'source'), apiOutputDir);
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copyTree(path.resolve(sourceDir, 'server-source'), apiOutputDir);
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var sdkOutputDir = path.resolve(apiOutputDir, 'PlayFabSDK');
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targets/cpp-cocos2dx/server-source/PlayFabSDK/include/playfab/PlayFabSettings.h

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targets/cpp-cocos2dx/server-source/PlayFabSDK/source/core/PlayFabSettings.cpp

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targets/cpp-windows/client-source/build/VC12/PlayFabAPITest/PlayFabAPITest.cpp

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targets/cpp-windows/client-source/build/VC12/PlayFabAPITest/PlayFabAPITest.vcxproj

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targets/cpp-windows/client-source/build/VC12/PlayFabAPITest/PlayFabAPITest.vcxproj.filters

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