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Releases: ChasarooniZ/pf2e-rpg-numbers

12.7.2 - Scaling Fix

04 Feb 17:37
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  • Fix scale issue where it uses the wrong scaling for critical animation test
  • Changes scale to a number input (to allow for larger scales)
  • Fix localization of the description of Critical Scale for actor settings

12.7.1 - Early Fixes

04 Feb 17:05
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  • Fixed Error where Critical Animation setting Override Enabled was not being saved
  • Fixed bug where Critical Animation macro wasn't properly grabbing actor settings

12.7.0 - Critical Upgrade

04 Feb 10:14
7b1f99f
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  • Added
    • Actor Settings Menu
      • There is a new actor settings menu! (Currently primarily for Critical Animations)
      • All old Token settings that were set in the token prototype should be automatically migrated to the new settings when installing the current version
        • If this process fails for whatever reason you can use the following to run the migration again game.pf2eRPGNumbers.migration.tokenSettingsToActor()
    • Critical Animations
      • There are 2 new critical animation types:
        • Disgaea 7
        • Fullscreen
    • Crit Types
      • You can now set different critical types and images for different scenarios such as Strikes, Saves, and Checks
      • Also adds option to configure Critical Failure animations for specific actors
      • This can be configured in the Actor Settings Menu
    • Crit Activate For Specific Actors
      • You can now set a particular actor to bypass the current critical settings (IE allow a boss to show their crit image even if you have crits disabled for NPCs)
      • This can be configured in the Actor Settings Menu
  • Fixes
    • Dice So Nice support has been updated to use a better integration method (@7H3LaughingMan)
    • Removed unnecessary awaits to improve overall performance of the module (@7H3LaughingMan)

12.6.99-a.1

04 Feb 10:10
7b1f99f
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12.6.99-a.1 Pre-release
Pre-release
feat(actor-settings) - Migrate Token Settings to Actor Settings and a…

12.6.11 - Fixed Shaking

25 Jan 21:57
cc58547
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Fixed bug with dynamic tokens not shaking properly on token damage shake (@nythz)

12.6.10 - Flip Flop

24 Nov 00:34
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  • Fixed issue where From Software Noun-Verbed Enabled setting was flipped 🐬

12.6.9 - Disableable

23 Nov 13:48
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  • Fixed issue where From Software Noun-Verbed would always play (@serbandr)

12.6.8 - Proper Threshold

17 Nov 04:32
f7efae1
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  • Fixed issue where From Software Noun-Verbed wouldn't play automatically after combat due to checking the wrong variable (@fumu)

12.6.7 - Simple Fixes

14 Nov 16:29
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  • Fixed issue where the default Crit SFX wouldn't play if the token had any flags (@Deatrathias)

12.6.6 - Dynamism

14 Nov 11:22
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  • Token Damage Shake
    • Added support to automatically use the Subject Texture if dynamic tokens are enabled
      • Note: will fallback to token image when the subject texture is blank
    • Rewrote code for future maintainability