Releases: ChasarooniZ/pf2e-rpg-numbers
Releases · ChasarooniZ/pf2e-rpg-numbers
12.7.2 - Scaling Fix
- Fix scale issue where it uses the wrong scaling for critical animation test
- Changes scale to a number input (to allow for larger scales)
- Fix localization of the description of
Critical Scale
for actor settings
12.7.1 - Early Fixes
- Fixed Error where
Critical Animation
settingOverride Enabled
was not being saved - Fixed bug where
Critical Animation
macro wasn't properly grabbing actor settings
12.7.0 - Critical Upgrade
- Added
Actor Settings Menu
- There is a new actor settings menu! (Currently primarily for Critical Animations)
- All old Token settings that were set in the token prototype should be automatically migrated to the new settings when installing the current version
- If this process fails for whatever reason you can use the following to run the migration again
game.pf2eRPGNumbers.migration.tokenSettingsToActor()
- If this process fails for whatever reason you can use the following to run the migration again
Critical Animations
- There are 2 new critical animation types:
Disgaea 7
Fullscreen
- There are 2 new critical animation types:
Crit Types
- You can now set different critical types and images for different scenarios such as
Strikes
,Saves
, andChecks
- Also adds option to configure
Critical Failure
animations for specific actors - This can be configured in the
Actor Settings Menu
- You can now set different critical types and images for different scenarios such as
Crit Activate For Specific Actors
- You can now set a particular actor to bypass the current critical settings (IE allow a boss to show their crit image even if you have crits disabled for NPCs)
- This can be configured in the
Actor Settings Menu
- Fixes
- Dice So Nice support has been updated to use a better integration method (@7H3LaughingMan)
- Removed unnecessary awaits to improve overall performance of the module (@7H3LaughingMan)
12.6.99-a.1
feat(actor-settings) - Migrate Token Settings to Actor Settings and a…
12.6.11 - Fixed Shaking
Fixed bug with dynamic tokens not shaking properly on token damage shake (@nythz)
12.6.10 - Flip Flop
- Fixed issue where From Software Noun-Verbed Enabled setting was flipped 🐬
12.6.9 - Disableable
- Fixed issue where From Software Noun-Verbed would always play (@serbandr)
12.6.8 - Proper Threshold
- Fixed issue where From Software Noun-Verbed wouldn't play automatically after combat due to checking the wrong variable (@fumu)
12.6.7 - Simple Fixes
- Fixed issue where the default
Crit SFX
wouldn't play if the token had any flags (@Deatrathias)
12.6.6 - Dynamism
Token Damage Shake
- Added support to automatically use the Subject Texture if dynamic tokens are enabled
- Note: will fallback to token image when the subject texture is blank
- Rewrote code for future maintainability
- Added support to automatically use the Subject Texture if dynamic tokens are enabled