- Updated damage colors to better match system
- Precision will be its own color as I want it to stand out
- Fixed Auras disappearing again (current usage turns opacity to 0 then back to original value)
- Fixed setting that allows user to show number on Damage application
- Note doesn't include color floor damage type or options to show damage breakdown
- I'm currently not sure of a good method/hook to get that data as I'm using the Chat Message creation hook.
- If you have any ideas feel free to propose them in a PR or issue
- Note doesn't include color floor damage type or options to show damage breakdown
- Fixed issue with code for new release not being in newest update
- Added setting to show the damage number on apply instead of roll (@maplealmond)
- NOTE - this setting doesn't give the damage colors, and is all consolidated to one number for now, if I have time i might look into ways of making it function like on roll, but it is lower priority
- Rotate Towards Improvements
- Settings Menu Overhaul
- Settings menu now has HEADERS to make it easier to tell what setting affects what
- In addition, I've made a brief pass through the settings text to make it more accurate/easier to read
- Token Damage Shake Bug Fixes + Updates
- Aura Bug Fixes
- @pedrogrullada Pointed out this functionality caused issues with auras
- I have rewritten token shake to temporarily make the token invisible and shake an image copy of it instead fixing this issues
- Settings
- There are now settings for
distance
,shakes
, andduration
- There is also options to enable some basic scaling options, they are pretty rudimentary, but as I think of ideas I will add more
- There are now settings for
- Aura Bug Fixes
- Bug Fixes
- Fixed bug where player tokens wouldn't properly shake
- Fixed bug where it was possible for checks to be visible for people who couldn't see the token
- Fixed Issue where showing Damage Numbers to specific players wouldn't work without perception module (thanks to @Drental)
- Token Damage Shake
- @pedrogrullada has informed me that the Token Damage Shake feature causes auras to behave in unexpected ways.
- Added a warning to the tooltip for it
- Advice is that if that is an issue disable that feature for now, My plan is to deal with it sometime before the next update
- Token Damage Shake
- Added new option that causes tokens to shake when they take damage (from a chat card)
- Rotate on Attack
- Added new option to have token rotate when you make an attack (uses the attack roll type to determine)
- Token rotates back after a second or so
- Will probably add more optional settings
- Have written stuff for token properties to set offset to the animation (so your token's "face" is looking at the target), but Sequencer seems to have a bug related to offset for rotate atm, so am waiting for that to be fixed for this to work
- Check Color Themes
- Added start of compatability of themes so you can have color options, will expand as requested
- Will also be expanding settings when I go back to change a bunch of how I handled settings
- Refactor of code for easier maintenance
- Support for using PF2E toolbelt's token target feature as the source of targets for damage popups
- Screen Shake Feature
- Added option to show check results
- Should only ever show rolls the user has access to per user
- Can toggle between numbers and the actual text
- Added new settings option to
Show Total
- This allows you to show the total of all the numbers in the center
- Mimics the Baldur's Gate 3 damage pop ups in a way
- Updated Animation
- Now flows out more similar to Baldur's gate
- Not perfect but good enough
- Added scaling to animation size (to make bigger or larger) Important Breaking Settings Changes
- Changed setting for
wait-time
from seconds -> ms (If you had this already installed please update your wait time, recommended is 150 ms) - Changed Default setting for
offset
, recommended is -25 (as it lines it up with the top middle of the token)- Offset setting is distance (%) from the center, with negative being up and positive being down
- Added option to disable module
- Removed pop up text on start
- Actually Updated list of people that can see the numbers so it isn't just the GM all the time
- Added null check for character uuid
- Fixed bug with pf2e perception support
- Added a check to support Pf2e perception
- Damage will no longer show if the target is
unnoticed
orundetected
in that module for a particular user
- Damage will no longer show if the target is
11.1.1 Make a Wish (Hidden check + GM Only mode)
- Added a check if token is hidden, if so, should only play for GMs
- Planning to add support for PF2E Perception's visibility as well
- Added a GM only option so that you can enjoy the numbers all to yourself
- Am aware some features are missing, check the issues tab for those or add any yourself.
- Made this module because its something I enjoyed seeing, so I hope you can enjoy it too.
- As a note, extra functionality is added when using target damage with this module!
- Added fix for Module.json
- Created Changelog
- Damage Numbers should now pop up on roll
- Damage numbers only appear over the first target unless you have PF2E Target Damage installed
- Unsure how this module works with other clients
- TODO
- Settings for module
- Color options
- performance optimization
- Text options
- Crit Message idea