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CHANGELOG.md

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11.8.6 Color Alignment

  • Updated damage colors to better match system
  • Precision will be its own color as I want it to stand out

11.8.5 Moar Bug Fixes!!

  • Fixed Auras disappearing again (current usage turns opacity to 0 then back to original value)
  • Fixed setting that allows user to show number on Damage application
    • Note doesn't include color floor damage type or options to show damage breakdown
      • I'm currently not sure of a good method/hook to get that data as I'm using the Chat Message creation hook.
      • If you have any ideas feel free to propose them in a PR or issue

11.8.4 Bug Fix

  • Fixed issue with code for new release not being in newest update

11.8.3 Numbers on Apply

  • Added setting to show the damage number on apply instead of roll (@maplealmond)
  • NOTE - this setting doesn't give the damage colors, and is all consolidated to one number for now, if I have time i might look into ways of making it function like on roll, but it is lower priority

11.8.2 - Pointing and Customizations

  • Rotate Towards Improvements
    • Rotation Offsets in token settings now work, so you can have any token turn towards their opponent before the take them out regardless of where they start
    • Rotating_example_1
  • Settings Menu Overhaul
    • Settings menu now has HEADERS to make it easier to tell what setting affects what
    • In addition, I've made a brief pass through the settings text to make it more accurate/easier to read
  • Token Damage Shake Bug Fixes + Updates
    • Aura Bug Fixes
      • @pedrogrullada Pointed out this functionality caused issues with auras
      • I have rewritten token shake to temporarily make the token invisible and shake an image copy of it instead fixing this issues
    • Settings
      • There are now settings for distance, shakes, and duration
      • There is also options to enable some basic scaling options, they are pretty rudimentary, but as I think of ideas I will add more
  • Bug Fixes
    • Fixed bug where player tokens wouldn't properly shake
    • Fixed bug where it was possible for checks to be visible for people who couldn't see the token

11.8.1 - Drental to the Rescue

  • Fixed Issue where showing Damage Numbers to specific players wouldn't work without perception module (thanks to @Drental)
  • Token Damage Shake
    • @pedrogrullada has informed me that the Token Damage Shake feature causes auras to behave in unexpected ways.
    • Added a warning to the tooltip for it
    • Advice is that if that is an issue disable that feature for now, My plan is to deal with it sometime before the next update

11.8.0 - Shaking and Turning to a New Theme

  • Token Damage Shake
    • Added new option that causes tokens to shake when they take damage (from a chat card)
  • Rotate on Attack
    • Added new option to have token rotate when you make an attack (uses the attack roll type to determine)
    • Token rotates back after a second or so
    • Will probably add more optional settings
    • Have written stuff for token properties to set offset to the animation (so your token's "face" is looking at the target), but Sequencer seems to have a bug related to offset for rotate atm, so am waiting for that to be fixed for this to work
  • Check Color Themes
    • Added start of compatability of themes so you can have color options, will expand as requested
    • Will also be expanding settings when I go back to change a bunch of how I handled settings

11.7.0 - Code Refactor

  • Refactor of code for easier maintenance

11.6.0 - PF2e Toolbelt Support

  • Support for using PF2E toolbelt's token target feature as the source of targets for damage popups

11.5.0 - Shaking Things Up

  • Screen Shake Feature
    • Adds new option to shake the screen for the token owner when taking damage
    • Options to set scaling etc. screen shake example

11.4.0 Checks

  • Added option to show check results
    • Should only ever show rolls the user has access to per user
    • Can toggle between numbers and the actual text

11.3.0 Total Upgrade

  • Added new settings option to Show Total
    • This allows you to show the total of all the numbers in the center
    • Mimics the Baldur's Gate 3 damage pop ups in a way
  • Updated Animation
    • Now flows out more similar to Baldur's gate
    • Not perfect but good enough
  • Added scaling to animation size (to make bigger or larger) Important Breaking Settings Changes
  • Changed setting for wait-time from seconds -> ms (If you had this already installed please update your wait time, recommended is 150 ms)
  • Changed Default setting for offset, recommended is -25 (as it lines it up with the top middle of the token)
    • Offset setting is distance (%) from the center, with negative being up and positive being down

11.2.4 Enable Setting + removed Pop up

  • Added option to disable module
  • Removed pop up text on start

11.2.3 Actually Assigning a variable does something

  • Actually Updated list of people that can see the numbers so it isn't just the GM all the time

11.2.2 Null Check

  • Added null check for character uuid

11.2.1 Bugfix

  • Fixed bug with pf2e perception support

11.2.0 Pf2e Perception Support

  • Added a check to support Pf2e perception
    • Damage will no longer show if the target is unnoticed or undetected in that module for a particular user

11.1.1 Make a Wish (Hidden check + GM Only mode)

  • Added a check if token is hidden, if so, should only play for GMs
    • Planning to add support for PF2E Perception's visibility as well
  • Added a GM only option so that you can enjoy the numbers all to yourself

11.1.0 - Initial Release

  • Am aware some features are missing, check the issues tab for those or add any yourself.
  • Made this module because its something I enjoyed seeing, so I hope you can enjoy it too.
  • As a note, extra functionality is added when using target damage with this module!

11.0.2 - Fix for Module.json + Changelog

  • Added fix for Module.json
  • Created Changelog

11.0.1 - First Stab at it

  • Damage Numbers should now pop up on roll
  • Damage numbers only appear over the first target unless you have PF2E Target Damage installed
  • Unsure how this module works with other clients
  • TODO
    • Settings for module
    • Color options
    • performance optimization
    • Text options
    • Crit Message idea