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FE211DBFAD6EA549.yaml
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FE211DBFAD6EA549.yaml
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# Clive 'N' Wrench 1.0.6
# BID: FE211DBFAD6EA549
unsafeCheck: false
15FPS:
# Dynamic Resolution GPU Frame Timing target in ms = 0.9 * (1000/FPS)
# It was derived by hooking `PSH.DynamicResolutionManager$$ScaleResolutionToAchieveFrameRate` before its first use
# at instruction `LDR d1, [x8, #0x18]`
# Then Edizon-SE's Pointer Search was used to find reliable offset chain
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type: write
address: [MAIN, 0x3E8B368, 0x20, 0x620, 0x18]
value_type: double
value: 60
20FPS:
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type: write
address: [MAIN, 0x3E8B368, 0x20, 0x620, 0x18]
value_type: double
value: 45
25FPS:
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type: write
address: [MAIN, 0x3E8B368, 0x20, 0x620, 0x18]
value_type: double
value: 36
30FPS:
# Default
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type: write
address: [MAIN, 0x3E8B368, 0x20, 0x620, 0x18]
value_type: double
value: 30
35FPS:
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type: write
address: [MAIN, 0x3E8B368, 0x20, 0x620, 0x18]
value_type: double
value: 25.71
40FPS:
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type: write
address: [MAIN, 0x3E8B368, 0x20, 0x620, 0x18]
value_type: double
value: 22.5
45FPS:
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type: write
address: [MAIN, 0x3E8B368, 0x20, 0x620, 0x18]
value_type: double
value: 20
50FPS:
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type: write
address: [MAIN, 0x3E8B368, 0x20, 0x620, 0x18]
value_type: double
value: 18
55FPS:
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type: write
address: [MAIN, 0x3E8B368, 0x20, 0x620, 0x18]
value_type: double
value: 16.3636
60FPS:
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type: write
address: [MAIN, 0x3E8B368, 0x20, 0x620, 0x18]
value_type: double
value: 15