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Edit: With the setting projectTo2D: true it's not chunked up but still has some bad stretching and artifacting in 2d, see below
projectTo2D: true
The global google photogrametry tileset does not render correctly in 2d modes. the chunks are shown separated but not stretched. Reported on the forum
The text was updated successfully, but these errors were encountered:
projectTo2D: true needs to be set. It's false by default because it requires a CPU copy of the geometry.
Updated sandcastle (better, but still a little buggy near the IDL)
Sorry, something went wrong.
Thanks @lilleyse I missed that setting, it seems to work but it has a lot of artifacts and tearing, do you know if that's new?
@jjspace I'm not sure if it's new. Maybe best if I reopen this issue.
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Edit: With the setting
projectTo2D: true
it's not chunked up but still has some bad stretching and artifacting in 2d, see belowWhat happened?
The global google photogrametry tileset does not render correctly in 2d modes. the chunks are shown separated but not stretched.
Reported on the forum
Reproduction steps
The text was updated successfully, but these errors were encountered: