-
Notifications
You must be signed in to change notification settings - Fork 1
/
Bindless.vcxproj.filters
74 lines (74 loc) · 2.26 KB
/
Bindless.vcxproj.filters
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Shaders">
<UniqueIdentifier>{fb7ee431-5c91-46fa-a3f7-dc00d8269316}</UniqueIdentifier>
</Filter>
<Filter Include="Source">
<UniqueIdentifier>{8c8a5121-80ea-4dc6-9518-f4fedaeb5a1f}</UniqueIdentifier>
</Filter>
<Filter Include="External">
<UniqueIdentifier>{55ca6601-6d68-40c1-bcd7-d0ff49774901}</UniqueIdentifier>
</Filter>
<Filter Include="Shared">
<UniqueIdentifier>{df282033-b1bd-4939-8fe8-70532414e90d}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Source\Renderer.cpp">
<Filter>Source</Filter>
</ClCompile>
<ClCompile Include="Source\Device.cpp">
<Filter>Source</Filter>
</ClCompile>
<ClCompile Include="Source\Main.cpp">
<Filter>Source</Filter>
</ClCompile>
<ClCompile Include="Source\Sample.cpp">
<Filter>Source</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Source\Renderer.h">
<Filter>Source</Filter>
</ClInclude>
<ClInclude Include="Source\Device.h">
<Filter>Source</Filter>
</ClInclude>
<ClInclude Include="Shaders\include.h">
<Filter>Shaders</Filter>
</ClInclude>
<ClInclude Include="External\d3dx12.h">
<Filter>External</Filter>
</ClInclude>
<ClInclude Include="External\DXSampleHelper.h">
<Filter>External</Filter>
</ClInclude>
<ClInclude Include="Source\Sample.h">
<Filter>Source</Filter>
</ClInclude>
<ClInclude Include="Shared\Flags.h">
<Filter>Shared</Filter>
</ClInclude>
<ClInclude Include="Shared\Bindless.h">
<Filter>Shared</Filter>
</ClInclude>
<ClInclude Include="Shaders\Bindless.h">
<Filter>Shaders</Filter>
</ClInclude>
<ClInclude Include="Source\Descriptor.h">
<Filter>Source</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<FxCompile Include="Shaders\cs.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="Shaders\ps.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
<FxCompile Include="Shaders\vs.hlsl">
<Filter>Shaders</Filter>
</FxCompile>
</ItemGroup>
</Project>