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decoder_libsndfile.h
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decoder_libsndfile.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EP_DECODER_LIBSNDFILE_H
#define EP_DECODER_LIBSNDFILE_H
// Headers
#include "audio_decoder.h"
#include <string>
#ifdef HAVE_LIBSNDFILE
#include <sndfile.h>
#endif
#include <memory>
/**
* Audio decoder for WAV powered by libsndfile
*/
class LibsndfileDecoder : public AudioDecoder {
public:
LibsndfileDecoder();
~LibsndfileDecoder();
bool Open(Filesystem_Stream::InputStream stream) override;
bool Seek(std::streamoff offset, std::ios_base::seekdir origin) override;
bool IsFinished() const override;
void GetFormat(int& frequency, AudioDecoder::Format& format, int& channels) const override;
bool SetFormat(int frequency, AudioDecoder::Format format, int channels) override;
int GetTicks() const override;
private:
int FillBuffer(uint8_t* buffer, int length) override;
Format output_format;
Filesystem_Stream::InputStream stream;
bool finished;
int decoded_samples = 0;
#ifdef HAVE_LIBSNDFILE
SNDFILE *soundfile;
SF_INFO soundinfo;
#endif
};
#endif