forked from twig33/ynoclient
-
Notifications
You must be signed in to change notification settings - Fork 8
/
background.cpp
124 lines (103 loc) · 3.86 KB
/
background.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
/////////////////////////////////////////////////////////////////////////////
// This file is part of EasyRPG Player.
//
// EasyRPG Player is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// EasyRPG Player is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <string>
#include "data.h"
#include "rpg_terrain.h"
#include "baseui.h"
#include "graphics.h"
#include "cache.h"
#include "background.h"
////////////////////////////////////////////////////////////
Background::Background(const std::string& name) :
ID(Graphics::drawable_id++), zobj(NULL), visible(true),
bg_screen(NULL), bg_hscroll(0), bg_vscroll(0), bg_x(0), bg_y(0),
fg_screen(NULL), fg_hscroll(0), fg_vscroll(0), fg_x(0), fg_y(0) {
zobj = Graphics::RegisterZObj(0, ID);
Graphics::RegisterDrawable(ID, this);
bg_screen = BitmapScreen::CreateBitmapScreen(Cache::Backdrop(name));
}
Background::Background(int terrain_id) :
ID(Graphics::drawable_id++), zobj(NULL), visible(true),
bg_screen(NULL), bg_hscroll(0), bg_vscroll(0), bg_x(0), bg_y(0),
fg_screen(NULL), fg_hscroll(0), fg_vscroll(0), fg_x(0), fg_y(0) {
zobj = Graphics::RegisterZObj(0, ID);
Graphics::RegisterDrawable(ID, this);
const RPG::Terrain& terrain = Data::terrains[terrain_id - 1];
if (terrain.background_type == 0) {
bg_screen = BitmapScreen::CreateBitmapScreen(Cache::Backdrop(terrain.background_name));
return;
}
bg_screen = BitmapScreen::CreateBitmapScreen(Cache::Frame(terrain.background_a_name));
bg_hscroll = terrain.background_a_scrollh ? terrain.background_a_scrollh_speed : 0;
bg_vscroll = terrain.background_a_scrollv ? terrain.background_a_scrollv_speed : 0;
if (terrain.background_b) {
fg_screen = BitmapScreen::CreateBitmapScreen(Cache::Frame(terrain.background_b_name));
fg_hscroll = terrain.background_b_scrollh ? terrain.background_b_scrollh_speed : 0;
fg_vscroll = terrain.background_b_scrollv ? terrain.background_b_scrollv_speed : 0;
}
}
////////////////////////////////////////////////////////////
Background::~Background() {
Graphics::RemoveZObj(ID);
Graphics::RemoveDrawable(ID);
if (bg_screen != NULL)
delete bg_screen;
if (fg_screen != NULL)
delete fg_screen;
}
////////////////////////////////////////////////////////////
int Background::GetZ() const {
return z;
}
unsigned long Background::GetId() const {
return ID;
}
DrawableType Background::GetType() const {
return type;
}
////////////////////////////////////////////////////////////
void Background::Update(int& rate, int& value) {
int step =
(rate > 0) ? 1 << rate :
(rate < 0) ? 1 << -rate :
0;
value += step;
}
void Background::Update() {
Update(bg_hscroll, bg_x);
Update(bg_vscroll, bg_y);
Update(fg_hscroll, fg_x);
Update(fg_vscroll, fg_y);
}
int Background::Scale(int x) {
return x > 0 ? x / 64 : -(-x / 64);
}
void Background::Draw(int z_order) {
if (!visible)
return;
if (bg_screen)
bg_screen->BlitScreenTiled(bg_screen->GetBitmap()->GetRect(),
DisplayUi->GetDisplaySurface()->GetRect(),
Scale(bg_x), Scale(bg_y));
if (fg_screen != NULL)
fg_screen->BlitScreenTiled(bg_screen->GetBitmap()->GetRect(),
DisplayUi->GetDisplaySurface()->GetRect(),
Scale(fg_x), Scale(fg_y));
}