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When routing a whole channel (e.g. PLAY 2-1 route://1) the target layer won't respect the source channel bounds on the target channel and mix transitions seem to be on top of other layers when in progress.
Routed channel behave as a single composite cropped image played in the target layer without overlapping other layers.
As a workaround I routed each layer independently and cropped the target routes so they don't overlap.
Older versions of the server (e.g. 2.1) did not have this issue.
Steps to reproduce
To reproduce the channel bounds bug:
Play media on a source channel PLAY 1-1 AMB LOOP
Squeeze the layer until it's bigger than the channel MIXER 1-1 FILL 0 0 2 2
Route the source channel to a target channel PLAY 2-1 route://1
Resize the target layer so it's smaller MIXER 2-1 FILL 0 0 0.5 0.5
The target channel should show only the source channel cropped to the top left quadrant. Instead, it shows the whole layer in full.
To reproduce the mix transition bug:
Play media on a source channel PLAY 1-1 AMB LOOP
Squeeze the layer until it's bigger than the channel MIXER 1-1 FILL 0 0 2 2
Route the source channel to a target channel PLAY 2-1 route://1
Clip the source layer to match the channel bounds MIXER 1-1 CLIP 0 0 .5 .5
Play media in a higher layer than the clipped layer and shrink it to show the lower layer PLAY 1-2 CG1080i50 LOOP MIXER 1-2 FILL .5 0 .5 1
Replace the playing clip with a mix transition in the source's lower layer PLAY 1-1 go1080p25 LOOP MIX 100
The source layer moves to the foreground, covering the top layer until the transition ends.
Observed Behavior
When routing a whole channel (e.g.
PLAY 2-1 route://1
) the target layer won't respect the source channel bounds on the target channel and mix transitions seem to be on top of other layers when in progress.Extending bug #1274
Expected behaviour
Routed channel behave as a single composite cropped image played in the target layer without overlapping other layers.
As a workaround I routed each layer independently and cropped the target routes so they don't overlap.
Older versions of the server (e.g. 2.1) did not have this issue.
Steps to reproduce
To reproduce the channel bounds bug:
PLAY 1-1 AMB LOOP
MIXER 1-1 FILL 0 0 2 2
PLAY 2-1 route://1
MIXER 2-1 FILL 0 0 0.5 0.5
To reproduce the mix transition bug:
PLAY 1-1 AMB LOOP
MIXER 1-1 FILL 0 0 2 2
PLAY 2-1 route://1
MIXER 1-1 CLIP 0 0 .5 .5
PLAY 1-2 CG1080i50 LOOP
MIXER 1-2 FILL .5 0 .5 1
PLAY 1-1 go1080p25 LOOP MIX 100
Environment
1e25c7a
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